spiral Knights is a very cool game but there are many things that you could fix.
Armor is a something that really needs to be fixed there are to little parts there should be shin pads because they are the most noticeable thing on the lower body and we should be able to pick which ones we want on our legs. Pants because even though their not seen on some bodies they should be there for extra defense gloves also.
Body customization is another problem the suit colors should be able to be customized by the player. Their should be a Tailor shop with minor accent parts that the player could buy like, emblems, chains, canisters, and different small components from different suits that the player could drag any where on their body and it would be physically seen on their bodies to be seen by other players.
Weapons and armor should be able to merge because some armors look cool but have no defense what so ever and others are bulky and ugly but defend against everything there should be a way to combine them and get the best out of both while being able pick the style of the new armor.
In a level when the whole team dies there should be a tab where every one chips into revive everyone instead of just one person reviving the whole party
One more thing why don't we have feet i have looked past it but it looks weird because I have a heavy demo suit, sinister skelly mask, a cold iron cleaver with a heavy plate shield and it looks cool but when I look at my feet it just throws the whole style off so can you make feet or shoes.
>>there should be shin pads because they are the most noticeable thing on the lower body and we should be able to pick which ones we want on our legs. Pants because even though their not seen on some bodies they should be there for extra defense gloves also.
>>...why don't we have feet i have looked past it but it looks weird because I have a heavy demo suit, sinister skelly mask, a cold iron cleaver with a heavy plate shield and it looks cool but when I look at my feet it just throws the whole style off so can you make feet or shoes.
They might be the most noticeable thing when you're using the character inspector, but in gameplay they're pretty much invisible. Knights have large heads and are typically viewed from a fairly steep angle; I suspect that larger feet would be more distracting than anything. Likewise for adding gloves or gauntlets; I like the idea in theory, but in practice, you'd only ever see them at a distance, and even then only in Haven, because you're carrying a shield the rest of the time.
SK's character design works in broad strokes; large, easily-identified shapes with considered (and really rather minimal) detailing. They're not Oblivion characters; they don't need to be. Armour loadouts work almost similarly; you've got three elements to worry about, tops, you're not tediously min-maxing half a dozen bits of armour. Can you imagine what a hassle getting to the higher tiers would be if you had an extra three equipment slots to level up?
>>some armors look cool but have no defense what so ever and others are bulky and ugly but defend against everything there should be a way to combine them and get the best out of both while being able pick the style of the new armor.
You can already do this cosmetically. When you go to equip armour or helms, you get an option reading "Wear as (Armour/Helmet) costume". Click that, and your armour will take the appearance of what you've picked, but not the properties.
If you mean mixing and matching armour properties, well, this kind of leads on from what I said above. It encourages powergaming, leading to the creation of unstoppable badasses - the current system frequently leaves at least one damage type or status affliction as a weakness. Some people see this as a design flaw; I am not one of them. I think you should always be a little bit afraid of at least one monster class; it makes for more interesting fights. There are some balance issues with damage types, but the solution is not to give the player more plates to spin.
>>Body customization is another problem the suit colors should be able to be customized by the player. Their should be a Tailor shop with minor accent parts that the player could buy like, emblems, chains, canisters, and different small components from different suits that the player could drag any where on their body and it would be physically seen on their bodies to be seen by other players.
Yeah, this comes up a lot, and I think most people are in agreement that an amount of additional customisation would be really welcome.
>>In a level when the whole team dies there should be a tab where every one chips into revive everyone instead of just one person reviving the whole party
You can already revive individual Knights with the party menu; communication is the solution to this problem.