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Wed, 11/25/2015 - 21:00
Blue-Flood's picture
Blue-Flood

Hello there, I'm Mr. Salt.

Just wanted to point out how impressive the activity is in the coliseum forum. Have we beat the AT debate to death yet? No? The "whatever man it's in the game"/do whatever it takes mentality? It does get you more girlfriends then Dutch-Oven has bullets, but still.

The non-AT rankings staled out and people have moved on.... and now there are crickets in here. Judging by the sheer volume of developer attention, we should expect the first of many LD balance update around the year 2025. The community has to make their own rules and code, which has basically dribbled down to a chaotic mess of who has the lowest ping to click their acheron the fastest.

Until then...

Where are all the pro-AT players and the pro-AT tournaments? Can we have a Ezh* vs R*m*t clicking contest? Add in some Darkc*b to make it a 3 way? I bet ELKn*ght has a better right arm for clickin if ya know what I mean. It's getting dull just jumping into a game and watching all the random acheron players click in spasms till their fingers blister, then run repeatedly into the slowest bullet in the game.

Anyone?

Anything?

No more damage wh**ing videos to show off that pure talent?

Is it still beyond hope? because this salty guy sees a whole lot of vet. players who still seem to love humpin' dat aimbot.

Happy Thanksgiving!

Thu, 11/26/2015 - 03:19
#1
Retequizzle's picture
Retequizzle

wee woo wee woo wee woo

Thu, 11/26/2015 - 03:32
#2
Bonjourhippo's picture
Bonjourhippo
boring, pointless.

boring, pointless.

Thu, 11/26/2015 - 12:34
#3
Deleted-Knight's picture
Deleted-Knight

we should expect the first of many LD balance update around the year 2025
Wow, that's much sooner than I expected, or are you just being optimistic?

Thu, 11/26/2015 - 17:44
#4
Blue-Flood's picture
Blue-Flood

Retequizzle wins!

I love you guys :)

Edit:
I mean come on guys, you made this community what it is. You successfully turned the coliseum into a ghost town and pushed away everyone that tried to balance the game within itself. Promote your talented aimbot and make something happen! Show us the power of revival!

Edit 2:
Maybe the people that i spoke of who wanted balance just left and i'm talking to myself.... ah well. It's lonely in here. AFK from forums for another couple months. Make sure you beat down those lower ping players while i'm gone to show them your "i don't give an eff, it gets me girlfriends" attitude while i'm gone!

Fri, 11/27/2015 - 01:57
#5
Accusation's picture
Accusation
oh god the carpet has mold someone throw a house at it

It's almost adorable.

Got news for you, pretty boy - most people don't obsess over that little toggle button you seem to love so much. Most people just play the game. But the game's pretty stale - not a lot of new stuff comes in - so people get bored and leave.

http://steamcharts.com/app/99900

Wew. Those ain't pretty numbers. Nasty downward trend. Point is, LD's just part of the community. As the community shrinks, activity decreases. This affects everything - but it hurts LD especially because LD already represents a small subset of the community. Fewer bodies to soften the losses.

Ranting and drooling on an internet forum won't change anything, and even outright removing that toggle won't revitalize anything. You know that. MMOs bleed to death without new content - so unless this boat stays fueled up with fresh juice, we'll all end up sinking with it eventually.

But you don't care. You're just mad and looking to vent.

/shrug

Fri, 11/27/2015 - 05:38
#6
Krakob's picture
Krakob

I'd love to love LD again, but I don't love LD anymore for a number of reasons.

* Competitive LD is just dead. No one is pushing the meta further. No one is reaching new levels of skill. No one, not even people with 1000s of hours in LD bother with developing any sort of gamesense or understanding for underlying mechanics to get better. A year ago when I'd play LD I'd find actually skilled players who understood techniques, prediction, et cetera. Nowadays my #1 cause of death is Sealed Sword spam by 2-3 strikers.
* I personally found that I peaked in skill. At some point the only way to get better is improving ping and gear.
* The community was really toxic whether we're looking at pro-AT or no-AT.
* This forum is absolutely worthless. Anyone who makes a serious thread either gets no replies or a bunch of sarcastic overdone jokes about the same thing.
* Getting a game on the Eu servers is more or less impossible without talking people into queueing up.

