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Updates that would help the game

11 replies [Last post]
Sat, 01/02/2016 - 21:18
Ryanreborn's picture
Ryanreborn

-Fixes-

-The Magma Driver can light raw oil on fire with a charge or the seperate split shots, although no other fire type weapon can light raw oil on fire

-Gran Faust and Divine Avenger charge being destroyed when standing to close to a wall

-Moonstone and Valestone minerals having little use in the game, and you can't sell them since the devs removed the mineral deposits

-After Vanaduke dies the Almirian crusaders stay around for around 5 seconds and they can still deal damage

-Sometimes during vanaduke fight the fire blocks will fall on top of you and you will be stuck inside of them

-Not being able to sell bound rarities at a NPC trader

-Lockdown is currently and has been ruled by Flourishes and Sealed swords since the release of lockdown a fix for this could be to remove invincibility frames in LD. This would cause faster attacking weapons to become viable (or OP even) but it could be fixed by tuning autogun variant weapons down on damage in LD. Cutters may also have this problem they may need to be tuned as well. The devs might could even shorten the invincibility frames a tad and then leave the autoguns and cutters like they are

-Strikers getting extra boost with msi

-Many would enjoy seeing auto target removed from LD... it could stay in PVE

-Battle Sprites are not as useful as they need to be, although this could be easily fixed by making their abilites not have a cast time or animation

-Battle Sprites need a way to auto-feed them, you could designate which materials/rarities to auto-feed and then it would feed it until you ran out of the designated material/rarity

-The Shard Bombs need a buff

Sat, 01/02/2016 - 21:26
#1
Falminar's picture
Falminar

Moonstone and Valestone minerals having no use in the game, and you can't sell them since the devs removed the mineral deposits

What are you suggesting here?

Bound materials and rarities stacking with unbound materials and rarities

No. It's fine as it is.

Sat, 01/02/2016 - 22:21
#2
Ryanreborn's picture
Ryanreborn
RE: Vanaduke-Destroyer

this is a VERY rough draft.. i actually didn't intend to post it but since this is my first forum post i didn't realize 'save' means publish since it doesn't specify

You can't use the Moonstone and Valestone minerals for anything.... they literally have no use... the devs should atleast implement a way to sell them

Sat, 01/02/2016 - 22:45
#3
Umbra-Lunatis's picture
Umbra-Lunatis
-1 on autotarget removal

It's fun to watch people toss salt around becausr of AT. get gud.
Though maybe PVP AT could be selectively removed for the Pulsar lines. They're overpowered to begin with.

Sat, 01/02/2016 - 23:13
#4
Ryanreborn's picture
Ryanreborn
RE: Umbra-Lunatis

If AT wasn't implemented there would be no problems at all. The saltiness would go away because of the people that abuse the AT with pulsars, flourish combos and rocket hammer spam. There are other games that have had 'Aim assist' functions and removed them and the community has been fine with that decision. This post is not entirely about what I think, its about what the majority of the people i've played with think as well

Sun, 01/03/2016 - 12:15
#5
Falminar's picture
Falminar

You can't use the Moonstone and Valestone minerals for anything.... they literally have no use... the devs should atleast implement a way to sell them

They're used in some Prestige missions.

Sun, 01/03/2016 - 15:14
#6
Ryanreborn's picture
Ryanreborn
RE: Vanaduke-Destroyer

This is true. But people still have so much unused Valestone and Moonstone leftover. If they would just implement a mineral deposit system like in the past or even just enabling us to sell them to NPC traders it could solve the problem

Tue, 01/05/2016 - 01:31
#7
Fangel's picture
Fangel
lol

If AT wasn't implemented there would be no problems at all. The saltiness would go away
Nah people would find something else to complain about. It's easy to blame everything but yourself when you die - lag, enemy UVs, AT, etc. The people complaining about AT typically aren't upset with AT, but rather being killed.

But I'll jump to what's actually in the suggestion itself:

-After Vanaduke dies the Almirian crusaders stay around for around 5 seconds and they can still deal damage
Not really a bug. Vanaduke, like several enemies, plays a death animation before being actually "dead". As such, the boss room will not be clear of its boss until the animation finishes. It may be annoying, yes, but I'd hardly call it a bug.

-Not being able to sell bound rarities at a NPC trader
Would love if we could sell our bound rarities like materials, however it would be even more lovely if we could "group craft" items with up to 4 people, where you pool together resources to help one knight get an item. Overall resources required would be higher than if you did it individually, but when you have 400+ eternal orbs it won't feel all that bad to part with 5 of them instead of 3 to help a friend become a champion.

-Sometimes during vanaduke fight the fire blocks will fall on top of you and you will be stuck inside of them
Okay this one is more of a bug, but more than anything is just a result of the vanaduke fight being nerfed. The ceiling used to damage you when it landed on you, making players actively avoid the rubble. Now it only spawns shadow fires, making it only hazardous rather than dangerous.

-Battle Sprites are not as useful as they need to be, although this could be easily fixed by making their abilites not have a cast time or animation
They are plenty useful. Battle sprites are a utility in conjunction with your gear, they shouldn't be the entirety of your gear. You've got swords, bombs, and guns... Your battle sprite acts as both a passive and a weapon/utility. Gonna say they're fine, however I would be down for them having no "point" requirement to attack so they can break boxes while you carry stuff.

-It would be great to have a trinket that gave MSI
No.

Why no? Because MSI is by far the most powerful stat upgrade in the game. This is heavily evident with MSI gear + sprite perk. Adding the ability to get MSI: max would separate teams up in the clockworks, and be stupidly OP in the already heavily connection-heavy lockdown.

