The Zapper's charge attack looks exactly like the Frost Gun's charge attack.
Bug, or not?
The Zapper's charge attack looks exactly like the Frost Gun's charge attack.
Bug, or not?
O.O :O adfvysakdfhvbsfbiviafvbiaer.
A WILD "NEW ADMIN" HAS APPEARED!!!
On the case of charges looking incorrect, since release, Red Saber still has the same charge animation as a regular Cutter rather than a red-colored charge.
"Bug, or not?"
Also, hasn't Gyre-of-Guile been around since 2012?
Actually, all shadow blades of the Red Saber look exactly the same as the Cutter instead of the shape of the actual Red Saber...
Also, hasn't Gyre-of-Guile been around since 2012?
Yep. There was a record of him kicking in Shadow Guild's guild console because it was being stupid and not correctly updating the upkeep amount for the new guild size.
Last I checked I still have a devcrush on Gyre because they've got sass! And not even the type you can be offended by, yet someone got offended by it. Go figure.
But yeah, they've been around for a while.
Would be nice if the red saber is fixed as well. I'm more annoyed at the charge being all white - the shape is fine.
Mixmaster still wasn't fully fixed. Enemies don't react to or avoid mixmaster bullets (robots don't shield, phantoms don't side-step). Charge shots go through *certain* walls only (Vana & Shadow Vana D27 final arena wall can be broken early with it). The walls it goes through still aren't random, they're specific wall formations. You can still teleport through gates at GitM and shadow lair vana via standing in spawn locations of enemies. Totems over turret spawn locations blocks turret fire. Statue at vana D24 still gets stuck inside that wheel. Second trojan at D27 arena for vana isn't keyed to the gate dropping, so it can follow you to elevator for giggles. Some wheels at shadowplay can be broken. You can walk the WRONG way through one way gates if you collide with objects inside the gate (keys, minerals). You can use that one way glitch to walk off the map of OCH boss depth (it uses one way gates as walls). Oh and that "walk the wrong way through one way door" can be used at D25 vana as well, so that nullifies the whole doors for each room that get locked til you finish update a long time back. If you d/c at a specific time when getting on the elevator when the next depth is a grasping plateau, the plateau will show the map for you (This is why laggy players often got the map). Totems float over elevator signs when placed in specific positions. You can trap the dreadnaught behind a gate at LoA. Slag can get pushed off the maps at the steps at D27 Vana and SL Vana on left side by wheels.
Some screenshots for reference:
http://images.akamai.steamusercontent.com/ugc/422566032109201451/48A8959...
http://images.akamai.steamusercontent.com/ugc/441700297723667964/7633829...
http://images.akamai.steamusercontent.com/ugc/440575990500150361/1609F2E... (This one's extra funny, as the dreadnaught teleported instead of me this time)
http://images.akamai.steamusercontent.com/ugc/711912327650173587/EA348A9...
http://images.akamai.steamusercontent.com/ugc/565521074829616895/607795A...
http://images.akamai.steamusercontent.com/ugc/573401188644692656/96310F9...
http://images.akamai.steamusercontent.com/ugc/589159899774854033/4F13E86...
http://images.akamai.steamusercontent.com/ugc/573400471059904891/3074BEC...
http://images.akamai.steamusercontent.com/ugc/3278934346162823765/49A21B...
http://images.akamai.steamusercontent.com/ugc/579002179577175852/668975A...
http://images.akamai.steamusercontent.com/ugc/576749904173044191/9EBCA1A...
http://images.akamai.steamusercontent.com/ugc/3314950259200465669/9ADAE5...
All of these are reproducible and not RNG in when they happen.
I'm pretty sure it's more a visual bug in gear, not functionality or map errors.
You can make a general bug thread if you want to report many bugs like this.
Thank you for posting here Gyre. I really appreciate anything and everything you have to say.
Looks like a wee bug. Thanks for pointing it out.
It will be fixed in a coming update.