Type: Bomb
Damage: Normal
Status: Strong Freeze
This bomb is an idea I had when working with vortex bombs, I noticed that most fling the enemies away and enemies can sometimes escape pretty easy. This bomb would be used the same way as a vortex but would be more efficient at holding them down and would deal more damage.
This bomb would have a slightly slower charge time than the vortex bomb lines and the walk speed while charging would be the same.
How it works:
Upon detonation the bomb would release a moderately small sized blast (the same size as the vortex end blast), this would deal heavy damage but no knockback or status. After the blast enemies would be drawn into the center by a VERY strong force, so powerful that no Greaver, Kat, or any other monster could get out (T3 wolvers could teleport). When the bomb fades there would be a small tick of damage that deals Strong Freeze to all the enemies captured.
This bomb's downsides are the slightly longer charge time and the normal damage. This also combined with freeze makes it a strong setup bomb but provides no debuff to enemies (Like poison or Shock) and means it is less effective in a team focusing on Fire or Shock.
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