Wed, 01/06/2016 - 15:35
#8
Ryanreborn's picture
Ryanreborn
RE: Fangel

Nah people would find something else to complain about. It's easy to blame everything but yourself when you die - lag, enemy UVs, AT, etc. The people complaining about AT typically aren't upset with AT, but rather being killed.

You Just said it yourself "typically aren't upset with AT" this post isn't supposed to be typical, AT has been a problem with games other than SK(FPS Games) and has gone by many names such as "auto-target" "auto aim" "aim assist". It is a simple fix it shouldn't be a problem, you just remove it.

Not really a bug. Vanaduke, like several enemies, plays a death animation before being actually "dead". As such, the boss room will not be clear of its boss until the animation finishes. It may be annoying, yes, but I'd hardly call it a bug.

If it is annoying then why not just remove it and be done? I mean that would be an improvement would it not?

Would love if we could sell our bound rarities like materials, however it would be even more lovely if we could "group craft" items with up to 4 people, where you pool together resources to help one knight get an item. Overall resources required would be higher than if you did it individually, but when you have 400+ eternal orbs it won't feel all that bad to part with 5 of them instead of 3 to help a friend become a champion.

I Agree!

They are plenty useful. Battle sprites are a utility in conjunction with your gear, they shouldn't be the entirety of your gear. You've got swords, bombs, and guns... Your battle sprite acts as both a passive and a weapon/utility. Gonna say they're fine, however I would be down for them having no "point" requirement to attack so they can break boxes while you carry stuff.

I still think that by making all pets abilites not have a cast time it would help tremendously... why would you sacrifice so much dps?

Why no? Because MSI is by far the most powerful stat upgrade in the game. This is heavily evident with MSI gear + sprite perk. Adding the ability to get MSI: max would separate teams up in the clockworks, and be stupidly OP in the already heavily connection-heavy lockdown.

After extensive research on MSI i agree that it is far more op than i assumed. Especially considering strikers get extra boost, among other things such as pet abilites. I've changed my mind regarding this

Sat, 01/09/2016 - 20:50
#9
Oblivious-Speed
spiral knights is dying

My name is Danny-Knight
I know you guys are hard at work on spiral knights but I just wanna say that you need to spice things up on spiral knights
Some suggestions are:
1) Bring in more events are bring in back more
I study events that come to spiral knights and somea events only come once
2)Create more pets or something
Players in spiral knights are only accessible to the basic pets if you guys could you gotta either add more pets or repeat events such as the spritely prize box
3)Repeat events
There are new players who aren't interested because they are intimidated by the players who have items they don't even have the chance to get.
At least repeat events in order to give new players chances
4)New levels
Vanguards are are a bit bored so could you guys add more levels such as higher ranks
You could add how knights venture into space in order to find any survivors from the spiral knights order and rescue them.

These are just some suggestions that could you know spice up spiral knights

Sun, 01/10/2016 - 18:17
#10
Falminar's picture
Falminar
^

How Spiral Knights venture into space? That would mean "The Spiral Knights leave Cradle and go home, putting an end to the story", not "The Spiral Knights go try to find any survivors from the Spiral Order to rescue them".

Give examples of events that aren't repeated.

Shroud of the Apocrea? It is. March of the Tortodrones? It is. All events are repeated. Promos, on the other hand, aren't - But new players have equal chances to get stuff from those (unless they want to buy them from other players).

Oh, and this isn't a "Post suggestions megathread", this is a separate player's ideas. Make your own thread so people can actually focus on your suggestions and not his.

Tue, 01/12/2016 - 15:26
#11
Fangel's picture
Fangel
Mhmm

Yeah it's best to post original ideas in new threads. If you're inspired by a thread and wish to revise the base thoughts of a person's suggestions, then you can keep to that thread. The more vague and general your suggestions are the better they are in a new thread.

Granted, I will give you the benefit of the doubt with the whole thread being called "updates that would help the game", so I'll just critique what you say here.

Bring in more events are bring in back more
Events are all already repeating. If you mean promos, then yes, bringing back promotions that introduced certain types of cosmetics would be nice. However, doing this too often will be viewed as lazy. For unique gear inside of prize boxes, these should be released separately as craftable items, or sold for energy on the supply depot in an unlimited amount. Mixmaster for 3,500? Alright.

Create more pets or something
Reskins? Nah, these all act the same. If you mean entirely new sprites then yes, sure, but create at least 2 and give us the opportunity to acquire one of them for free, like the original 3 battle sprites.

Repeat events
Again, events all repeat as is. From the context you seem to be meaning promos, and certain promos do repeat, such as Winterfest's decoration prize box, Shroud of the Apocrea's obsidian prize box, and the solstice/equinox prize boxes. Now, cosmetic-wise, promotions do not need to return. Completely unique and interesting items however, such as teddy bear buckler, mixmaster, and power mitt should return. As I said earlier, having reskins or the exact item be available on the Supply Depot for the same price as other items would be a huge help. Alternatively, have these items rotate out every month so that you can buy as many of them as you want but only for a limited but long-enough amount of time.

New levels
This is something we always need. New, unique, fun levels aren't easy to do, and especially since players will complain about their difficulty when they are new and original. Honestly, a sort of procedural level creator would be amazing, and honestly give Spiral Knights a huge creative boost, and bring in so many new and old players alike who want to create things for others to play. Look at the Mighty Quest for Epic Loot. Practically all levels are built by players - at least the difficult ones. One of the biggest draws to the game is because of this, and with a multiplayer co-op aspect in Spiral Knights? Well, you can imagine how creative people could get.

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