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New Steam Player here, a Review.

51 replies [Last post]
Wed, 06/15/2011 - 00:50
DasCainage
Legacy Username

Greetings Spiral Knighters. Let me first say I never even heard of this game, except MAYBE once, before I saw it on Steam. The fact it reminded me so much of Torchlight was the only reason I downloaded it. I was pleasantly surprised with what I saw when I actually downloaded the game and booted it up. The game isn't all that huge, a plus in so many ways. Combat was pretty standard, the music was very retro, and equally very awesome. The map didn't expand, or have icons for NPCs, so I felt my way around old school style. Not a deal breaker, if anything it just added more to the flavor of the game.

Now, it's about this time I actually began to pay attention to the simple UI I had around me. I had my tiny lil Zelda-style healthbar, made it so much easier to keep track of. My mana points or whatnot, always a good sign, though I saw some abilities in the trailer I can only thing were combo or gun related. There's also this meter in the right hand corner-...

Oh dear God no.

My heart started to race as I looked at the screen. It said 96, had a little meter, and had "ENERGY" written in bright letters on it.

"Eff my life", I said, recalling the horrors of DFO and Elsword, both which I had left behind. Sure enough, I clicked on it, and read EVERYTHING about energy. It tied to crafting, resurrection... and... being able to dungeon.

"Welp, this'll be a quick uninstall..." I said to myself, figuring the game was going to be boring as hell. I ran into the newbie dungeon, which had a glowing "5" in blue on the Elevator. That's whenever five fingers on my hand began to clench. Anyway, I dropped in, and it auto-found me a party.

I charged in, and... I had fun. It was weird. I did the dungeon, popped out, and I ran to the entrance to the Haven dungeon. Did that dungeon, got to Haven. All the while I warmed up to Pistols, which looked like over-glorified Super Soaker pistols (my nephew has a set of water pistols that look JUST LIKE THEM). I delved into one of the dungeon on the furthest to the left in the Arcade... we did the arena. The entire arena. We got so wrecked, but me and this other guy were goofing off and "Oh shat!" into our mics. It was a glorious time, though I curse whoever didn't put a Push To Talk button in this game.

After draining my entire bar on resurrections and dungeon content (about 8 - 9 levels, or in this case, about 2 hours), I popped back out, bought me some new gear with my newly found wealth, and... I sighed. I had this great new sword. Now I can't try it out. It's then I shut the game off, and went back to Vindictus, which closed an hour and a half later for the Karok update.

What's the point to this story exactly? The game is insanely fun, no matter how simple it is. It has a lot of what I wanted. Customizable "Costume" sets, and a set you use for armor. You don't HAVE to look like a clown to get good stats. The game was cartoonish in design, but cute, rather than nausea-inducing anime style (like so many Korean games). It reminded me more of a mini version of PSO, but with CASTs, and no other races. The only killer: Energy.

I'm sorry, I just couldn't stand behind the game. It's that one flaw. I either had to suck it up and by energy with in-game money (which I didn't have), real cash (which brought out the genuine "eff off" from me, like the games I mentioned earlier), or wait it out. It was a fun lil time waster... better than most games I've played, honestly! But... I just can't stand behind a game that has a fatigue system. That is the ONLY THING I CAN KNOCK IT FOR. Otherwise this game is INSANELY fun.

Just like Nexon is doing, I hope Three Rings has the good conscience to remove the fatigue system, or at least make it so energy isn't required for dungeoning. I can easily see Energy being used for resurrect, and for crafting. I am PERFECTLY alright with that. I am not, however, alright with my time playing being limited. Still, I hold hope for the (near) future. I say near, because even with the blitz system, I probably won't return to DFO. You never know, but this is a killing factor for literally any game for me. Sorry if that upsets anyone, as I know some really love the system.

Unfortunately, 2 hours just isn't enough for me. Sorry folks. It's the only flaw I could find in the game, but it's just way too huge...

Wed, 06/15/2011 - 00:55
#1
jooozek
Legacy Username
Get to Tier 2 and come back

Get to Tier 2 and come back complaining then. In Tier 2 you can play the game basically infinitely without paying a dime. Just don't get crafting happy.

