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Dual-Wielding...

5 replies [Last post]
Wed, 12/09/2015 - 21:41
#6251
Bopp's picture
Bopp
Acheron

See also Acheron's scabbard.

Also, please change the title of this thread to something descriptive. Cheers.

Wed, 12/09/2015 - 22:10
#6252
Azurestratos's picture
Azurestratos
Easier coding

I like this idea. Instead of different weapon each hand, dual-wield weapons comes in set.

That means the weapon only occupy one slot, which already in the system.

All they need to do is make new models, animation, tweak the damage/stats value, and voila a new weapon. The only difference is aesthetically it looks like dual wield.

Sure some people might want to dual wield avenger and faust in one go, but that might take more coding into the game structure and UI, thus more time and resources.

Wed, 12/09/2015 - 22:26
#6253
Midnight-Dj's picture
Midnight-Dj
shameless self advertisement

Since when did dual wielding have to only involve two swords?

Thu, 12/10/2015 - 20:49
#6254
The-Royal-Jelly's picture
The-Royal-Jelly
Sign me up plz XP

Sign me up plz XP

Mon, 12/14/2015 - 03:49
#6255
Mrgrey's picture
Mrgrey
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/101073 here's my detailed explanation mentioning how every weapon can be dualed. Also explained in combination of buffs need to cutters.

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