As I've run through the Clockworks, I've noticed that it's incredibly easy to get to deeper zones just by running past all the enemies while dodging passing attacks. It also makes things easier to farm, like prize boxes or Black Kats.
What I'm putting on the table is a movement speed increase for pretty much every monster in Tier 3 and about half that increase in Tier 2 so as to prevent running through levels.
As such:
Tier 3-Monster walk speed increased to surpass a player's (~1.7-2x normal)
Tier 2-Monster walk speed increased to match a player's (~1.5x normal)
Tier 1-Normal monster walking speed
-Trojan walk speed would stay the same, while Lumber walk speed would increase at .5x the rate of other monsters.
-Trojan dash speed would increase a small bit.
-Greavers would retain normal speed because ew, greavers
Thoughts?
"I love this suggestion! Let's make the enemies in Tier 3 the speed of light." - Cyphereau (11-09-2015)