I went to supply depot just to compare armor at their base stats.
At 4*, all armor have downsides that negates the upsides.
If we use cobalt as benchmark.
4* wolver line:
=armor def about same as cobalt
+ freeze def
+ DB
(cobalt + 2 positives)
4* heavy line:
+armor def higher than cobalt
-no second armor def
+stun def
-sleep deb
-ASD
(2 positives, 3 negatives)
4* mercurial line:
=armor def about same as cobalt, except flipped normal-pierce
+electric def
(cobalt + 1 positive)
(personally i'd say reduced normal def is a negative since most damage are normal, but for sake of brevity)
4* skelly line & magic cloak line:
=armor def about same as cobalt, except flipped normal-darkness / normal-elemental
+poison def / fire def
+freeze def / shock def
(cobalt + 2 positives)
4* angel line:
-armor def lower than cobalt
+poison
-fire
+curse
+fiend
(cobalt +1)
4* virulisk:
=armor def about same as cobalt
+poison
+slime
(cobalt +2)
4* salamander: I don't even know what its for
4* wyvern:
=armor def about same as cobalt
-no normal armor def
+poison
+fire
+beast
(cobalt +2)
TLDR:
-almost all armor outclass cobalt, except a few.
-heavy is underpowered
-virulisk/wyvern/salamander tradeoff for its limited functionality seems not worth it
-generally good armors are wolver, magic cloak, and mercurial (with zero downsides, which I feel kinda breaks the balance)
IMO:
-heavy need buff, maybe sword BD
-cobalt need small buff, maybe +1 health
-this might make people angry, but wolver, and magic cloak should get 1 poison/fire/stun/.. debuff
Sadly, the armors of SK are mostly unbalanced, bomber gears lines do not have any pierce/shadow resist variant, Chaos and BK set is the most overpowered over all, Offense is better than defense in SK, heavy armor don't do jack all in T3 when most enemies deal special damage. Gunner gears are currently suffering from an overflow with most them not all that useful while Chaos and BK maintaining the status quo.
virulisk/wyvern/salamander tradeoff for its limited functionality seems not worth it
Scenario gears (gears with bonus against specific family) are generally inferior to performance boosting gears (gears with bonus on one type of weapon), with the exception of dragon scale set being extremely effective in C42, the rest are forgettable.
generally good armors are wolver, magic cloak, and mercurial
Wolver gears are a must for anyone thinking of playing LD striker, magic cloak gets out classed by divine veil and mercurial (both the demo and the jelly variant) are very gimmicky with the speed boost.