Wed, 06/15/2011 - 00:57
#2
Sunless's picture
Sunless
We know. However, it was

We know. However, it was worse before.

I hope Three Rings has the good conscience to remove the fatigue system

I legitimately laughed out loud.

Wed, 06/15/2011 - 01:03
#3
Captain-Teemo
Honestly - this is an mmo I

Honestly - this is an mmo I would rather pay 60 for up front and play free forever (like guidwars) than have as a f2p micro transaction black hole in my wallet :\

So cute and fun ^_^

Wed, 06/15/2011 - 01:07
#4
Fallout's picture
Fallout
duuuuucks

yeah the market does wonders man =p, however i guess OOO should probably make it more obvious you can get more energy with crowns through the market =/
so much easier once you get into it, just a bit of a tough process in the beginning, yet you learned some tactics right? and cool story bro [not sarcasm].

Remember to use them free mist tanks you get at entering haven and for the steam announcement.

Wed, 06/15/2011 - 01:28
#5
stock
Legacy Username
SEE. MICS. HE QUIT BECAUSE OF

SEE. MICS. HE QUIT BECAUSE OF MIC SUPPORT.

Wed, 06/15/2011 - 01:33
#6
Eeks's picture
Eeks
Heh. Lack of documentation

Heh. Lack of documentation is a huge problem with this game. As good as the wiki is, it is more of a repository for information than anything else and most casual players will probably not even look at it.

Wed, 06/15/2011 - 01:34
#7
Alchemystic's picture
Alchemystic
"I had this great new sword.

"I had this great new sword. Now I can't try it out."

That's what the advanced training hall is for.

Wed, 06/15/2011 - 01:42
#8
gell
Legacy Username
Nice story. I am in the

Nice story. I am in the Dragon Nest beta, and I'm really happy they are starting the game without the fatigue system at all. Instead of punishing players, they're actually going to try to... re... ward players for playing together and doing certain quests? Weird... a developer that doesn't make you feel like you're constantly on the verge of running out of play time and makes it feel good to play MORE.

I'm in T3, so I don't have trouble with energy, but I feel for the newbs who finish their mist and mist tanks super quickly and always feel like they're clinging to their last 1000 crowns if they are good enough to get through a tier without dying, so they can trade for their next chunk of 100CE.

Fortunately for SK, the game is a lot of fun or I might have quit faster than I left Vindictus (not that fast, played that for months).

One thing Nexon's doing right is that they've apparently figured out how to make money without pay2win and without strongly limiting a player's play time. Hopefully OOO figures this out soon.

Wed, 06/15/2011 - 01:46
#9
Arblis
Wait, what?

Nexon actually figured something out?!

I... I think my worldview has just been shattered. They're supposed to be the pinnacle of dumb pay2win games! Next thing I know, you'll tell me that they're not scrapping an old game and releasing another "new" one every few months!

Wed, 06/15/2011 - 01:49
#10
vatactx
Legacy Username
@ jooozek

While what you say is true, there are 2 problems with it.

Problem 1:
If you just use your mist you net around 6-7k CR with 1 run. Assuming u are good and don't die.
If you then use that money to buy ce, then you spend around 6K CR and gain 7000.
For new players, that doesn't make sense. It makes most sense to stop playing and gain 7K rather than spend 3 additional hours to get 7K again.

Problem 2:
Most new players start dieing the moment they reach tier 2. If you die more than twice, then your run is no longer sustainable.

My tip to all the new players...
1. Get your Wolver 2* asap
2. Get into tier 2 Asap
3. Dont die asap ^_^.

Wed, 06/15/2011 - 02:49
#11
Krakatoah
Legacy Username
Woah woah WOAH, hold on,

Woah woah WOAH, hold on, Wolver's only better for new players if they're using swords and they're facing Slimes and Beasts in the upcoming Strata.

Speaking of which, since we're talking about Tier 2 right now, people should know that Tier 2 is when alternate damage types start showing up, all of the damage you've been eating in Tier 1 has been Normal (Red) damage, now in tier 2, there are three extra types to watch out for. If you dont know what damage an enemy does, look for a small aura just after they commit to an attack but before they launch it, the aura's colour shows its attack type.

