Scatterburst is a bomb that blows up, causing damage and knockback similar (but not exactly) to the Blast Bomb family, while emitting six randomly-placed projectiles that quickly expand away from the radius. It uses the same random method as the 'Tortofist' handguns. In addition, the Scatterburst projectiles can travel a very far distance (~ 6-7 tiles from initial radius).
The intent is to:
• Feel like a bomb by providing an explosion, but adding the unique projectiles for added semi luck-based damage;
• Emit long-distance projectiles for potentially longer effects of the bomb;
• Serve as a unique, want-to-use bomb;
• Not have an initial detonation as powerful or produce as much knockback as the Blast Bomb family, but be powerful enough to rely in the detonation instead of the projectiles. The radius size will also preferrably be smaller than their Blast Bomb relatives.
Note that, if an enemy steps on a Scatterburst before it explodes, it will be damaged by both the initial explosion and one, some, or all of the projectiles. This notation could limit the luck factor for players who prefer weapons solely for the use of importance and usefulness.
In short, a bomb that blows up while emitting six randomly-placed projectiles that expand away from the radius.
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Below this line are the suggestions of various players
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Holy-Nightmare: "Perhaps it could use "tags", each initial blast would release up to 6 tags if there are enemies in the blast the tags will be (relatively) evenly distributed among them and will later explode dealing damage to those enemies and others around them. If no enemies are in the initial blast then the tags will roll out and lodge into the ground and later explode. If for some reason a tagged enemy dies the undetonated tag will turn into a grounded one and go off with the rest."
Sounds like a much more random Shard bomb. Perhaps it could use "tags", each initial blast would release up to 6 tags if there are enemies in the blast the tags will be (relatively) evenly distributed among them and will later explode dealing damage to those enemies and others around them. If no enemies are in the initial blast then the tags will roll out and lodge into the ground and later explode. If for some reason a tagged enemy dies the undetonated tag will turn into a grounded one and go off with the rest.
This would ensure more guaranteed damage, of course for maximum effectiveness there will be no invinciframes or tinks.