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Newer and harder arenas that only spawn in T3. Also make more mini enemies so that more compounds.

2 replies [Last post]
Wed, 10/28/2015 - 09:07
Fehzor's picture
Fehzor

Things that I like: Fighting things, treasure boxes, random generation, treasure boxes, weird enemies, danger rooms

Things that I don't like: Loading new maps, running along passageways, finding parties, players with brandishes

How to kill brandish users

Description: 3 minis for the gremlin/construct/fiend family that block bullets/brandish charges like those slimes in RJP.

Appearance: tiny gremlin mender, tiny gun puppy, tiny griever. Possibly tiny trojan as rare spawn cuz it would be so kawaii.

Abilities: Does whatever their larger version would do in tier 1 but is smaller and blocks brandish charges.

Where: Spawns in place of any mini type, implying new and bizarre compound levels. Hooray.

Ultimate Arena

Description: Same as normal arena level but with different enemy spawns regulated by more random generation. Basically just new sets of randomly spawning monsters. Also has more waves and a fourth difficulty arena added on and the chance to spawn danger rooms.

Difficulty: Starts at about danger mission, goes to Dreams and Nightmares, then shadow lairs, then harder on fourth wave/danger room.

Loot: 2x what you get from dreams and nightmares worth of boxes + enemies that drop crowns.

Interesting enemies used during random generation: Toxilargo, phantoms, minis, the collector, bosses
I'm imagining the 4th area to include something truly awful, like 4 of the jelly king, 3 collectors, twins or Vanaduke.

How many toxilargos do I want to fight at once: Fifteen, possibly more.

Will the toxilargos even fit into the space: Barely. No room to walk.

How will the knight cope with this: Winter grave, tortofist, big angry bomb

How much loot will fifteen toxilargos drop: Yes.

Does the knight deserve that much loot: If they can kill them and put up with getting to D28, yes.

How many Vanadukes: One with 6 respawning gremlin menders

How will the player counter the healing done: Plague needle/venom veilor

What if the player doesn't have what is basically required of them for that situation: They'll be told the situation via monitors + arsenal station

What if the player doesn't have what is basically required of them for that situation: Then they'll probably lose, or they can choose to leave.

How do you fit the roarmulus twins: The arena is the same as always, the twins remain in their final form, both shielded while stuff spawns.

What about snarbolax: Yes. Optimally there would be one to three of that with differing bell set ups. Spawn in place of alpha wolvers.

How does this arena make sense, plot-wise: Devilites did it with help from the conjuring kat?

Danger room idea: At the start of the level, enable phantoms and/or grimalkats, give the player(s) free boxes at the end of the level.

Other danger room idea: Respawning devilites that spawn an infinite number of them, three waves of two pit boss each.

Where it spawns: If depth 27 is compounds it spawns on depth 28 no matter what. Also into treasure vault rotations.

How minis are to be used: At least one in every wave. Many waves of just nothing but minis. Many, minis.

Loot: Has special item drops that are regal/prismatic/heavy/whatever versions of existing 5* gear, like valiance, sudaruska, etc.

Drop rate of special loot: Around .5% per level completed = chance per black kat killed to get a black kat cowl

Why does it need other loot: Because seeing merchants get all the cool stuff makes me sad and they just sit there reveling in it.

If the merchants end up buying the special loot: Someone that actually played the game got their precious crowns so it's OK.

What happens if a merchant finds the item: They're cool because they actually did a run and made it through for once.

Thu, 10/29/2015 - 06:38
#1
Umbra-Lunatis's picture
Umbra-Lunatis
there's that phrase again

"How does this arena make sense, plot-wise: Devilites did it with help from the konjuring kat?"
"Devilites did it with help from the konjuring kat?"
"Devilites did it"
I'm telling you, it's a perfect excuse for adding plot elements to the game. In the dwelling of demons, trouble is sure to arise.

But consider this: Four-Way Roarmulus Quadruplets

Fri, 10/30/2015 - 21:27
#2
Fehzor's picture
Fehzor

Four way Roarmulus would be awesome! I'm not sure if it would be plausible to code, especially because of the switches.. but I'd love to have grievers with it. That would be the icing on the cake.

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