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One big load of suggestions

4 replies [Last post]
Mon, 09/28/2015 - 11:40
Nanonizer's picture
Nanonizer

I really want the following things to see in game:
- Multiplayer Capture the Base. Knights only had 1 life, so it encouraged strategy. Basically it's a short match where knights should get to enemy base. The winning team is the one which will either capture the base completely or kill all knights from enemy team.

- Multiplayer Deathmatch. First to 50 points wins, also with kill streaks/power ups.

- Krogmo Bribe Booster. I don't know how bribe works, but this booster would make 1 energy 3 bribe points or somewhat.

- Re-add Asia and other servers. Since Europe and North America servers are only up, I'd suggest reactivating them to get back the Asian community. Easy? Easy.

- Also, some kind of gun that fires a continuous beam damaging enemies quickly, but with a bit low damage and right click works like healing beam that heals allies slowly.

- Finally, some survival mission for Vanguards involving surviving as long as possible in an endless wave of monsters, with some waves being Swarm waves and some will have the stratum bosses, like Snarbolax, Vanaduke or Royal Jelly.

Mon, 09/28/2015 - 21:43
#1
Nanonizer's picture
Nanonizer
Bump.

Bump.

Mon, 09/28/2015 - 22:46
#2
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

multipayer deathmatch: eh, why not.

krogmo bribe booster: the entire system needs a look at.

re-add asia servers: OOO never owned the asia servers, and most likely won't go out of their way to buy servers in the east. besides, they can't just by the servers the game used, since they are in china and a certain "great firewall" exists.

laser gun: good idea, even if a bit bare. no healing though. in a game like this, infinite healing wouldn't be good, as it would encourage waiting after every battle to heal. it would kill the pace.

survival mode: it's an ok idea, though it's been suggested before many times and we're still here talking. OOO is very picky about what missions should be rewarding.

Tue, 09/29/2015 - 04:58
#3
Nanonizer's picture
Nanonizer
In case of Laser gun, when

In case of Laser gun, when healing it would have an overheat indiactor to prevent continuous healing, or just make recovery very slow. Just saying, because I don't know how it will turn out.

Tue, 09/29/2015 - 05:55
#4
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

listen, the only controllable "healing skill" that OOO ever gave us is seraphinx' heart attack, which requires killing enemies first. everything else is pills and hearts, which are random drops.
overheating or cooldown periods won't really solve anything unless they are very, very long, longer than seraph's skill cooldown at least, and that kind of defeats the point.

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