I know this post is somewhat off-topic but I fancied getting that off my chest.

Sat, 11/28/2015 - 23:07
#7
Remet-Otf
.

.

Mon, 11/30/2015 - 07:47
#8
Bleyken's picture
Bleyken

Hi

Tue, 12/01/2015 - 11:46
#9
Holy-Nightmare's picture
Holy-Nightmare
.....

Problems with LD in comparison to other (competitive) PVP games

_______________

Heart Trinkets (allows you to make mistakes and be ambushed but still live)

Weapon UVs (Doesn't make for a fair game, in games centered around PVP weapons with slight perks also have slight downsides to go with them. The only downside in SK is money spent)

Armor UVs (quite similar to the weapons in PVP games the armors also have upsides and downsides, the only downside to having a Pierce/Shock/Fire max resist Skolver is the money you spent.)

For a PVP game to be fun for everyone the game has to be fair for both sides. Losses should be because you aren't as skilled, wins should be because you are more skilled. Wins and losses shouldn't be determined by how much money you spend.

_____________

AT (SK is a slightly angled top down game which can make aiming difficult in some situations, real PVP games make it easy to fight others because the view you're given is conductive to accurate attacking. Instead of altering the LD gamemode to be more conductive to fighting SK just allowed AT to work in LD)

A slight tweaking to the current engine should make competitive LD actually possible. A straight down view of the map will make aiming and leading your targets easier. It will require that the assets be worked on since at the moment the only part modeled is what you see.

Tue, 12/01/2015 - 12:43
#10
Dats-Mah-Boi
@Holy I've seen your argument

@Holy
I've seen your argument multiple times. Solid points, but just a few I don't quite agree with:

1) Status effects are so excessive that they can determine the outcome of an entire match alone. This is WHY variants on armor are fair. Having shock max is the only counter to a seasoned polaris spammer. Just think: one stray shot from the polaris that shocks you and you're done. AT acheron uselessness. Statuses in my opinion are worse than AT, only the bombs should be able to inflict status because they are hideously underpowered.

2) Your argument on AT doesn't really make sense (grammar is a bit weird maybe?), but I feel like the aiming is sufficient enough where one can learn it quickly enough from playing the main game, so it wouldn't really affect much. Ping isn't an argument for AT either because anybody with a constant ping can become great. Keyword: constant.

3) Straight down view? I can see this....might make the game look a bit less interesting, but it may work? Tbh i think a first person view would be sick, but that would never happen.

I have the feeling that if you had made LD, it would be much more intense because you would actually have to think about your actions instead of how it is, mindless AT acheron button mashing. No heart trinkets, no second chances. Sounds awesome actually

Tue, 12/01/2015 - 13:26
#11
Holy-Nightmare's picture
Holy-Nightmare
....

Status effects are random but they are not influenced by how much you spend in the game. You can't pay to win. As I mentioned the serious LD player would have more than just 3 sets of armor. Variants on armors are not fair but having invested in getting multiple armor sets is. The status chance on some weapons should indeed be reworked a bit but the general rule applies; you want status on a gun, you gamble on status chance for potentially higher damage instead of getting the raw flat damage of non-status weapons.

The problem isn't AT its that the way the SK engine forces LD to be played. Since the camera view isn't FPS (TF2, COD, Overwatch), top down (ROTMG), or even controllable (Runescape). LOL has a similar camera view but none of those characters moves as fast as Spiral knight strikers and the game is built around much larger maps and powers vs powers. Sure the SK classes are pretty neat but the camera view doesn't help at all. Imagine how much more useful Recons would be in First Person, more importantly how less likely you would be able to notice them. Or Guardians with their shield aura visible across the map.

