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Yes! Bugfixes!

18 replies [Last post]
Mon, 06/13/2011 - 16:20
Senshi
Legacy Username

- Fixed an issue allowing jelly cubes and lichens to send their ground spikes across chasms and under blocks. Now if they cannot 'reach' you, they cannot hurt you.

Yay! I'm gonna have to go on a Jelly Run tonight to celebrate!

- Fixed an issue causing rockets, flamethrowers and other bullets to change elevation across chasms.
Yay! Absolutely hated being battered by 'invisible' rockets, and didn't like being battered by visible but impossible to tell where it actually is projectiles either. :o Comin' for revenge, Rocket Puppies!

- Fixed an issue with awarding the "Dauntless Delver" and "Cradle and All" achievements after parties were split.
Uh... okay. I'm sure that's a good thing for someone...

Best bugfix release yet, those across-the-chasm issues were terrible :O

Mon, 06/13/2011 - 16:23
#1
Jaouad
Legacy Username
what is this i dont even

what is this i dont even

Mon, 06/13/2011 - 16:32
#2
kbe2k11
Legacy Username
Finally fixing the invisible

Finally fixing the invisible rockets etc. and I'm extremely happy about the jelly cube fix as well that was my one major complaint about them.

*edit* it was also nice to get an announcement in game 1h30m a head of time, now I know better than to get into a run.

Mon, 06/13/2011 - 16:29
#3
Senshi
Legacy Username
@Jaouad

It's my commentary and attempt to start a conversation on nick's announcement: http://forums.spiralknights.com/en/node/11200

Mostly 'cause I love bugfix releases and games that are more stable and therefore more fun to play. :)

Mon, 06/13/2011 - 16:32
#4
Jaouad
Legacy Username
Great :D

Great :D

Mon, 06/13/2011 - 16:36
#5
Cakingagent
Legacy Username
Although the bugfixing sounds

Although the bugfixing sounds awesome, I have to say I'm a little disappointed with the new party pack they are adding. I got myself a starter pack last week obviously not realising this would be implemented and now I'm not allowed to make use of this new feature? That makes me sad :(

Mon, 06/13/2011 - 16:46
#6
Senshi
Legacy Username
Yeah.

They should put in a limited-time chance to 'upgrade' (without getting the starter stuff again of course), that was the first thing I thought of when looking at that announcement.

Mon, 06/13/2011 - 16:52
#7
Cakingagent
Legacy Username
Sounds like a much better

Sounds like a much better idea to me!

Mon, 06/13/2011 - 16:54
#8
Madadder's picture
Madadder
as much as new bugfixes are

as much as new bugfixes are nice i cant help feeling OOO is getting desperate for money...

Mon, 06/13/2011 - 16:59
#9
Providence
Legacy Username
They're a business, they need

They're a business, they need to keep adding products to sell.
They probably realized that people wanted to be able to give CE to their friends as gifts, and this new package thing is the first attempt at that.

I am bummed that you can't buy more than one starter pack, but I guess it really is just for people who have just started the game. :(
It's a much better value than the standard CE packages; they're looking less attractive to me as a result.

Mon, 06/13/2011 - 17:40
#10
Lufte's picture
Lufte
@Senshi

- Fixed an issue with awarding the "Dauntless Delver" and "Cradle and All" achievements after parties were split.
Uh... okay. I'm sure that's a good thing for someone...

I discovered and reported that bug. Believe me, that bugfix is a good thing after spending a lot of time going through all the levels without dying only to discover you didn't get the achievements.

Mon, 06/13/2011 - 17:42
#11
Negimasonic's picture
Negimasonic
Pretty sure the title was yay

Pretty sure the title was yay bugfixes, not about the new additions to purchasing.

Anyway, today's the first time I've played since the piercing update...I reaaaaaaaaaally didn't like them hitting through blocks...I'm glad that's fixed (dunno when I'll play again next though haha...)

Mon, 06/13/2011 - 18:00
#12
Twiddle's picture
Twiddle
Yes!

- Fixed an issue causing rockets, flamethrowers and other bullets to change elevation across chasms.

Thank you! No more invisible rockets hitting me from out of nowhere! Thank you OOO. (=

Mon, 06/13/2011 - 18:01
#13
Elicius's picture
Elicius
Thank-you-Thank-you-Thank-you-Thank-you-Thank-you-Thank-you....

Oh good lords thank you. The invistable fire and rockets has been driving me mental for hayyyyges!

[Also, you rock for fixing the typo in the Clockwork Terminals. So much luffs!]

Tue, 06/14/2011 - 01:54
#14
MeSako
Legacy Username
- Fixed an issue causing

- Fixed an issue causing rockets, flamethrowers and other bullets to change elevation across chasms.

It dosnt work.. I updated the game just a moment ago, was all like "YAY" over this bugfix.
I found a rocket puppy, it saw me and fired.. the rocket flew over a chasm, and BAM, the rocket dissapeard, and I was hit by what looked like nothing..

I subbmited a bug report of it..

Tue, 06/14/2011 - 08:02
#15
Senshi
Legacy Username
@MeSako...

That's the worst news I've had all day.

Okay, I didn't get up long ago, but still! I -was- happy about this fix. :(

Tue, 06/14/2011 - 11:42
#16
MeSako
Legacy Username
Any other here that can say

Any other here that can say if it works for you or not.. so that it isnt some wierd local problem I have here..

Tue, 06/14/2011 - 17:27
#17
Vash_kun
Legacy Username
Wouldn't have called this a couple days ago, but...

After the bugfix the new Jellies feel balanced, difficulty-wise, with the rest of the enemy types. So well done there, great work OOO! I sure hope MeSako's experience with the rocket was just a local issue...that's one of the most annoying bugs in the game right now.

Tue, 06/14/2011 - 18:41
#18
Twiddle's picture
Twiddle
It works for me

I was playing a few levels recently and saw the rockets coming a mile away. I was grateful because the rocket puppy was off screen in an area I didn't know existed yet.

If it's not working for you then it's probably an error in the level you're at or something.

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