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Make a nearly impossible mission

9 replies [Last post]
Fri, 10/23/2015 - 14:23
Hershey-Kiss's picture
Hershey-Kiss

Not talking about shadow lairs or anything like that. I am talking about something that requires team play, and something that can not be soloed no matter how hard you try. I am playing another game, and they released a new dungeon. It has been like 2 months now, and there has not been a single completion to my knowledge. That hard.

Stuff from my other games:
1 person messes up, party gets wiped out (insta-death).
Areas that only protects 1 person. -Need to coordinate positions.
2 bosses that are invulnerable when together - makes the multiple players, since the only way to seperate them is to pull the aggros.
Time limits for a boss, or else you wont get any loot - makes players party up to deal enough damage.

Suggestions:
Make something like what I described.
Make uses of guns, bombs, and swords NEEDED in different situations during the fight.

Fri, 10/23/2015 - 15:15
#1
Fehzor's picture
Fehzor

I mean grinchlin mountain is basically what you're describing. It forces the player to sit around and wait in an arena and the bulk of players just suck and can't even get that far in it. But I'd love more of what you're suggesting.

Sat, 10/24/2015 - 10:36
#2
Fangel's picture
Fangel
Eh

Team challenges would be great, where there is an imposed party size that must be met. Give the ability to "spectate" these matches, and if someone drops out of the match then a spectator is dropped in where the other player was.

Tough team challenges would be great - however no mission should have a party requirement. I would love more really tough content to overcome, and hopefully I can get a nice dedicated team for grinchlin assault this year, because that seems to be the only replayable mission that is still super tough, and I love that challenge (first floor I've been able to clear pretty easily though, but it's the second floor that's the hardest bit anyways).

Wed, 11/04/2015 - 16:57
#3
Hershey-Kiss's picture
Hershey-Kiss
Hey

Yep. Something like grinchlin assault, but even harder!
I've managed to solo grinchlin assault with a glacius, grand flourish (4*), and my regular vanaduke armor

Another suggestion: Limit/Ban spark revives on the "tough" missions. This will prevent it from being "get a bunch of sparks and easy walk it".

Thu, 11/05/2015 - 05:06
#4
Jenovasforumchar's picture
Jenovasforumchar
all weapons required

These bosses gets a very Special shield that makes them immune to any attack of a specific weapon type. One Boss will be able to have 2 shields activated and the immune shields are determined by the weapon type that did deal the most damage to him so far.

So in fight it can look like this: You needle him -> Boss gets immune to guns after the first damage number. Then you use swords -> Boss gets an additional shield vs swords, too. So what is left are bombs, until the whole bomb damage together he recived gets higher than one of the other damage numbers, which causes to Switch immunities again.

Switches for bombs only could be in each Corner of the Boss room that Switch floor traps off. One switching place is 3 or 4 Switches that must be switched in the very same Moment and each of the Switches are far enough away from eachother that no Pulsar or saradusa may do the Job.

A Switch for guns is easier: simply make one out of sword's and bomb's range. A gun Switch could prevent Shooting rockets from the side into the fighting place.

A sword only Switch would be a Switch that Needs enough damage in one and the same attack - thinking of something like These punching bags in the guild training. Needling doesn't Count since it deals multiple times damage and each single number is not high enough. Also this Special bag will instantly recover after any weapon contact - even if it does not recives damage. So poisioning or collecting catalyzer orbs is impossible.

The sword Switch could temporarily Switch off some respawnings.

I am totally Aware that this fight is impossible to be done with specific weapons and that there are definitelly 'wrong' weapon choices as the bomb Switch cant be switched with mist bombs.

But, hey, it is a Mission that is supposed to ruin Players lives and get an actually Team tactic, so it works out just fine.

Additionally to weapon type immunity, there could be a damage type immunity, too. Like immune to normal, shadow, piercing, elemental. So you really Need to plan in a Team since even with 4 Slots unlocked, you can never match the requirements to get a Boss done alone.

