Forums › English Language Forums › General › General Discussion

Search

Where did all of the players go?

14 replies [Last post]
Tue, 10/13/2015 - 18:36
Quasirandom's picture
Quasirandom

It used to be that you could try to do content, ask to join a public party, and likely be put into one. If there wasn't one available, start your own and you'll probably have company soon enough. On Saturday, I did a tier 3 run at the highest difficulty level. There were no parties available to join, so I started my own. I did get another player to join for about 2 1/2 depths, but then he left and I was solo the rest of the way.

So I thought, maybe the people are in missions. That was the big thing in early 2012. Well, between yesterday and today, I've cleared all of the 10-1 missions. In all three cases, I tried to join a party and none were available. I started my own public party that others could join, and none did, so I was left to solo.

So what happened? Is this game dead now? Am I selecting the wrong options so as to accidentally disable partying with others? Has scattering players among the arcade, various missions, and three difficulty levels diluted the player base to the degree that there are too many boxes and not enough balls fill them?

Tue, 10/13/2015 - 18:38
#1
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Remember, don't shoot food.

/burps

Tue, 10/13/2015 - 18:51
#2
Bopp's picture
Bopp
not dead, but

The game's not dead. I see new players all the time in Haven. My guild continues to fluctuate in membership, just as it did years ago.

However, the player base seems to be in continual slow decline ever since the Steam launch, except for a couple of bumps such as release-2013-07-30.

Also, a lot of veteran players keep their parties locked for various reasons: not wanting newbies, needed to go away from keyboard, etc. We had a thread about it recently.

I recommend that you start parties, keep them public, and befriend the people you meet. Or join a guild and do runs with your guild mates. Either way, there are still more than enough players to keep you occupied. Good luck.

Tue, 10/13/2015 - 19:44
#3
Falminar's picture
Falminar

AHing, merchanting, random Havening, Vanaing (with a full party), RJing (with a full party), etc...

Often people will want to run a party with only friends or guildmates, just solo (like me), or have a full party.

(Also, I keep seeing new players. Often I see newbies doing the mission that introduces the to the Advanced Training Hall, and I saw lots of knights in the Rescue Camp when I started playing, deleted my knight and restarted, and when I started playing on my forum knight.)

Tue, 10/13/2015 - 20:37
#4
Bernston
More like in a bit of a standstill, of sorts

I can see that the release of more new Rank Missions added to the game got some veterans moving, but, I would think the game is still at a standstill, giving that awaiting more new Rank Missions does take time, though, it's a bit longer than what we thought.

Honestly, I don't know how long it takes for Three Rings to provide new missions, to keep players busy &/or continue the main storyline though, I'm sure it takes time. Still, a brief breakdown on their new mission making process may help. Don't need a lot of details.

Tue, 10/13/2015 - 20:45
#5
Midnight-Dj's picture
Midnight-Dj
Pessimism level restored

So what happened? Is this game dead now?

The game isn't dead, nor is it alive (unlike what our most optimistic Bopp would suggest). Right now SK only has about 500 players online on average, at least according to Meroka. It will be alive, for now, you either leave now, or play long enough to see every shred of your efforts get wasted away.

Am I selecting the wrong options so as to accidentally disable partying with others?

At the start of the mission in the waiting room, click your portrait on the top left (useless IMO) and a menu should pop out where you can customize your party joining filters.

Has scattering players among the arcade, various missions, and three difficulty levels diluted the player base to the degree that there are too many boxes and not enough balls fill them?

The lack of content is what really is killing this game ATM, I haven't played any of the new missions yet because most of them are cheap spark sink that only to serve to piss me off more knowing that this game could have been so much more if the player progression isn't completely broken.

@Bopp

I see new players all the time in Haven. My guild continues to fluctuate in membership, just as it did years ago.

I hope you told all of those new players how to farm orbs.

Tue, 10/13/2015 - 21:49
#6
Thinslayer's picture
Thinslayer
Heyo

I occasionally touch Spiral Knights for a nostalgia trip, but I've mostly stopped playing.

Swords are fun.

Wed, 10/14/2015 - 01:03
#7
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

most players don't play arcade, and don't bother with 4* equipment because elite orbs. that's the formula that makes you not get many parties in T3. those that do run T3, probably speedrun levels to get to basil.
new players are coming in, but the progression curve of T3 is so dam steep.

Wed, 10/14/2015 - 06:37
#8
Bopp's picture
Bopp
Midnight-Dj

I hope you told all of those new players how to farm orbs.

I don't get it.

Wed, 10/14/2015 - 07:57
#9
Abelisk's picture
Abelisk

It's simply because getting full 5* is much easier now. When players get 5* they are essentially done with SK...

I blame the Orbs. Much easier to get than paying the Energy fee prior to the Orb update.

