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Prize wheel changes

3 replies [Last post]
Wed, 08/19/2015 - 08:20
Holy-Nightmare's picture
Holy-Nightmare

The Prize wheel at the end of the level is a bit useless at times. Here are a few changes I have in mind:

When at full HP or with Emergency rev intact HP will not spawn in the wheel as it has no purpose. Instead CR or Pickups will spawn in it's place.

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When the player has 4 pickups in the temp inventory but they are not filled at 3/3 then the pickups that the Prize wheel drops will match one of the unfilled pickups. Non-matching pickups will be replaced with matching ones in the wheel.

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When the player has 4 pickups in the temp inventory and they are all filled at 3/3 then the Prize wheel will not spawn pickups. Instead CR will spawn in it's place.

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If all the enemies (non-respawning) are killed then the CR prizes in the wheel are replaced with Gold coins (50 cr pieces).

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NOTE: None of these changes increase drop rate of prize boxes or materials.

Wed, 08/19/2015 - 08:33
#1
Dracora-Speaking's picture
Dracora-Speaking
:o

I had a similar idea. Then someone mentioned that something like that could be in the works. Bottom line, yeah, remove silly things from the prize wheel.

When at full HP [...,] HP will not spawn in the wheel as it has no purpose.

When the player has 4 pickups in the temp inventory and they are all filled at 3/3 then the Prize wheel will not spawn pickups.

It's already like this. But it can be cr/mat/box. I agree that it should not give hp if you're not full but have the revive. That is quite annoying. FYI if you see things spinning in the wheel it's a bit meaningless, as whatever you get, you get immediately before it spins (you can sometimes see the item pop into your inventory before it spins if the loading screen burps). So removing any possible visuals of prizes that are not possible to get with your current conditions would be a nice touch, even though the spinning is just an animation for amusement.

I'm not in favor of cr dominating the prize wheel. Materials and boxes are nice prizes. If I kill every enemy in a floor, I do not want 50cr to be my only option. Unless you just mean "if it rolls cr, then it will be 50, but you can still get a mat/box if it doesn't roll cr."

Wed, 08/19/2015 - 08:49
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Drac

I chose CR since it would be most balanced and is universally useful. Materials can be just about anything, from nearly useless Shards to Mod Calibrators which can end up as a massive difference in potential profit. Filling the slots with 50cr is more for the benefit of newer players who are often in need of CR. As I noted the chances of getting materials and prize boxes don't go down but neither do they go up. All in all this update would make the prize wheel more rewarding to the player on average by filling temp inventory and putting a fair bit of extra CR.

As a side note, you brought up how you can sometimes see your prize before the wheel shows it. A simple fix to this would be to swap the heat and wheel bars so that the Prize wheel covers the inventory so that the player CAN'T see their prize early.

Wed, 08/19/2015 - 09:09
#3
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solution to any problem.

things that already happen:
when you are at full HP, hearts don't spawn in the wheel.
when your pickup inventory is full, pickups don't show up in the wheel.
I think these actually increase the chance of finding a lockbox, but I'm not sure.

the other things are a good idea.

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