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A new DLC to support SK

10 replies [Last post]
Wed, 11/18/2015 - 16:37
Taka-Kun

Dear developers and people who might be looking at this, which in case if they are... Meh.

I wanted to add a suggestion. I noticed you were having trouble with the game and stuff, so me and a friend figured with something. You guys would make a NEW DLC! Devs might be making one atm... Anyways. It'll explain more about Ur and how "The Legion of Ur" will come to Haven and end us all, basically. So, you are sent to do the work, of course. As dangerous as this is, Lieutenant Feron offers to come and help you, thus making 4 players along with Lieutenant Feron. You already see why this is different, correct? Later on in the mission, the party goes in a graveyard. There's a room, where a button is in the middle of it. There's a gate behind it, but there's a gate blocking the elevator. Feron goes and offers to sacrifice himself, going inside the room, activate the gate, both trapped and free. Feron is trapped in there, and the swarm comes in the room and starts to close to him. He stands there, accepting his fate. You go to the elevator, before seeing Feron's fate, thus extending it to the next mission, which is Shadow Seerus! He escapes when you defeat him in OCH, but when he manages to escape, he is then... Corrupted by the swarm. So he comes back in, mind-controlled and all, and attempts to stop you. Add a status, I dunno. The next two will be minibosses, I'll let you come up on that. At the end, you face Ur and his legion, quite obviously. Add arsenal stations across each mission, because it seems unfair for the players to not be able to switch during the (extremely hard and unique) levels that they're playing. As for Ur, I'll let you come up with the idea. Maybe act somewhat like Arkus? Anyways, he almost immediately defeats the 4 of the knights in combat, and cannot revive themselves and each other, and also cannot quit/retreat into Haven. A few seconds later, Lieutenant Feron comes back, maybe add a quote with him coming back to the party. The fight goes on, he then revivng the party, adding the party with a major buff (Health, attack, speed, and defense) lasting for the rest of the mission. Ur also gains a decrease in his defense and attack, because of how unfair the fight was before Feron joined the fight. Feron's willpower and the party defeats Ur, collects their loot, and comes back into Haven.

Each mission (5) should have an accessory, maybe wings, tails, stuff like that. At the end (5th level, where you fight Ur), the mission rewards will be bound and be more... Awesome, I suppose. In addition, like OCH, you get an armor set, a sword, gun, and bomb set. Well, the armor set and gun is new, anyways. And for this new update, you should add a new Tf2 hat when buying the DLC. This, of course, will be exceptionally hard, as Ur will be difficult, along with the addition of Shadow Seerus. (Shadow Seerus is of course only a suggestion, maybe add another boss in his place). Please consider this, developers, as I think this will be a great "kickstarter" to get the game back in shape.

(Btw, if most of the things I'm saying, I just copy and pasted this that was originally going to the devs. I'm stupid. Anyways, credit Welcome-Rain, for he helped me with some of the ideas.. That is all. Any suggestions? I'll be glad to hear you guys out! But please, don't make it go into Troll Mode where you waste all your sparks.)

Edit: I never said it'd permanently kill Feron, only temporarily. Also, removing Feron for awhile will be quite hard... What else do you think it should be replaced as?

@Vohtarak-Forums Never said fiends were related to the Swarm. It just comes outta nowhere. Logic.

@Professor-Ego "Ur" can be replaced with whoever's their leader. The thought Ur could be a name didn't occur to me. Shanks.

(Read this before you post anything)
This DLC pack (and the rest of the things) are to support SK already hanging from its cord, struggling to stay alive. The main point isn't the lore, it's the money for the financial problem that the devs have, because I noticed it haven't been going anywhere soon. Change The Swarm to something else, I don't really care. I have crappy ideas anyways. The main point is to support SK with a new DLC (and tf2 hat). Simple?

Wed, 11/18/2015 - 17:41
#1
Falminar's picture
Falminar
I don't think Ur is a separate creature.

Wed, 11/18/2015 - 17:59
#2
Corporal-Shade's picture
Corporal-Shade
I don't think Feron can die.

Eh

Thu, 11/19/2015 - 00:27
#3
Inquistitive-Ego's picture
Inquistitive-Ego
Confirmation

@ Vanaduke-Destroyer
No, Ur is not a separate creature but the name of the legion, although that does not mean that they don't have a leader

@Blazecat-Percival
Feron can die, though that would require all lot of work, as he would have to be removed from his current post standing aimlessly in the Arcade and he would need to be replaced (hopefully by Captain Ozlo himself, that guy is kick-butt)

Thu, 11/19/2015 - 04:54
#4
Vohtarak-Forum's picture
Vohtarak-Forum
um... fix your lore

fiends (and the legion of ur, which are trojans) are not related to the swarm
only "the architect" and herex are, and from what we know the fiends have their own things going on completely separate from the swarm and anyone elses problems
also, ur isnt a person, and is more likely a place where the army guards/is from (ur was a real place at a time)

Thu, 11/19/2015 - 07:10
#5
Umbra-Lunatis's picture
Umbra-Lunatis
don't kill feron what is wrong with you

topic

Thu, 11/19/2015 - 14:46
#6
Taka-Kun
No comment.

I wonder if anyone actually reads the rest of my lore... Sad...

Thu, 11/19/2015 - 16:22
#7
Vohtarak-Forum's picture
Vohtarak-Forum
um... again

you make this so that the legion of ur, a part of fiend lore, is in the same mission as (and is working with) the swarm, this relates them in terms of being together and having the same agenda, which they arent together and they dont have the same agenda

"logic" you arent using any, if they have no relation in game they should not be put together like that for a dlc, there arent even any swarm corrupted fiends in existence, and there are no levels or text in game that even hint at them being together for anything, let alone a boss fight

Thu, 11/19/2015 - 17:25
#8
Fangel's picture
Fangel
Well I mean

They do have a bit of a point, seeing as the vanguard mission "It Came From Below" has a fiend level that leads into the Swarm, but I do agree that fiends and the Swarm are two completely unrelated entities - one is at home on Cradle, the others are just trying to do their office job but keep being teleported into a clockwork city.

That all being said actually replying in comments will get further than editing your first post, which I see you're doing now.

Thu, 11/19/2015 - 18:01
#9
Avenger-Of-Troy's picture
Avenger-Of-Troy
Eh I don't love the idea.

A forced death? I dunno. Seems hard to pull off, because dodging is easy (unless you end it with an unfair kill everyone canon). Also, prizes seem too good for this.

idk.

Sat, 11/21/2015 - 19:22
#10
Blue-Knife's picture
Blue-Knife
New DLC!

I definitely think that there should be a new DLC added to the game, but I'm not too sure about the mechanics and the balancing of the one you suggested. It seems kinda awkward to have a 'Shadow Seerus', I think that there should be a new and different boss and lore entirely. I really liked the plot with Feron though. :D

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