First person would certainly make for an amazing game but I would say that LD should be it's own separate game. You items would carry over from this game for you to play with but they would be altered for this gamemode. It certainly would be an amazing game to play but with Sega running OOO I doubt that would ever happen. Sega has no standards.... not now not ever.... the only reason Sega got to compete with Nintendo was Mortal Kombat.

Tue, 12/01/2015 - 14:34
#12
Sweetsundere's picture
Sweetsundere
But even after saying all that

You realize someone actually skilled can destroy you without trinks right? Even without AT, ASI and prolly trinkets remet could lol rip you

Tue, 12/01/2015 - 15:16
#13
Holy-Nightmare's picture
Holy-Nightmare
@ Sweets

Likely... especially since he probably has played far more LD than I have...

Still... that just THIS game..... I play multiple games but I prefer TF2 spending most of my time in "Ghost Town" (the most difficult MVM map in the game)

Wed, 12/02/2015 - 00:46
#14
Deleted-Knight's picture
Deleted-Knight

I don't care if they force everyone to use AT and make all hits OHKO if they can guarantee everyone has 0 lag and 0 latency. I swear, the servers have gotten worse over time. It was nowhere near this laggy back in the T2 days. It's also weird how some people can perform really well one week then horribly a few weeks later with the exact same playstyle.

I agree with Krakob that at a certain point you just can't get better. Short of reading people's thoughts before they even think them, there are some matchups that just can't be won by the underdog.
There are loads of people who have "peaked". It's just that some people are able to peak higher due to their connection advantages/UVs, etc.

Wed, 12/02/2015 - 09:45
#15
Dats-Mah-Boi
@DKFinally, someone else who

@DK

Finally, someone else who noticed it. You are absolutely correct in that it was nowhere as laggy 2 years ago. Also, some of the old best players are nowhere near their previous performance, and this is definitely not their problem. I have heard rumors that OOO had moved their servers, but no one knows for sure.

I agree with your post for the most part. I disagree with the opinion that at some point people just can't get better. This couldn't be further from the truth. Everyone can improve, and if you plateau you aren't trying hard enough. This mindset is what made Charles Duell essentially the laughingstock of everyone born after 1900.

Wed, 12/02/2015 - 13:59
#16
Retequizzle's picture
Retequizzle

Oh dear. I wasn't planning on posting anything productive here, but at this point it's not like it'll get any more uninformed by staying out of the discussion.

It surprises me that people assume UVs are going to make or break a player in terms of ability when that's pretty much not the case. Anyone competent enough with a Flourish can dismantle a lobby in LD wearing full Vog Cub, and anyone competent with a Flourish + Blaster-weapon-of-your-choice can dismantle in full Fallen armor, regardless of UVs. We can argue this point all we want, but it's a simple fact. I won't comment on the "pay to win" aspect aside from pointing out that you're overgeneralizing without clarifying whether you mean people spend real money in order to craft/purchase high-end gear or grind PvE in order to get crowns to craft/purchase high-end gear.

To that end, status-resistant UVs have been a trend since Lockdown started, and most of which evolved out of necessity to negate area denial tactics from bombs. In this capacity, the only thing that OOO could have done differently would be to alter the status strength of bombs in either direction: more strength to make it harder to resist these statuses, or less strength so they're easier to deal with and thus negate the need for rolling for status UVs. In addition, damage-resistant UVs are a lot less of a factor now since the overhyped-but-still-oddly-balanced Gunner update, since Normal + Pierce max sets are no longer the meta. Find someone resistant to Normal damage? Get a Flourish. They're resistant to that too? Get a Phantamos or Arcana. The same 2-3 sets someone mentioned in the post can be equipped with weapons besides the typical FF + DA/GF combination that everyone seems to favor; you cannot blame a small portion of the playerbase for the overall playerbase's lack of ingenuity when it comes to playing outside of the box.

