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A use for Blue and Green minerals (Sprite boost useables)

1 reply [Last post]
Mon, 08/31/2015 - 08:55
Holy-Nightmare's picture
Holy-Nightmare

So weird idea....

What if in the mission start room you could alchemize 2 different kinds of useables?

Blue minerals (Moonstone) would be alchemized into:

"Sprite Quick-charge packs"

These when used would immediately shave time off the sprite skill cooldown.
These would comes in 5 star levels and would be percent based

1* = 20%
2*= 40%
3*= 60%
4*= 80%
5*= 100%

For example lets say your sprite's skill cooldown is 60 seconds. If you use a 3* charge pack the time remaining would be reduced by 60% of 60 seconds (or 36 seconds). Like HP pills when at full HP these pickups couldn't be activated when your sprite on cooldown.

These could only be crafted in the Mission start room and in Subtowns.

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For the Green minerals (Valestone) you could craft:

"Damage booster packs"

These would increase the damage output of sprite skills by a percentage

1* = +20%
2*= +40%
3*= +60%
4*= +80%
5*= +100%

For example lets say your Drakon's Fireball deals 100 damage in a certain stratum the boost from a 3* booster would make the damage 160. If you wanted to boost the damage you would activate this pickup and then your sprite skill. This boost would last for 10 seconds or until your sprite skill recharges (So 10 seconds or less time).

These could also be crafted in the Mission start room and in Subtowns.

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The crafting cost for these are purely mineral.

1*= 5 mineral units
2*= 10 mineral units
3*= 15 mineral units
4*= 20 mineral units
5*= 25 mineral units

Mon, 08/31/2015 - 09:58
#1
Spetsam's picture
Spetsam
Not weird at all.

Well...If you look on it from a customer's perspective:
1.Hardly anyone relies on their sprites when/if you have good weapons (for that specific mission) or good teammates.
2.Harnesses do a good job,well if you have the crowns and/or the right one.
3.Considering that this is a craftable you have to (again...customer's perspective) compare:Harness or usable? (Or both,many newer players would choose making this new item over and over again)
4.An uninformed player about minerals would start collecting Luminite if he has a Drakon (you get the point) but what makes him collect that "Green thing" when he has lots of it and noone takes it when he's in a party.
5.Very nice idea though,best one I've heard yet.Mainly because it's the one that's most likely to be chosen.

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