Elemental (Green), This type is often dealt out by some Gremlins and most Constructs, alongside being partially added to any attack that can deal a status effect apart from Stun and Curse (i think?).

Piercing (Yellow), This type comes from Beasts of all kinds, Slimes with the exception of Small Lichens and Bomb Cubes and Spike Traps.

Shadow (Purple), This type comes from all Fiends and Undead, With the exception of Pit Bosses, Yesmen and Wings.

In Tier 3, the alternate damage types will be coming at you at full force, so unless you have some good armor set(s) that can defend against these types of damage, you will be knocked onto your arse if you cant dodge them.

Wed, 06/15/2011 - 02:51
#12
Watermelon-Soda's picture
Watermelon-Soda
gell, Dragon Nest beta you

gell, Dragon Nest beta you say? PLEASE, send me a link? >.<

Wed, 06/15/2011 - 03:10
#13
MeSako
Legacy Username
Well.. thetre is one

Well.. thetre is one important factor most new players miss, and becouse of this, spending ALOT of more energy than needed..
You can acctually resurect your fellow knights without paying energy..
So when you die. Let your friends walk up to you and res you.. and no energy paid :D

The only cost for this is that the resurector gives the resurected half of his current HP.

Wed, 06/15/2011 - 03:18
#14
gell
Legacy Username
@miku, not sure we can post

@miku, not sure we can link other games, but the beta apps are closed now anyway. Had to sign up before June to get in. Open beta should be soon though, as CB is only 6 days long.

On topic, as Fallout said, don't forget your mist tank and Steam promo mist tank. That's another 200 energy right there. It should get you started. Try to buy 2-3 star gear off the auction house, and skip 1 star items if you can (try to save up for a 2*, should only be about 2600 for a sword). A lot of higher level players like to mass craft items for a chance at a UV, so they end up with a ton of extra swords and armor (I have way too many caliburs). This is where new players can benefit. Don't buy weapons from the NPCs in town. Super overpriced. Use the Auction House.

Wed, 06/15/2011 - 05:54
#15
Dirt
Legacy Username
I hope Three Rings has the

I hope Three Rings has the good conscience to remove the fatigue system, or at least make it so energy isn't required for dungeoning.

I'd say you need a little more time before making that call.

Wed, 06/15/2011 - 06:59
#16
BiggestLoser
Legacy Username
Zelda

i felt similar when i started here, but i just focused on the game and had people helping me start out, and after a while i was good to go(spamming jelly palace lol.) after a month im done and looking for new content =0..

Wed, 06/15/2011 - 07:33
#17
Gigafreak
Legacy Username
Don't revive with energy

Don't revive with energy unless your whole team is wiped out. You can revive by sharing health instead (walk up to the defeated player, turn towards them, and press the attack button when you're close enough that the little white heart icon appears over your head).

In the event of a total wipe, ONE person should energy-revive, then health-revive one or two other people to clear out the threat before bringing up the rest of the team.

(Also, experiment with your Shield, it will save your life a lot.)

Wed, 06/15/2011 - 09:09
#18
iceViper
Legacy Username
I'd tell you it's worth it to

I'd tell you it's worth it to stick around and never Rez via energy... But OOO has shown they have no qualms doubling energy costs with 0 warning.

It's not worth the frustration you'll have.

Wed, 06/15/2011 - 14:01
#19
Alchemystic's picture
Alchemystic
New players don't have as

New players don't have as tough a time getting to T2 these days as some people tend to believe. If you can farm tokens from Snarbolax without any problems, you only have to spend Crowns on armor and a helmet. The Snarbolax gear may not be ideal but it makes getting to T2 easier.

Wed, 06/15/2011 - 14:45
#20
ThatGuyFrmTV
Legacy Username
Back at launch...

Back when the game first launched, the ingame price for energy was about 2000 crowns i think, which made it possible to delve and get enough money to keep yourself going infinitely if you were good enough. Now it's a different story, since CE is about 6k-7k per now. Higher level weapons have also been patched to be unsellable now, which largely noob-proofs the higher tiers but also throws a wrench in the market. The energy problem is partly the devs' fault, but it was also largely inevitable that the cost of energy would skyrocket.