Trinkets aren't a valid argument since they require you to do what, 3-4 FSCs per month to maintain the slots? (average of 8-10k cr per run depending on how RNGesus feels that day) That's more "play to win" since it forces you back into the Clockworks in order to maintain these slots. And just to nix this point before it's made, weapon slots are in no way, shape or form a necessity for LD and cater solely to a player's style more than anything else. I've seen players tear through lobbies using only one weapon, and I've seen more do it with just two. Hell, I've done both myself and while I hate using myself as an example for my own points, I've played without damage bonuses and focused only on ASI and I'd say I do comparably, if not better, than I do in my gear that I've worked on over the years.

This pretty much only leaves connection as an issue, and while I can't say whether they've relocated servers or not (I still get the same ping I did before when they were located in Ashburn, Virginia), the latency spikes are universal for nearly everyone now. Yes, I am aware that players who are not from the United States (and some who are from the West Coast, even!) get shafted in terms of playable games vs. unplayable games. Conversely, I've also seen players from Australia and Hawaii still doing leagues better than some of the people who complain actively about the game's lag and connection. This brings me to my final point.

If you cannot adapt, you should not play. Yes, this applies to new players as well as old. I am aware that the LD community is dwindling, and I would argue that it's unfortunate simply because it means the variety of playstyles that people get to see is also dwindling as a result. But at this stage in SK's life, AT is an inevitability. UVs are an inevitability, regardless of how they are obtained or who is using them. Trinket slots and weapon slots are an inevitability. Aside from connection issues, bitching about things like AT and UVs time and time again does nothing to solve the problem. Focus less on how others are playing and more about how you're playing, and you'll find the game to be a lot more enjoyable.

Wed, 12/02/2015 - 18:48
#17
Abelisk's picture
Abelisk

@Retequizzle: I second that argument.

Thu, 12/03/2015 - 08:38
#18
Holy-Nightmare's picture
Holy-Nightmare
@ Ret

You can't weaken haze bombs any further they already deal the weakest possible status strength. UVs on armor are not necessary as there is an armor with immunity to every minor status immunity (including the obsolete sleep).

Trinkets are not unfair if the game was designed with one class in mind and everyone had them. However, trinkets do screw with the Class balance, no longer does the striker go down to a DA/GF combo if they make a mistake and they are so fast they can run back to spawn to heal with little consequence; Recons and Guardians can't move as fast and if they get low on HP they can't escape. After any encounter they have to decide to keep pushing and capping just to get quickly killed by the returning striker or run back to spawn and risk getting cut down as they retreat.

Trinkets also make LD incredibly discouraging for new players, not only is their armor likely at a statistical disadvantage but they die in far fewer hits due to less HP. There is nothing quite like the feeling of nailing a trinketed player with a DA combo just for them to turn around, 2 shot you, and then watch them run back to spawn and heal..... you feel... robbed, cheated, something you shouldn't feel in a PVP game.

Thu, 12/03/2015 - 08:48
#19
Bonjourhippo's picture
Bonjourhippo
In no MMO ever do you get a

In no MMO ever do you get a PvP system where a beginner has just as much as a veteran; that would be just plain stupid to think it should be that way. Spiral Knights doesn't have a leveling system so it is in fact much more beginner friendly than you average MMO PVP system. Even with lousy armors you can still do decently in LD, provided you know switching mechanics and such. Plenty players have proved that in the past.

Thu, 12/03/2015 - 12:49
#20
Holy-Nightmare's picture
Holy-Nightmare
@ Bon

Except you know... TF2.... one of the great multiplayer PVP games. Sure the stock weapons aren't as flashy but they are indeed the most reliable in the game. Everything in TF2 has a tradeoff and it doesn't matter how much you spend you will never have items statistically more powerful than any other player. When you join you know that each death of your's is because you weren't as skilled as the other person.

