So, most if not all of us know that the Sleep Status is currently not in the game although it used to be. The large reason for why it was removed was because it was overpowered but abusable in the right circumstances. The Sleep status acted like Freeze in a sense as it prevented movement but it also prevented players from attacking as well meaning that getting hit once with sleep in a Solo party would be a death sentence. However, it also would slowly restore HP and in a large party players would take advantage of this by taking turns getting put to sleep while the others kept enemies at a distance.
So..... with sleep removed that means we have some armors with useless penalties and resistances. There have been quite a few suggestions on what to do so I thought I would throw something in as well.
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So what would be a unique effect that fits in the current game mechanics and is not abusable or OP? I propose that Knights afflicted with Sleep go into a "Drowsy" state.
When in a "Drowsy" state your knight will suffer debuffs, mainly in Damage and CTR. A Strong Sleep status would apply a -12 to CTR and Damage essentially making your attacks do about as much as a wet noodle. (-12 to make any set bottom out in power, even BK and Chaos)
In addition to this Chaos and BK sets would gain a Maxed Sleep Penalty (mostly because I just don't like those sets)
Plate Sets would have their Sleep penalty removed
GU sets would gain new sets with Sleep resists and Stun penalties, and others with Stun resists and Sleep penalties.
At different strengths the status would debuff more or less
At the weakest it would be a -2 in CTR and damage and the strongest would be -12
All enemies that deal Sleep would gain a Max weakness to Poison.
Yeorright.