Wed, 06/15/2011 - 14:55
#21
Eruzei's picture
Eruzei
"CE is about 6k-7k per

"CE is about 6k-7k per now."

Currently, it's 5k per and still dropping.

Wed, 06/15/2011 - 15:50
#22
Shoebox's picture
Shoebox
>Steam Player That's where I

>Steam Player

That's where I stopped reading.

Wed, 06/15/2011 - 16:54
#23
Sunless's picture
Sunless
These young'uns still

These young'uns still complainin' 'bout Crystal En-ner-gee... Boy, I'll tell you what, back in ma day, Crystal Energy was twenty thous-and crowns. And we bought it too with no complaints, mmm, I'll tell you what.

Wed, 06/15/2011 - 17:02
#24
Majikos's picture
Majikos
@ Shoebox

That's a bit unwelcoming. Might I ask why you stopped reading there?

Wed, 06/15/2011 - 17:04
#25
Providence
Legacy Username
Replicant is correct. Once

Replicant is correct.
Once the game went public, CE prices went from 22k down to 2k overnight. They've never been that high again, and they never will be. More players means lower prices for everybody. When PvP was released in the Closed Beta, prices went from 20k to 3k overnight.

Quit yer bellyachin' and enjoy the delicious, delicious progress the game is making!

Wed, 06/15/2011 - 17:41
#26
Quasirandom's picture
Quasirandom
"I hope Three Rings has the

"I hope Three Rings has the good conscience to remove the fatigue system, or at least make it so energy isn't required for dungeoning."

If you're going to propose that they remove the only way that the game makes money, then how do you propose that they make money off of the game? Or do you propose that they not make money off of the game, in which case, the inevitable decision will be to pull the plug because it's losing money?

Wed, 06/15/2011 - 18:35
#27
Bangslash
"If you're going to propose

"If you're going to propose that they remove the only way that the game makes money, then how do you propose that they make money off of the game?"

You do realize that there are other methods of charging for games other than pay-per-level, right?

Wed, 06/15/2011 - 18:48
#28
Cobaltstarfire's picture
Cobaltstarfire
Yeah they can have a sub,

Yeah they can have a sub, they can plaster it with adds, they can make it "pay for anything cool", they can make it "you can't see the endgame without paying"

I vastly prefer the pay per level, where I can attain everything in game without paying a cent just cause I'm patient thank you very much.

Wed, 06/15/2011 - 18:59
#29
Patito
shake my cane

get off my lawn

Wed, 06/15/2011 - 19:06
#30
Richy's picture
Richy
Stupid Review

This review gets a F.

Wed, 06/15/2011 - 22:50
#31
derkington
Legacy Username
Not only are their other ways

Not only are their other ways to make money besides imposing immersion-breaking (the worst thing you can do in any RPG) playtime limitations on new players, you're not limited to implementing only one of them. If Three Rings is making money with their current fatigue-based payment paradigm -- that's fine -- but I can also guarantee you that they're losing money by employing it exclusively.

I just downloaded this game from Steam today, and I was having a better time with it then I expected. I was crawling dungeons with a couple friends, getting a feel for the mechanics and the world, when all of the sudden the all-powerful rate limiter told me that my experience today was over lest I offer them an immediate, legally-tendered tribute. My friends continued onto the next clocktower; I guess they used their energy more efficiently than I did.

This immediately corrupted whatever goodwill this game's somewhat novel gameplay and attractively designed, unique-enough universe had built up over the past hour-and-a-half. Perhaps the carrot-on-a-stick works on teenagers, children, and animals, but I don't find it to be a pleasant or encouraging feeling. As a near-adult who has made his fair share of poor purchases based on the veneer of an interesting product, I'm not likely to fork over my money when I've barely gotten my foot in the door. And as I've already seen numerous times in this thread, people will probably offer me pearls of wisdom such as "that's how the game is, we've all had to deal with it," "back in my day it was worse," and "there are ways around it if carefully map your experience for the next week."

(Sidebar: none or few of you seem to be paying Three Rings any money, curious).