Random crits? Maybe if you knew how they worked in TF2 you wouldn't complain.... https://wiki.teamfortress.com/wiki/Critical_hits

You wanna know what one of the most popular PVP video games of all time was? QUAKE.... You know how much you had to spend? Just enough to buy it off the shelf. After that it was battle of pure skill between you and whoever else was on the other team. You know how many people play the Quake series? Enough to have a freakin' convention! Even today!
http://www.gamecrate.com/quakecon-2016-dates-confirmed/11660

You know how many people attended the 2014 Quakecon? 9000! That's more than ten times the number of SK Steam players in the last 30 days!

Fairness in PVP is everything if you want to be great..... but if you're like Sega... you'll sell out for a quick buck.....

Thu, 12/03/2015 - 17:09
#21
Sipsy's picture
Sipsy
@ Holy-Nightmare

Spiral Knights is an MMORPG / PvE based game first with PvP as an afterthought. Comparing it to TF2 or Quake that puts PvP first and only has PvP modes is unfair. They're not even the same genre of games. TF2 and Quake are FPS games without PvE..

MMORPG's have a progression system. Taking that out would kill the core of the game.

It takes, what, maybe 70 hours to get from 0* to 5* now without the elevator blocks. Maybe 100 ~ 150 hours if you're completely new, going in blind. That's about 1 ~ 2 months of casual play ( an hour or two a day ). You're also learning the mechanics of the games through progressing through the levels instead of being tossed into the shark tank in FPS games.

Comparing spiral knights to similar games ( MMORPG's ), spiral knights is actually pretty fair. Those Asian mmorpg's need you to have a Legendary weapon you can only get from killing the ultra rare space unicorn in an underground world and then you need to upgrade it to +69 and then socket it with 42 gems formed with leprechaun blood to make a dent in the other players with +696969 weapons.

An actual example of a game is Elsword. I spent a tonne of time in the PvP mode of that game, I don't wanna brag but I'm gonna do it anyway, I got to SS rank with 3 characters. I never made it to SSS because I couldn't deal or tank enough damage. If you had max stat gear in that game, you could literally just stand in a corner, wait for 300mp to build up while your enemy builds up a 100 hit combo on you, barely making a dent and then just one shot-ing them. The gear potential is much, much higher than skill potential. In SK, you can kill people in like 3 or 4 hits and die in about the same without having to farm for 5 generations. That sounds pretty fair to me. And even if you did farm for 5 generations, the skill potential is a LOT higher than gear potential in SK.

Fairness in PvP is everything if you're PvP centered, but no. Spiral Knights is not PvP centered. It is PvE first and foremost and offered a PvP mode as an >extra< mode.

Thu, 12/03/2015 - 17:43
#22
Dats-Mah-Boi
"Fairness in PvP is

"Fairness in PvP is everything if you're PvP centered, but no. Spiral Knights is not PvP centered. It is PvE first and foremost and offered a PvP mode as an >extra< mode."

We just went in a circle again. The problem is that to make SK PvP much much more balanced/fair/skill based, all it takes is a few simple obvious changes. Might as well repeat the series of events.

Players suggest simple fix = remove AT from LD
Players complain for this to happen
OOO does nothing, doesn't reply to players
Players get annoyed

But at this point, removing AT would just cause the LD population that uses it (90%) to quit, further reducing the playerpool. There's no salvation for the game at this point really, just gotta play it as it goes and enjoy it for what it is.

Fri, 12/04/2015 - 09:04
#23
Holy-Nightmare's picture
Holy-Nightmare
Pointless.... almost

Pokémon is also a PVE game but there is still a very strong PVP community. How? Rules and limits to it's PVP (for competitive battles).

As I mentioned LD would be much more fun if it was it's own game. You don't even have to go that far to make it fair though... just split the current LD tiers into Free for all and Ranked (with rules). You can play free for all with all your gear, trinks, AT, etc.... or if you want to get ranked you can play with rules enforced.

