UPDATE: http://forums.spiralknights.com/en/node/112246#comment-1017191
I recently noticed with the Opal Prize Box that PR was going swimmingly on Steam, which is to say drowning-
http://steamcommunity.com/games/spiralknights/announcements/detail/70161...
And the same thing happened only half a month earlier, with a similar yet Sapphire themed discussion-
http://steamcommunity.com/games/spiralknights/announcements/detail/83669...
You could blame it on the Steam community, but I don't see why you would when other prize boxes and events have been well received, both in our community and elsewhere- the sleep themed prize box received quite a few positive comments in addition to the general grumpiness. In fact, many of the prize boxes have received quite a few positive comments in addition to the general grumpiness..
http://steamcommunity.com/games/spiralknights/announcements/detail/83668...
The big takeaway here should be that-
When things don't work, you listen to feedback and change them.
Which isn't to say to stop the prize boxes, but rather to format them or present them in a better way. So lets start with what players have been saying, but putting their words into a more civil format-
1. It's a reskin of a reskin and so doesn't deserve its own slot on the promotrain
2. There are too many prize boxes
3. (Many)Players want "real content" like levels, gear, bosses, not just costumes
4. (on other prize boxes)"Real content" should not be gambled for and sold in prize boxes.
5. (Many)Players see prize boxes as simply "cash grabs", portraying OOO as greedy
So how can we fix these things?
Well, TF2 has had quite a few good ideas. Lets take a look at the first 2 entries on their blog-
http://www.teamfortress.com/
Wherein the team explains why there won't be anything new at Halloween... except for a community update!
Wherein players have made:
-3 new maps to play on! 1 re-done old map!
-One strange new game-mode to enjoy!
-Tons of cosmetics!
How do you get TF2's cosmetics? How much do they cost? Well, you pay 2.00$ to participate. Who would do that? I was on yesterday and 90% of the server would do that and so did I. Then, when you find a box that drops, you unlock it for 2.50$ and gamble, just like in Spiral Knights. The big difference however, is that the super-duper rare items aren't that different from the more common items- they just have kill counters and unusual effects on them, and that the boxes are new and rare, meaning that they start out going for more than the $2.00 it takes to find them- http://steamcommunity.com/market/search?appid=440
How can we apply this to the above problems?
1. Community generated content would solve many of SK's problems
2. Cheaper prize boxes
3. Rare items that are unique, but not game changing
4. It's plausible to sell prize boxes in creative ways I'll even write an example-
Lets say we made a new shadow lair pass (doesn't get used up) that costs 2 dollars. You buy the pass, and you can go down to craft prize boxes for 100 energy, at one per run.. but here's the catch- the levels aren't just shadow lairs or even that new, they're just older levels with new aesthetics, enemies swapped around, akin to the first level of ghosts in the machine, and these crazy missions vary in difficulty and reward. So you have this new event that ties into a prize box; players now have something to do, and you have something that makes money... and, you can run it again at some point.
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But this isn't just about TF2, a while ago I wrote a similar thread about Puzzles and Dragons-
http://forums.spiralknights.com/en/node/110106
The basic point in that thread is that Puzzle and Dragons does an excellent job of selling things due to how much they give out, and that it really addresses the "cash grab" aspect of their game hard. So let me ask you-
What would happen if everyone received a single bound prize box for free, forcing them to keep (or vendor for 1 crown) whatever hides inside?
This is the case in Puzzle and Dragons- you receive things, very slowly, for free. This sort of give away adds up to the majority of players being able to get their hands on what the whales get, and for the whales to not be the only ones that get to have stuff. Further, it gets you hooked in much the same fashion as that first free cigarette would.. and, it crushes the feeling of "cash grab" expressed above- you have a chance to get things, you just have to be patient. The game isn't just pay 2 win, it's also play 2 win.. which contrasts greatly with how it is now. If you want that fancy aura or that nice costume piece, you have to pay. And, it opens up an even bigger idea-
What would happen if prize boxes could also be bought for crowns/energy/were included with energy purchases as well as sold?
You buy 10 dollars of energy, you get a prize box. Or, you can just buy the prize boxes. Or, you can buy them for crowns. It's impossible sounding, I know. If they could be bought for crowns.. well, that'd turn everything upside down.. but it would also let free to players invest in prize boxes.. and here's the bigger issue- people sell prize boxes for more than they're worth, for crowns. New prize box? 400K crowns.. this sells Three Rings one prize box and nets some merchant the bulk of the profit... meaning that the merchant has actually just lost them money on that transaction; to get that 400K, they'll now have to buy and sell even more prize boxes, or just buy energy.
Even if you disagree with this, there's no reason not to try it.. possibly on the lesser boxes, like the gemstone boxes. Remember how players didn't like them on that promo-train? They'd love opening them for free or for crowns, and in doing so might even sink some cash into the game.
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