However, I don't want to do any of those things. I want to be free to enjoy the game at my leisure, make my own mistakes and discover content myself without the wiki at my side and the spectre of energy-drain hovering over my shoulder the entire journey. I work all day, and I'm neither going to work to play this game nor am I going to endure a price-gouging microtransaction based payment system. Which is not to suggest that I'm not willing to pay for the convenience of actually enjoying what should be a game. I'd happily pay them a flat fee to purchase the product, and I'd happily pay a monthly fee similar to products of comparable quality to enjoy it without interruption. All I ask is that you let me get a feel for a game, like other companies typically do, before trying to saddle me with a bad purchase.

It's too bad, because I do think this game seems fun and has potential to be really neat, but as it stands I'm not likely to find out. I'm sure there are others similarly-minded whose money is lost to Three Ring's inflexibility.

Wed, 06/15/2011 - 23:11
#32
Quasirandom's picture
Quasirandom
Well sure, there are other

Well sure, there are other business models. So propose one, if you don't like the current one. Derkington, if you want it to be a pure subscription game, then you'd have had to pay up front before trying the game for as long as you did.

Wed, 06/15/2011 - 23:19
#33
Duskdash's picture
Duskdash
@derkington

Hi. Paying customer here who's both a working adult and grad school student, so I'm probably closer to your situation with limited time and funds. I'll let you know what you do get with your money's worth.

I feel your use of the word "price-gouging" is a bit unfair, really - they give you a generous amount of energy for relatively little cost. 750 energy is the cheapest option at $2.45, and is probably enough to get you a headstart to never worry about energy drain again. There's the option to buy energy from other players with crowns, and at current rates, you're very likely to earn enough in crowns on your dungeon dives to come out with more than you spent on energy. You won't drain that 750 energy down to 0; it'll actually keep increasing if you're on the frugal side. It sounds like you just want a cushion so you don't have to worry about bottoming out at all.

And look, $2.45 is peanuts compared to ... other entertainment venues. How much is it to go to a matinee these days? For what, two hours?

This is why the system actually appeals to me; it's set up precisely so it *isn't* a money vacuum. The earliest levels are the toughest, but after some advancement, it becomes sustainable, and the spectre eventually disappears.

Contrast to other "you need to pay continually to advance, you need money-bought gear instead of ones found in-game, you can pay for a key to open chests for a chance at finding things that MIGHT be rare but odds are you'll just get vendor trash you could have gotten for free" schemes in F2P games. Those rely on Skinnerian mechanics, operant conditioning practices that fuel a desire but never fulfill it, where they want to drain more and more money out of you because what you pay for gives you a rush of endorphines which eventually dwindles away.

In summary, Spiral Knights has left a much more pleasant taste in my mouth than other F2P microtransaction models I've experienced. I paid once because I thought the guys did a great job, and I was done.

P.S. If you got out of the tutorial, you should have received a mail with an item attached called a "Mist Tank." That's a one-time-use item that instantly refills your Mist Energy, and either your friends managed their energy more efficiently than you did or they used that and you didn't notice it. That's given to new players precisely to give them more time to satiate their curiosity.

P.P.S. I've always felt 100 Mist a day was enough for me, anyway; I just play it a delve at a time and stay conservative with my energy use. Limited time with my studies and work and all that.

Thu, 06/16/2011 - 02:36
#34
Majikos's picture
Majikos
@ Doman

That's a very good summary of how SK works.

Initially I was pretty sceptical of the game's microtransaction model - if I'm paying actual real money for something, I like that something to be permanent (ie: items) rather than fleeting and transitional (ie: extra weapon slots that only last a month). However, since it's become apparent that running the Clockworks on Mist Energy and using the proceeds to buy Crystal Energy I'm much more okay with it. If you're sensible 100 ME can go quite a long way. You also get a Mist Tank when you get into Tier 2, and again when you get into Tier 3. Three Rings seem inclined to use Mist Tanks as a sweetener or reward for a lot of stuff, which is pretty cool.