Rules like:
No weapon Slots
Item banlist: Trinkets, gear the community agrees is broken
UVs temporarily removed
No AT
Teams divided by LD rank (so teams have an equal amount of high and low ranked players)

Sat, 12/05/2015 - 23:09
#24
Tempas
I really don't understand why

I really don't understand why are you people arguing over a dead game. From what I hear during peak hours there is at most 2 lobbies open. That's a complete joke.

Also just to say something as a side note. Three rings has probably never done anything for pvp because only a small fraction of players ever get into it. From what I saw at peak times it had 50-100 players in lockdown at the very most while having over 1,000 players online in game. That's taking the best case scenario. Taking that into account you can see why all updates are pve centric.

The pokemon example is also a fairly bad one. The community sets rules for it's competitive scene, not the game itself. Pokemon is also made by a multi billion dollar company which can invest into the small player base which wants competitive pvp. Three rings can't.

Sun, 12/06/2015 - 05:27
#25
Theirillusion's picture
Theirillusion

I like trains.

Sun, 12/06/2015 - 11:37
#26
Holy-Nightmare's picture
Holy-Nightmare
@ Tempas

Well when you encounter a bad PVP game what do you do? Likely you'll end up playing a few games and then get tired of constantly losing and never come back. People just don't get into SK PVP because even from the very beginning in the free for all brawl mode it was pay to win with damage armors and Asi UVs. OOO built on a broken gamemode as the foundation... it makes perfect sense that the pvp lobbies are small with the gamemode being unenjoyable for new players.

Actually if you play the game there are certain places that prevent the use of many of the Overpowered pokemon..... typically these are places in which you can get a ranking number (as I actually mentioned SK could do in #23). In fact Nintendo DOES have rules for competitive pokemon battles and uses them in the Tournaments they hold.
http://support.pokemon.com/FileManagement/Download/07294296edc545bca57c7...

I'm not saying SK has to invest a huge amount of time in building up a competitive LD community. Just give players the option to have a free for all brawl or a serious game with a couple rules in place.

Sun, 12/06/2015 - 12:38
#27
Bonjourhippo's picture
Bonjourhippo
If it's a matter of training

If it's a matter of training then OOO should just make it possible for players to train in sandboxed LD environments.
Also little correction on peak times if I may, it would go well up to 300 players playing together in the early days, but not many people nowadays are here to testify on this. I guess you'll just have to take my word for it.

Sun, 12/06/2015 - 20:40
#28
Momofuku's picture
Momofuku

I want to comment on Krabob's point - the lack of a progressing meta. There are a few things I'd attribute to that.

  1. The fact that random lobbies don't separate by skill level means you're often mashed up in a jumble of veterans, not so veterans, and people who just want their participation trophy so they can afford a Voltedge recipe. This lack of coordination means we can only get 1v1 metas, and no team-based meta. This mix of people with unaligned goals and skill make it hard to progress, let alone establish, a meta when you can't develop much teamwork sense or coordination.
  2. The cost of experimentation is too high, thanks to Radiants rarity. Gone are the days I'd make new 5* armors and asi low 5* weapons just for fun because the time cost to farm the Radiants I need requires playing the same PVE game that I no longer want to play. It is too expensive to make a weapon "for fun".

    What makes this worse is that all of the weapons that are good for farming (ie. Blitz Needle, Shivermist, Combuster, etc) are not ideal for Lockdown - worse, Polaris is actually so effective in PVE why on earth would a newcomer make a new gun just to avoid using a weapon they already have? So you really can't blame a novice for using Polaris in Lockdown - PVE has already trained him/her to do so.

    It takes roughly 40 vana runs to get the amount of Radiants you need to fully heat a 5* equipment, at 30 min per trip that's roughly 20 hours of Radiant hunting excluding Shadow Lair. Excuse the soft math, but ~20 hours of work (key word work, not play, it's work when all of PVE is mostly uninteresting to play now) for a whimsical thought that "this weapon would seem cool to use in ld" isn't worth it to me and probably many people. It's already a pain to level up new gear that I know is effective, let alone level something to experiment with.

