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Sinks and Tanks: Heat, Energy and Health

6 replies [Last post]
Mon, 06/13/2011 - 08:41
Faildozer

With the rising price of energy and my concerns about all this wasted energy and heat I have, my brother and I, both of us regular players, have thought of a few solutions to both.

Energy:

Normally we'll go adventuring some days and we'll make it out with some mist energy left but we don't want to go in again nor is it enough to alchemize anything. So...

1) Service to convert mist energy to crystal at rate of 50% due to mist not being as pure as crystal, the mist needs to be compresses and processed before it can become a crystal.

Additionally, to help keep energy in some sort of balance

2) Mist tanks for sale at constant price

Heat:

Sometimes I have fully leveled equipment and yet I'm still picking up tons of heat, all which goes to nothing. At the end of the stage I advance and the heat disappears. So, I propose 2 choices at the end of the level

1) Convert Heat to Crowns
2) Distribute Heat to Equipment

Of course with the equipment fully leveled it would automatically select convert into crowns.

Health:

With all these hearts around the stage, there are times when I have full health and can't pick them up. However, later in the stage I get my face smashed in and wish I had those hearts because now I'm all out of potions. Solution?

Heal Canisters

Different from the normal canisters that just increase your health, these store extra hearts you pick up which you can then use as an item. They only refill how much health needs to be refilled if you have that many hearts stored. The only time they fill up is if your hp is already full. Everyone starts off with one that can store 5 full hearts, it costs crystal energy to upgrade to hold one addition al, each upgrade costing a little bit more (first upgrade can be 10 ce, fifteenth will cost 800 ce). The item is permanent.

Mon, 06/13/2011 - 09:00
#1
CorianWornen
Legacy Username
Agreement

I was thinking about posting a condenser suggestion on here when I saw your post. My suggestion was going to be having either every 10 ME = 1 CE or having 2 ME = 1 CE but you'd have to buy the condenser for quite a few crowns (a couple thousand). As for the e-tank idea (and that's what the idea really is) is kinda genius. I don't know how many occasions I've found a supply of hearts then passed through a party door and couldn't get back when I needed it. The ability to store hearts would come in handy and ad another bit of strategy to the game. As for the heat that is definatly a problem. However I don't think they should be able to transfer the heat to other items. If they weren't used they they didn't earn any experience. The only way I could think of spreading this would be something similar to the EXP. Share from pokemon. Another decently priced item that could be used to add a single unequipped item to the heat transfer. Upgrading to add more would be expensive too. Otherwise I agree completely.

Mon, 06/13/2011 - 11:26
#2
Shidara
Legacy Username
Feedback

Energy suggestion 1:
No. I've seen this suggested before, and I'm not going with it. Besides, that would turn CE into free supply (albeit slow to accumulate). Not only that, but it's counterproductive for playes who want to play for free. Mist Energy is a great way to make expeditions without consuming CE, and in practice I think most players would simply ignore the mechanic and keep running on Mist Energy.

Energy suggestion 2:
Those would become exceedingly expensive and would probably not be bought anyway, seeing as Three Rings would rather have us purchase CE instead of giving out Mist Tanks. They would probably set the price (much) higher than what profit you can earn with 100 energy, so I don't think this idea holds fruits. We're already lucky enough to have them handed to us by reaching another tier.

Heat suggestion 1:
I kinda like the idea, but on the other hand I'd rather say no.

Heat suggestion 2:
This I do like. If your worn equipment are maxed out it would be distributed to a marked piece of equipment instead, kind of like the EXP share mechanic in Pokémon, like mentioned by CorianWornen. But then again, I guess that kind of kills the idea of actually using your weapons and everyone would run around in their "main gear" and not having to worry about disadvantages because what they're levelling up isn't equipped. Sah yes, I have mixed feelings about this.

Health suggestion:
That would overpower us. That's all I can say. We could just keep picking up hearts and nearly fully heal ourselves with one button-press. Health capsules on their own heal about half of our maximum health, and they also stack up to three units, and if even those can't save us then we're doing something wrong. I give this a no.

Mon, 06/13/2011 - 11:16
#3
Effrul's picture
Effrul
I think Shidara's pretty much

I think Shidara's pretty much covered the problems with these ideas, particularly the E-Tank and Heat redistribution ideas. It is a little frustrating to see acquired Heat go to waste when you're all levelled-up, but I get the feeling that allowing players to convert it into Crowns would have a ruinous effect on SK's already rather skewed economy. Perhaps excess Heat could instead be ploughed into "finished" gear in a different way; cosmetic elements like rank bars (or an equivalent better suited to SK's design) or other embellishments, stuff that doesn't really serve any practical purpose but does impart bragging rights of a sort, to keep players interested and invested in their characters once they've fully levelled all their gear.

Any suggestion that makes it easier to acquire CE is likely to be met with a "it's not hard to get if you pay real money for it" from Three Rings.

Mon, 06/13/2011 - 11:30
#4
Shidara
Legacy Username
Cosmetics?

That caught my attention. Yes, I'd love to enhance the looks of my Chaos Set and stuff, and it would probably keep me playing long after I've reached the endgame and completed my To-Get List. If heat could be distributed in any other way, that's how it should be.

Mon, 06/13/2011 - 17:59
#5
Faildozer
Ah, I guess I didn't explain

Ah, I guess I didn't explain the heat energy idea clearly enough. I meant it so those are not two solutions, those are two options you have after completing a stage. Once a stage is completed you would be presented with an option before moving onto next stage, you can either distribute heat into the equipment that you are wearing that needs to be leveled up or you can exchange what you gathered that stage into extra crowns. If the equipment you are wearing is already fully leveled then it would auto exchange for crowns. Seeing that I don't know precise numbers for heat and its relation to equipment and how they level I can't provide a solid rate of conversion that would be safe for in-game economy.

As for the mist tanks, while it is good for expeditions it would not render crystal energy useless due to the requirement of more than 100 energy to do over 2 star alchemizations.

Effrul, as for your idea of a heat sink it does sound rather nice. Taking fully leveled equipment and "over leveling" them where stats wouldn't change but cosmetics might. I could see this leading to things like increasing the size of the sword (and thus range), making it glow, and stuff like that.

Tue, 06/14/2011 - 09:40
#6
Shidara
Legacy Username
@blazingamer

Even so, my word on the heat suggestion still stands.

As for the mist tanks, I didn't say they wouldn't make CE useless but that mist tanks shouldn't be purchasable. If you had the option to buy mist tanks the prices would probably be set to an amount over the income you can harvest on 100 energy, thus making them naught but a crown sink - it would be a rip-off.

Like I said, I'm all for improving aesthetics, but increasing range is more than just a cosmetic change, it's actual weapon improvement.

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