Don't worry. I'm not going to yell or shout or be angry. I know you guys are stressed and are trying your hardest. Just keep going. I don't mind if you don't tell me anything, I'm fine just knowing that you're working on something. You guys are doing a great job, keep it up.
To the developers.
True, we don't expressly have confirmation that they're working on anything. However, it's very heavily implied.
10-2 mission Delved Too Deep gives us a pretty good example: Kora states, "We'll round you up and send you on a mission when you're ready". That's literally the ending to SK at this point, and I'm sure that there is zero chance of a cutoff for the game where we are now.
Speculation is a highly variable action, but if we all start thinking the developers are just taking a year-long money break while throwing birthstone boxes every which way, there's really nobody to release an update for.
Just my two crowns' worth.
For the sake of curbing my pessimistic paranoia of game abandonment
I'd really like it if there was an official statements from a developer.
HEAVILY implied could be wishful thinking fueled by biased delusions.
Something solid to stand on is obviously the preferred in any situation.
You're right in saying that dev/gm statements on developing updates would be nice to have. It's quite a shame that the staff can't drop in every now and then. Though I can understand why they don't; every time they speak up about something in development, someone challenges it not for constructive purposes, but rather just to whine about how they're not being fed enough new content. The "it's just a reskinned FSC" chant is a prime example.
However.
If the Spiral Knights team can produce things like the Wicked hoods, the Kat raiments and Suits, the Venomous Fiend sets, and the entirety of Apocrea for minor updates, the quality of major updates could be and has been tremendous. To the point where even the little things make the mission worth playing (Walking across the chain in Shadowplay was easily one of my favorite parts of that update).
They did leave Bang! Howdy! unfinished with a promised update, and I'm worried about our prospects post-plot-finishing as well as our prospects in the present. They should really just say something.. not what they're planning or when they're releasing it or anything of that sort, but just that the game is supported at all. If they did that then I'd very much agree with the OP- it'll get done when it gets done and I'm sure the developers are doing great work if they're working on the game. I mean know that Ian (and others?) are doing great work, since I see that every two weeks on Wednesday.
EDIT: Petater found the devs!
They appear to have escaped with Bang! Howdy! and are running buckwild through the streets, creating indie games and dreams wherever they go. Ye haw.
https://i.imgur.com/tW1udtW.png
"Grey Havens"?
Looks like they've got whirled as well. Neato.
"I'm fine just knowing that you're working on something"
They are working, counting the money that whales are giving them after changing the hexademical values for color on items and changing the two words in the title of the prize box.
Might want to link where the screenshot came from: http://www.banghowdy.com/support/
According to that page, ooo doesn't have enough money, and they can't even do their own stuff due to limitations. That's the former CEO saying it.
I'm more interested in the backstory on how they got an OOO IP out of OOO and into grey havens inc...
...This raises too many questions
A bunch of Wikis still mention Whirled and Bang Howdy under OOO, but the TOS for each one says grey havens.
Edit: It appears the source code to bang howdy and whirled and the everything game has been made open source via "grey havens" on github as well - https://github.com/greyhavens
I see the commit history wasn't scrubbed either, so the individual edits made by OOO employees from years back is visible in there
Thread just keeps getting better. SEGA was probably just interested in Spiral Knights.. if only they'd open source SK. I'd totally make mods, etc. for at least trivial things like game balance.
@Redmania
Lets not be too mean now sweetheart.
Aye, I would be STRAIGHT ONTO optimization, starting with a piece of code that allows the game to load in new player, model, monster and block data while also rendering frames. (looking at you, join lag spikes, RT block spawn lag, and inventory/3D model lag spikes)
I'd be more into the whole armor balance problem, largely because I think it's really funny when someone joins and the entire party takes damage and says 'lag' every single time someone joins the party. Imagine if we could just tweak the values ourselves and then test it for armor, how much progress we could make on that. I'd give this armor balance nonsense that we've been arguing about for literally two and a half years three weeks tops... and all of the redundant armors (e.g. chroma) would be so clutch for the game to actually use if they did something worth mentioning.
I'll offer my soul to SEGA via their Linked In page if you do it with me. XD The plan is just too funny-
Problem: Fight Beetle needs to know that the game is being developed by the devs
Step 1: Become the devs
Step 2: Tell Fight Beetle it'll be OK.
I'd gladly do volunteer work for Spiral Knights if I knew anything beyond rudimentary coding
I will also gladly contribute if SK is open sourced. I don't understand what's up with all the secrecy.
You are clearly understaffed. You have people in the community who are willing to help for free. You still have total control of what gets implemented and what is left out. You can even hide certain portions (eg. the monetary transaction parts) from public access. What do you guys have to lose?
If anything, not having to deal with hacking/pirating is a sign that your game isn't entertaining enough. Nobody is motivated enough to go to the trouble of hacking it.
I'mma say it before Skepticraven does- we can already contribute to the game as is by fixing things with the already open sourced parts of the game, as many of the software packages are open source right now. This is a lot of issues with graphics and things like that, which I'm pretty much fine with but more than that am worried they wouldn't actually use if we patched. The other issue with this is that the game needs more than bug fixes to feel alive again- it needs patches, levels, enemies, weapons, balance patches.. things to get excited about.
"I'mma say it before Skepticraven does- "
Nope, wasn't going to mention it again. There are 3 major issues to actually having something come about from it (as stated above across multiple posts).
1. Skillset.
2. Available time.
3. Desire to work on something more interesting.
"[I] am worried they wouldn't actually use [our edits] if we patched"
You came to this conclusion based on...?
I mean it's so hard to get them to actually hear you or take you seriously these days, and they'd have to investigate your fixes and everything. I sent them a fix to the shard bombs a couple months ago based on code posted by gear storm, as an example.
volunteer work is good and all but you actually have to know how to program and how to meet a deadline
the road to hell is paved with good intentions
Assuming the devs are still "working" on this game.
I could probably make a program to recolour existing accessories and recolour the colour of the prize box, add an algorithm to pair random adjective with a random colour and put them up for sale.
And the sad part is the whales would come and buy the boxes still...
I mean the purpose of buying boxes isn't just to get the contents of the box, but to support the game as well, and it's important to remember that.
I'm fine just knowing that you're working on something.
I don't believe we know that there are any developers working on Spiral Knights, or that we will ever see another update that isn't just prize boxes.
Knowing that they're working on something would be fine indeed, however.