Hello Everybody.
Well guys im not here alot or something, But as we know that Spiral Knights is losing players or gamers.
Everyday we see a quiting sale. Like this month over 20 players quit Sk of selling there stuff. And over 50 stoped or uninstalled Sk.
I wont take alot of time but you must hear my voice yelling.
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First: Why did players QUIT?
Cause of boredness. Well now you are a vanguard you kidna finished missions. Played most of arcade runs. Then? You will jusst stand in haven....
Second: How we can PULL players back?
Well i have like 100000 ideas. I will by start the biggest one.
Third: What's it?
Well lets start over.
Now. The Story every game has its own story. Lets change the story. Or make a new one like..
The gremlins paid a visit to haven and disteroided everything. They killed the Strangers. Guardins. And took the haven.
The mighty guards of the planet defended for the last soul.breath but thet lost the battle. At least the battle not the war. The explorers of the planet found a good partners to fight with them and they kicked the gremlins away and they won the war!.
Now this story must be the start to change haven. Well what about doing countries like every country look its own look.
make a teleporter to change *Countries* not havens.
The blocks between Bazaar-Town Squire. Town Squire-Arcade. Town Squire-Garrison that we have to download while traveling between them remove it so we dont have to wait. Like make it opened.
At the start point or when i join haven if we go back we will see the horse man and the guardin. The block at the staries you have to remove them.
Missions- why we dont do like. In every country has own monster? Like in this country Slags. In this Wolvers. And this Jelly monsters Etc.
And you now thinking about the Bosses. Well new name Uniques. Kinda like Silkroad but better..
now the newplayers they dont have to do missions now its Quests. Like kill over 100Wolvers. Etc
And the weapons.gear and the heat stuff it have to be level thing no longer heat. Monsters give you Exp. To level it up..
Make new weapons gear. if possible 6* stuff.
Thats all and be active like every weekend any Gm must be in the Country see the players and how are they doing.
And hear to there ideas etc.
Well thats all i hope you just read this.
Please guys dont let Sk die.
Sorry if theres a mistake or something :p
Anyway Good luck.
My greetings Sewyy.
New Spiral Knights.
Well its just 2 years.
And do you know how long new player play Sk for? 1-2Weeks.
Back then there was over 1k players online+
Now how much 300-400? Is that even a number? Lol..
I really want Sk to be a HUGE game i really want like 100k players online everyday.
Spiral Knights is a small game with a small amount of people working on it. We would need more than 2 servers and probably an entirely different netcode if we're going to have more than 5k people online at the same time regularly.
Where are you basing your numbers from? The steam statistics? That's not including those who play on external sites or the standalone client from this site.
A new player will likely play Spiral Knights for a week or two, get stuck at 4* hall of heroes, then either A) grind more for the game and stay around for 6 months or so, or B) quit the game then and there, come back a few months later, grind a bit more, quit again, repeat until they grind enough or something else makes them stay, or they just find something else in life to take up time.
You want Spiral Knights to be a huge game, but in what you propose it would kill the Spiral Knights we all know and love in favor of making the exact same game other companies have made time and time again.
What you want is an entirely new game.
Starting over would take several years. This game was in development for 4 years before it was "released" I think?
You want what pretty much every other RPG has done. Not only would this pull away most of the draw people have to this game (it's a top-down zelda-esk hack n' slash. You jump in, and in minutes can be fighting in the clockworks), but it's likely push many current players out. I play this game for what it is, not how similar it is to other RPGs.
New players come into the game every day. Old players leave the game frequently as well. It's the cycle of an MMO - out with the old, in with the new. With old players, they can come back though, so they never truly are gone. You only "see" so many players leaving because they're vocal about it - the new players getting into the game are silent. Once they are stuck or spent a lot of time in this game then yeah, it's not unlikely they'll speak up.
Spiral Knights isn't going to die out because you see 20 players leave in a week, as we'll see 10 of those return, 20 new players will start the game (10 will stay, 2 will pay into the game), and the game will keep on goin' for several more years.
"the game is dying" threads have been around since the game was in beta. 4 years later, we're still alive and walking, despite slower content updates - however big updates will long sprawls of nothing seems to be the way Three Rings works their game.