Spiral Knights Mini Missions

This arcade game is based heavily on a vote system.
We need at least 4 imbeciles (I meant important-people) to vote to fight skrubs.
Progress and Battles
This acts much like an RPG. Battles are turn based and rely heavily on votes to move along.
•If nobody votes for at least 24 hours, I will Auto-Attack with the current character.
The mini missions consist of 2-5 battles against several enemies. (Mainly 3 Battles)
These missions also have short amounts of dialogue. Sometimes randomized alloes will attempt to join your party. They will however, all 1-2 negative effects on them affecting your entire party. NPC joins are determined by votes.
Vote Phases
-Starting Options
These are presented before the game starts. This will alter gameplay slightly.
-Act Select
Select a story. You start with Knights only but you unlock more as you continue.
-Mission Select
Select a scenario to embark. The mission ranks ascend as missions are completed.
-Character Applications
Characters can be applied for after a mission is selected. You can reuse characters from completed missions.
Battle Initiation
Turn Order is determined by Agility. Most people know how RPGs work. Either type: Rocket launcher or Game type.
Character actions are determined by voting. If I find a vote useless or stupid, I will negate it.
•Attack
•Ability 1
•Ability 2
•Charge
•Defend
•Evade
Character Applications
Every time a new Rank is unlocked I will change the maximum stats.
Name: (i.e. Pardo)
Gender: (i.e. Male)
Weapon1: (i.e. Proto Sniper (Scoped Proto Gun, +Range, -Speed))
Weapon2: LOCKED
Shield: LOCKED
Armor: (Culet)
Helmet: (Sallet)
Accessory1: (i.e. Glass Ring: Atk+5, Def-5)
Accessory2: LOCKED
Ability1: ???
Ability2: LOCKED
Perk: (Pre-Charge)
Attributes (Max Points 21)
Health (+10 Per Point, +5 Points Added every 10 AP. 10, 15, 20, etc.)
Stamina (+5 Per Point, +5 Points Added every 15 AP)
Agility (+1 Per Point, +1 Point Added at 20 AP)
Intellect (+1 Per Point, +1 Point Added at 20 AP)
Personality: a scumbag
"Besides, I got here first. You got a problem with that?"
Voting System
Example: Yes 0/2, No 0/2
P1 votes Yes, P1 posts: 'Yes 1/2'
P2 votes Yes, P2 posts: 'Yes 2/2 Lock'
That should be simple enough.
Starting Options
Battle Votes: The amount of votes needed to start an action in battle. Players instantly fill the vote for their own characters.
[1] (2 Votes) - [2] (3 Votes)
Tutorial Mission: Start with a Vanguard steamrolling through weak enemies.
[Yes] (3 Votes) [No] (3 Votes)
Party Bonus: Choose the starting innate bonus for the party. 3 Votes for each of them.
-Defense Plus: Take 10% less damage from enemies.
-Leader Bonus: Team leader starts with Pre-Charge perk.
-Lethal Attacks: Any attack leaving an enemy at <10% HP has a 50% chance to finish them off.

It said forum games to me :U so that's what I was thinking of it.
Also for the starting options you should place in a vote for Battle Votes and Tutorial Mission.

Battle Votes: [2]
Tutorial Mission: [No]
Party Bonus: [Defense+]

Auto Vote(You probably won't care about this.): +1 to Leader Bonus.
Current Votes (Will be recorded.)
Battle Votes: 1, (0/2) 2, (1/3)
Tutorial: Yeh (0/3) Neh (1/3)
Party Bonus: Def+ (2/3) Lethal (1/3) Leader+ (1/3)
If there aren't enough people to vote on options, then I'll just reduce the limit of all of them to 2.

You should really move this to Treasure Vault, seeing as this looks like it's SK related (if it's not actually then this stays here, sorry).
Plus it'll probably get more attention there.
This looks like it belongs in Treasure Vault.
I vote for Defense Plus.