    So to be clear, we're telling new people to farm to level up a blitz needle so they can farm some more to fully heat their 5* swords and guns for Lockdown? Pass.

#1 is the important point, because without separating lobbies by skill level, a) there will never be more than 2 lobbies happening at once because any newcomer just gets instantly crushed and questioning why they spent 200 crown to respawn all game, b) individual improvement plateaus and we never learn to play as a team because we could never establish any team-based meta

Sun, 12/20/2015 - 16:32
#29
Bleyken's picture
Bleyken

I disagree.

Sun, 12/20/2015 - 18:05
#30
Sweetsundere's picture
Sweetsundere

I agree with the disagreement.

Wed, 03/09/2016 - 19:03
#31
Blue-Flood's picture
Blue-Flood

Bump

Cause whenever i just want to log on and have a fun game, some AT trash user is there with his eyes closed getting massive damage while he strokes his acheron - which does them lots of girlfriends and makes everyone else have the time of their lives except me i suppose.

Who doesn't want to just drool over 40k worth of AT goodness? you never miss!

Since i still meet so much resistance when it comes to "do whatever, AT is awesome, i hope your kids kill themselves" (yes someone did say that to me... wow.), I'm still wondering where the organizational AT users club is to organize the tournaments? Theirillusion is doing his best to put a small spark in competitive play, but i have to quote Bleyu here "any game with a built in aimbot cannot be competitive". It's like you're in the special Olympics, except you're not one of the disabled ones, and you love it. Gold medals and girlfriends forever!

Bring on the AT tournaments guys! Let's set aside that you could probably just list the people by their ping without running the tournament. We want videos showing AT on and all that jazz. Cookie clicker just doesn't do it for me anymore. I need some Acheron action to mix my cookies if ya know what i mean.

@Retequizzle: You post hit the mark - which happens a lot i like your style. Game is going to hell and i'm a bitter pill about the whole thing sure. It is what it is

Wed, 03/09/2016 - 20:16
#32
Son-Of-Hades's picture
Son-Of-Hades
@Passunder

Ok little blueflood, keep crying to yourself about AT while you spam pulsars and trash talk incessantly. Don't rage too hard though! I wouldn't want to see you delete Passunder like you deleted Blueflood. It's pathetic people like you that keep SK entertaining, crybabies like you that keep the SK community alive!

In regards to the actual content of your dumb rants (what little content they contain), AT acheron is great for quick kills against people who suck, but any good player knows FF is superior (faster, has further/wider range, only requires 1 more hit than acheron to kill). I wouldn't expect you to understand lol

And as I believe the great Contri? Darkcub? idr? once said, SK is dead so you are irrelevant

Wed, 03/09/2016 - 21:14
#33
Seditions's picture
Seditions
How to LD

1. Get Two Polaris
2. Start an Argument
3. Go Recon
4. Dual Swap, Polaris Spam (Predict Their Movement)
5. T-Bag after a Kill.
6. Laugh at their reaction
7. Become Hated

Wed, 03/09/2016 - 22:35
#34
Theirillusion's picture
Theirillusion

COD*
Player 1 uses aimbot**: Haha I'm getting all the kills!
Player 2 dies, respawns dies respawns...
Player 1 dies to noobtube***
Player 1 cries: Stop using GL**** it's boring! :(..........

*SK
**auto target
***Pulsar line
****Pola

Tue, 04/05/2016 - 19:50
#35
Xaurian's picture
Xaurian
The amount of fail in this

The amount of fail in this thread makes me laugh.

On a sidenote, this advice is actually useful and I may consider just linking it to everyone who pulls a DSP and whines about Lockdown. And conversely, this is something I also agree with.

But I think we can all agree on something.

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