Someone on Kongregate (where I play) posted this, so I decided to put it here too just so the suggestion won't be wasted (I don't think anyone checks the forums there, so the mods would never see suggestions put there). Corrected his grammar, but other than that, it's entirely copy/pasted.
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Originally posted by AlphaPhenix
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Now look, I know that the last time this game got updated was in 2013, but people still clearly play it and it will be nice to have another update, so here are 2 ideas.
1 - Being able to craft Sparks of Life - Now then, I am thinking about it since the shards aren't really used all that much, how about you being able to craft Sparks of Life? The recipe itself will be as rare as Sparks of Life themselves, but can also be purchased for around 60 Energy from the Supply Depot and for maybe 5k or 6k crowns from the Auction House (or really just whatever people put the price on). After you learn the recipe, the ingredients that you will need are: 50 of every kind of shard (Red shard, Green shard, Light shard, Blue shard, Dark Shard), 20 of any 1 star material and 50 of any 2 star material. The reason why the recipe doesn't require any high rank materials is so Recruits can craft them easily too.
2 - Being able to craft Orbs of Alchemy - Every Orb of Alchemy will have a different recipe, and the higher their rank, the more rare they will be starting at pretty common and going to almost impossible to find. As for the recipes, here they are:
Flawed - 10 of all Shards and 20 of any 1 star material
Simple - 20 of all Shards and 30 of any 1 star material
Advanced - 50 of all Shards, 20 of any 2 star material, and 40 of any 3 star material
Elite - 80 of all Shards, 100 of any 1 star material, 80 of any 2 star material, 60 of any 3 star material, and 40 of any 4 star material
PS: Please excuse me if I missed any of the Orbs.
I've talked a lot about the introduction of new currencies or arbitrary links between existing currencies and why it's not a good idea but I suppose it's been a month or seven.
Mixed Currencies and Rewards
Currently items require fire crystals, materials, crowns and orbs of alchemy to craft. Fighting through your average level provides varying levels of all of these things. Since 2/3/4* orbs and 5* fire crystals are the rarest of these in almost all cases, these become the dominant rarities when crafting and are all that really matters.
Balancing the dominant rarities with crowns/materials/rarities would be extremely hard and relatively pointless, since they all drop at the same time in a number of formats. You can only really have players need one thing at a time.
The Alternatives
There are two good solutions that I've found to this.
The first is to just choose one- remove all non-specific materials (i.e. tortofists can still need tortoshells), fire crystals, or orbs of alchemy from the game, such that there is only one rarity required to balance for all crafting. This can then be raised or lowered or tweaked in whatever way is required. My preference would be only materials (and some crowns) required for crafting, with materials being made more rare and more specific to certain areas.
The second way is to separate all of the level rewards required for crafting. There are a number of ways to do this-
A) Missions remain relatively unchanged, arcade gates are made to be strongly biased towards one drop type; i.e. a crown gate, or a fire crystal gate
B) Assign individual level types crafting material types; i.e. bosses = crowns, CT = orbs, compounds = materials etc.
***I may come back and comment on sparks of life***