Thu, 11/05/2015 - 16:08
#5
Hershey-Kiss's picture
Hershey-Kiss
@Jenovasforumchar

I GET THIS
These bosses gets a very Special shield that makes them immune to any attack of a specific weapon type. One Boss will be able to have 2 shields activated and the immune shields are determined by the weapon type that did deal the most damage to him so far.

I DONT GET THIS
Switches for bombs only could be in each Corner of the Boss room that Switch floor traps off. One switching place is 3 or 4 Switches that must be switched in the very same Moment and each of the Switches are far enough away from eachother that no Pulsar or saradusa may do the Job.

A Switch for guns is easier: simply make one out of sword's and bomb's range. A gun Switch could prevent Shooting rockets from the side into the fighting place.

A sword only Switch would be a Switch that Needs enough damage in one and the same attack - thinking of something like These punching bags in the guild training. Needling doesn't Count since it deals multiple times damage and each single number is not high enough. Also this Special bag will instantly recover after any weapon contact - even if it does not recives damage. So poisioning or collecting catalyzer orbs is impossible.

The sword Switch could temporarily Switch off some respawnings.

Fri, 11/06/2015 - 14:30
#6
Jenovasforumchar's picture
Jenovasforumchar
When words just don't cut it...

...then just draw a picture:

http://fs5.directupload.net/images/151106/olelshv2.png

Fri, 11/06/2015 - 15:12
#7
Hershey-Kiss's picture
Hershey-Kiss
@Jenovasforumchar

Nice idea, but it can be easily soloed with weapon slots. That's why i propose this:
2 bosses that are invulnerable when together - makes the multiple players, since the only way to seperate them is to pull the aggros. (or multiple bosses).

I like your time limit idea. It nicely illustrates this:
Time limits for a boss, or else you wont get any loot - makes players party up to deal enough damage.

A sword only Switch would be a Switch that Needs enough damage in one and the same attack - thinking of something like These punching bags in the guild training. Needling doesn't Count since it deals multiple times damage and each single number is not high enough. Also this Special bag will instantly recover after any weapon contact - even if it does not recives damage. So poisioning or collecting catalyzer orbs is impossible.
This is weird, because some gun charges will deal enough damage.

BTW, fun fact. I actually got together a group of about 12 people. We spammed blitz and toothpicks on the beast punch bag. The health decreases.
When the bag's health hits 0, the health bar refreshes.

Fri, 11/06/2015 - 15:46
#8
Falminar's picture
Falminar
^

The 2 bosses invulnerable together could be soloed using something with major knockback or shield bumping.
Players can also freeze one and have the other come at him/her.

Of course, you could always make them immune to knockback, shield bumping, and frost, but then players could still dodge, losing the aggro of both, then shoot or come near one of them to get its aggro but not the other's.

Fri, 11/06/2015 - 16:24
#9
Jenovasforumchar's picture
Jenovasforumchar

If you mix everything together, then you can't solo it - even with 4 slots.

Let us say these bosses have actually 3 shields: 2 of the weapon type (sword, gun, bomb) and one additional to protect vs the most dealt damage type, too (norm, ele, shadow, pierce). So you need (soloing) even 3 weapons yourselfe to even match the requirements for the first 2 shields - additionally to the fact that you have a serious trouble keeping the 3 switches active.

With a 4th weapon slot, you may have two damage types for one weapon, but as soon as it switches, you are done.

About the punching bag switch:
There are many guns that deal nice damage, but what gun is up.to par with swords in one single damage number? I still believe that setting the punching bag's health high enough, then only swords can kill it.

Note, that it instantly recovers whenever it gets damage. So inner ricochets would force the bag to recover each time before the next ricochet tick occurs.

Side note:
I already killed a punching bag, too. Maskeraith needle helped in the process.

Oh and about the time thingy... I just thought about a way to implement what you actually suggested... though it is something I do not like.

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