Even I forgot that I had a bombing guide. It was never finished, and it hasn't been updated since the shard bomb overhaul. It should not be read by anyone.
But I once asked Eeks (a well-respected bomber) whether there was any bright spot for shard bombs, and he replied to my wiki talk page here. You might find it interesting. His comments about stun being buggy no longer apply I think.
I have a channel, but I'm not sure I'd call any of the bombing there consistent and effective.
Shard bombs are really finicky in a lot of ways, and you'll need different movements for nearly each seperate enemy. A few examples:
Nitronome has like 4-5x the coverage area of shards, and as such it's both a lot easier to use and a lot more powerful. You also need to be careful about ending up too effective, because the hit limit will kick in, removing your damage and knockback.
In addition, shard bomb spread, detonation time and therefore knockback is subtly randomized by just enough that you can pretty much throw any notion of being consistent out the window.
If you're serious about this, I would recommend getting the pure damage type shards so you can switch between them and pick the most damaging one for the situation.
Good luck.