Wed, 10/14/2015 - 08:19
#10
Smalltownguy's picture
Smalltownguy
perhaps

@Itsmeandersonlol
Perhaps. When players reach 5*, they pretty much *are* done with SK. All that's left is socializing with friends, trying out different loadouts, and PvP. That's true of other MMO games as well. Of course many players would go elsewhere.

But requiring an elevator fee limited free-to-play players to only a few runs per day. I, for one, would simply have discarded the game after a only few days and gone elsewhere. I would never have stayed to reach 5* rank.

Wed, 10/14/2015 - 09:22
#11
Bopp's picture
Bopp
Smalltownguy

What you say is largely true, but there's some missing nuance.

When players reach 5*, they pretty much *are* done with SK. All that's left is socializing with friends, trying out different loadouts, and PvP. That's true of other MMO games as well. Of course many players would go elsewhere.

In my experience, players often quit prematurely. For example, they beat Vanaduke (or now Dreams and Nightmares) and decide that they have mastered the game. But they balk at joining me for a shock fiend level, because it's too hard. And they've never tried Heart of Ice or a Shadow Lair or a Stratum 6 danger room.

But requiring an elevator fee limited free-to-play players to only a few runs per day. I, for one, would simply have discarded the game after a only few days and gone elsewhere. I would never have stayed to reach 5* rank.

Remember that you could always buy energy to play longer. For example, when energy was at a typical price of 7,500 there were 21 missions that paid more than they cost, letting you play forever. Of course, buying energy cut into your profits, which slowed your progress. And those missions are mostly Sovereign Slime and higher. But I used to play several hours per day without spending any money.

Wed, 10/14/2015 - 10:50
#12
Smalltownguy's picture
Smalltownguy
Yep

@Bopp
All you say is true. I know I still haven't mastered the game, anyway. Some great gunners have told me to learn how to switch shoot, but I still can't seem to get the button-mashing down (I'm still much slower than if I simply shoot-and-pause). My swording doesn't impress me yet either. I have yet to survive a stratum 6 danger room, much less Heart of Ice. I haven't even tried a Shadow Lair due to the high entry fee.

And yet I eventually did solo Vana and DaN. For many other games, that would be mastery.

I'm not here just for the challenge of pounding my way through harder and harder missions, although I do still work on improving skills and may yet survive the above. I'm here largely to play with my friends, who aren't yet 5* despite starting before I did. If the game didn't have the social aspect, I'd be done with it. I wouldn't be here talking to you.

Wed, 10/14/2015 - 11:38
#13
Fangel's picture
Fangel
Not dead

With the removal of elevator fees, you see a lot of veterans running profitable missions, newer players running profitable missions... Basically just profitable stuff. That's pretty much boss levels (typically open parties), Sewer Stash (typically solo parties, elite orb farming), Dreams and Nightmares (I typically run this solo but not sure on that).

Arcade is a bit empty, but you'll find players running it on occasion. I remember joining a tier 2 arcade run a while back so I could try to help out a few lower leveled players and it was fun, but I have to not think "I could be running Dreams and Nightmares and getting radiants right now".

For the most part, the new vanguard missions won't have many people playing them because they are fairly difficult. Only on veterans are running through is the final 10-2 playable mission, "Dreams and Nightmares".

And now for a quick snippit at Smalltownguy - mastery of a game isn't being able to run through a specific level alone, it's to be able to overcome any situation the game throws at you despite the circumstances. I've seen plenty of people in other games not know basic fundamentals of the game despite being able to run one area almost flawlessly (good example of this is Payday 2 players that can run into a fairly difficult heist [Hoxton Breakout] no problem, but don't understand the doctor bag-restoring-downs system the game has). I remember having a rigadoon and a piercing shard bomb and someone opened a danger room in tier 1. It was the gun puppy room. I don't think I've ever had something that should be so simple become so difficult so fast - was a lot of fun, not gonna lie, but not something I would volunteer to do again.

Wed, 10/14/2015 - 21:06
#14
Rodent-Queen's picture
Rodent-Queen
New Players

I don't think I would say that the game is dead, just not quite reaching it's full potential. However, I don't know how I would change it, Spiral Knights isn't necessarily for everyone. Personally I adore the art and the lore and sort of cartoon-y style, you've just GOT to appreciate it properly every now and then.
And I see plenty of new players running around Haven all the time, walking through the snipes and "orbiting" other players. But I think what we should really is be asking is not 'is there a significant decrease in new players', so much as 'is there a significant INCREASE in players who are working partway through the game and then just giving up and deleting their account'.
Speaking of which, I've gotten five of my friends to try out the game; currently, only three of them are playing anymore.

Powered by Drupal, an open source content management system