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Equip by Hand

13 replies [Last post]
Mon, 06/13/2011 - 18:21
Faildozer

As of right now equipment is arranged as weapon hand shield hand and you can switch between 2 or more weapons. This can be rather inhibiting when looking at future weapon designs.

Proposal: Main-Hand, Off-Hand

By dividing equipment into 2 hands it provides better flexibility. You could have one sword; a sword and shield; a sword and gun; a shield and gun; bomb and shield; bomb and sword; bomb and gun; two handed weapons.

When charging an attack it will only charge the weapon in the main hand. This means shields will automatically be equipped into offhand and bombs will automatically go into main-hand.

Certain weapon combinations might unlock new special attacks when charging the weapon.

When it comes to switching, currently you switch the weapon in hand. With this system you'd instead switch the equipment set when you press space. So you start off with 2 different sets you can hold, and like how it is now with unlocking more weapon slots for a certain number of days, instead you unlock more equipment sets, so that isn't really different. And yes, I realize that this system would allow you to equip a maximum of 4 different equipment for leveling at a time by default instead of the current maximum of 3 (without paying for the slot increase). You would also have the ability to share equipment between sets, so if you want a shield in both of your sets but only one shield you can use that shield in both.

To go with this system some new weapons could be available, here I name some two-handed weapons

New weapon types:

Shotgun - scatter shot, less damage, reload every 2 shots (double barrel design), reloads quickly

Rifle - longer range, laser sight line pointing off of character, massive damage (comparable to great swords), piercing damage, reload after every shot (bolt action design)

Polearms - long reach, faster than greatswords but don't do as much damage

Great Swords (such as Troika and Hatchet) can use one hand and be slow, or use two hands for a damage and speed boost.

Mon, 06/13/2011 - 18:28
#1
Madadder's picture
Madadder
how would u block? no

how would u block? no blocking= you're screwed in T3

Mon, 06/13/2011 - 18:37
#2
Faildozer
Some people might enjoy just

Some people might enjoy just hacking and slashing. I've seen people go around with a gun almost never blocking, they just keep their distance. Blocking is just a part of strategy, you don't need to block, but it can help when you're strategy doesn't go right or you can build your style around defense. Those who would play without a shield are tankers, high damage dealers, or just plain old risk takers who have fun running around like that, knowing that in the next hit either they die or the enemy dies. This system would open up the game to a few more styles of playing. Imagine duel pistols, running around firing like Dante from DMC, would that not be fun and interesting to watch?

Mon, 06/13/2011 - 20:27
#3
Madadder's picture
Madadder
Blocking is just a part of

Blocking is just a part of strategy, you don't need to block....
get a load of this guy...

im going with a no to any suggestion that threatens to party me up with fools without shield that WILL end up dying

Imagine duel pistols, running around firing like Dante from DMC, would that not be fun and interesting to watch?
DMC?! now i know something is wrong with u... the last thing we need is that.

ultimately this would require new animations which i dont think OOO is interested in at this time.

Mon, 06/13/2011 - 20:27
#4
Madadder's picture
Madadder
Blocking is just a part of

Blocking is just a part of strategy, you don't need to block....
get a load of this guy...

im going with a no to any suggestion that threatens to party me up with fools without shield that WILL end up dying

Imagine duel pistols, running around firing like Dante from DMC, would that not be fun and interesting to watch?
DMC?! now i know something is wrong with u... the last thing we need is that.

ultimately this would require new animations which i dont think OOO is interested in at this time.

Mon, 06/13/2011 - 21:51
#5
Nitez's picture
Nitez
lol blocking

why not block WITH the sword? if it breaks it prevents you from attacking until recharged. And until fully charged it does less damage.

Tue, 06/14/2011 - 06:54
#6
Effrul's picture
Effrul
Dual-wielding is something

Dual-wielding is something that comes up all the time and the consensus seems to be that blocking does play too important a part in the game to abandon. This system doesn't really sound any better than what we've already got.

Tue, 06/14/2011 - 08:54
#7
Faildozer
Those who would choose dual

Those who would choose dual wielding or two-handed, just like any other weapon now, would either learn how to play well with it, or learn how not to and try something else. I, myself, never liked and never got the feel for using a bomb in battle, so what do I do, I don't play with bombs in my arsenal.

I'm revoking this statement
"When charging an attack it will only charge the weapon in the main hand. This means shields will automatically be equipped into offhand and bombs will automatically go into main-hand."

The problem with blocking with the sword is the keys will still be mapped like they are (z and x) so holding either button will charge the weapon, with two-handed either one will charge it.

If "blocking is one of the most important part of the combat" then don't play without a shield, better yet they could implement a dash system that requires double tapping (in) a direction causing the player to jump and slide out of the way like Wolver's do. You guys all act like you've never seen someone play Diablo. I know not all dungeon crawlers are Diablo, in fact this plays more like Legend of Zelda, but it's been shown before that it does work as a system in games like this.

Tue, 06/14/2011 - 09:46
#8
novareid
Legacy Username
@blazingamer

That would fundamentally alter the game mechanics. I'm not against your suggestions, but I think SK needs a little more meta with the current system before implementing something so drastic. And even then, I'm not sure that your suggestions are quite right with SK.

The big problem with your "tanker, healer, whatever" analogy is that SK doesn't have any of those things. The point is that everyone has more or less the same abilities (attack, block) with different levels of skill, and the point of this is to encourage team work while maintaining the same abilities across the entire group.

Tue, 06/14/2011 - 10:08
#9
Shidara
Legacy Username
Doubled offence, no defence

While you could potentially double damage-output, the fact that you have no defensive measures because you sacrificed it for a greater offence could mean the difference between saying hi to Basil and death. While the thought of running around with dual strikers is amusing as heck, the fact that I'd be destroyed mingling with enemies up close is rather off-putting when I have plans of not dying. Solo runs would be practically impossible if you ran around without a shield, and parties aren't fond of party members who keep on dying because they chose to be reckless over strategizing. I must admit, the thought of wailing at the Royal Jelly with two Dread Venom Strikers is exciting, but chances are that I probably won't even reach him because I got destroyed in the palace due to the lack of a shield.
While it is a fun mechanic it is volatile, and like novareid said, the game is too young to make a leap like this.

Thu, 08/25/2011 - 20:17
#10
Bulby's picture
Bulby
The best of both worlds...

I definitely think that you should have a running speed increase for duel wielding. Otherwise you'll get hammered. But hey, you may get hammered anyway.

The only logical way that I think this could work is to equip duel wielding as a costume. This way you have the benefits of the shield except it just "looks" like your duel wielding. All this would require is one new animation for swinging and blocking with two swords, shooting two guns, etc.

I don't know. What do you guys think? Ô_o

Fri, 08/26/2011 - 03:22
#11
Tauburnasaurus
Why not have a more powerful

Why not have a more powerful weapon that takes up 2-3 weapon slots dependant on the power of it? that way you loose your second weapon, unless your using the additional weapon thing, and you still have the shield.

Fri, 08/26/2011 - 08:00
#12
Bulby's picture
Bulby
Less weapons = Bad unless.......

Would the bigger weapon have more than one damage type?

Fri, 08/26/2011 - 10:46
#13
Stormmh
Legacy Username
i never use a shield anyway

it would be better off if i could just wield 2 swords. my idea was that when you press x, your swords would block like your shield, except half as strong

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