It would be cool if we could have battle sprites with varying skills.. for instance, a maskeraith with drakon's firebolt instead of quills, or a drakon that lets you heart attack instead of barrier.. or some other combination of skills.
I don't know how feasible it would be or where the line should be drawn, as that itself is an issue- would it be plausible to have a maskeraith that had quills, heart attack and deadly shadow cloak? Or a seraphynx that had barrier, firebolt and quills? I could see it working out. Maybe my style of play changes, yet only uses the intermediate skills of each sprite. The flip side would be that it would give me too much power.
The other way I see it working would be with limitations. Would it be plausible to have a maskeraith that only had its quills swapped for firebolt? Both skills are gained at about the same level, designed for the same purpose, everything.. perhaps the style of play that I'm going for has functions from both sprites?
Do others have views on this?
Each sprite specializes in one area, so it's more you get the sprite and play its role rather than make the sprite play your role.
If anything like this were to happen, sprites would not be able to have ultimates and each individual skill would require twice the skillpoints. In this way, you cannot have a maxed out sprite with all your favorite abilities, however you can have maxed out sprites balanced like they were originally.
I will say that sprites would determine their body and thus damage types via first skill, their sounds via second skill, and color via third skill.
It would be a kind of cool idea, but I don't know if it would be balanced for feasible.