Whatever you spend energy on in Spiral Knights, you're always getting something in return - a crafted item, access to a level, access to some extra treasure, access to a Mecha Knight to help you out in a busy level, access to a danger room where you can earn substantially more heat and crowns facing off against tougher enemies. Whether or not you spend energy on these things depends on whether you deem them worth the cost. Either way you know what you're getting - as opposed to the Mann Co. crates in TF2, for example, in which you could get something rare or exciting, but are much more likely to end up with junk. Too much of a gamble.

The CE real-money prices are also eminently reasonable - I kind of expected that to be "where they getcha", but actually $2.49 for 750 CE goes a long way. The biggest drain on CE is crafting higher-level items - 400 energy for a 4* item, 800 energy for a 5* item. A set of those can burn through a whole lot of CE if you're not careful, but since that's getting towards endgame gear you can probably make enough profitable Clockworks runs to buy the CE with crowns in a not unreasonable length of time. Of course there are those who are impatient or for whom time is more limited than money, so they buy CE with cash and avoid the grind. That's their call.

Incidentally, what's involved in "Skinnerian mechanics"?

Thu, 06/16/2011 - 04:59
#35
Bangslash
"This is why the system

"This is why the system actually appeals to me; it's set up precisely so it *isn't* a money vacuum. The earliest levels are the toughest, but after some advancement, it becomes sustainable, and the spectre eventually disappears."

It's still a money vacuum doing it your way. You're just exchanging crowns in order to have somebody else fund your vacuum.

Thu, 06/16/2011 - 06:04
#36
Crimson-Cat's picture
Crimson-Cat
Benefits

It's still a money vacuum doing it your way. You're just exchanging crowns in order to have somebody else fund your vacuum.

Yes, but the person selling that CE got what they wanted: crowns.

Sounds to me like both parties got what they wanted. On top of that, OOO got money, which keeps this game running -- Something we all want.

"The most important single central fact about a free market is that no exchange takes place unless both parties benefit."
- Milton Friedman

Thu, 06/16/2011 - 08:10
#37
Eurydice's picture
Eurydice
Community Manager
Part of what I'm getting from

Part of what I'm getting from watching this thread is that once new players hit the end of their mist, they think that means they're completely done for the day unless they plunk down hard cash. They don't tend to know about the exchange or how to use any mist tanks they may have.

Does that seem accurate? Anyone else have this experience?

Thu, 06/16/2011 - 08:17
#38
Metaphysic
Legacy Username
New players cannot generate

New players cannot generate enough crowns in T1 to sustain constant playing. While it's theoretically possible to earn enough crowns in a full T1 run, new players are A) not that good and B) not completely aware of the repercussions of resurrecting.

There's also very low returns on buying CE to continue running T1 even at the current 4k energy prices.

Thu, 06/16/2011 - 08:23
#39
Eurydice's picture
Eurydice
Community Manager
But what I'm getting at

What I'm getting at is:

At the point when a new player reaches the end of his or her starter mist, is it typically the case that they don't even know about the exchange? Setting aside the issue of whether they have enough crowns to use it immediately.

Thu, 06/16/2011 - 08:27
#40
Kaybol
Legacy Username
@Eurydice

Yes, this seems to be the common complaint of people coming into the forums to complain about the energy system. A typical post goes like:

"I played for an hour or two, bought some equipment with the crowns I earned but now the game tells me it's time to stop playing."

If you wanted to keep playing, your focus should really have been on spending your crowns on energy, not equipment. Perhaps the players we're getting on the forums are just the fraction of players who failed to pick this detail up from the tutorial. Or maybe the tutorial is lacking this detail. Personally I don't really feel like spending my ME to verify the tutorial instructions. :)

Also, it might be a good idea to make new players stop and think before using energy to revive. Going back to town and starting over (for 10 energy) is often a better option than spending 8+ energy on a revive, even if it seems less fun.

Thu, 06/16/2011 - 08:29
#41
Sunless's picture
Sunless
Probably. I can't remember

Probably. I can't remember myself if I had that issue (ah, the beta days), but it seems like it would be a common occurence given the "shallow" (read: pick-up-and-play) nature of the game.

Thu, 06/16/2011 - 08:34
#42
Majikos's picture
Majikos
@Eurydice

That seems to be the case, yes. I mean, if you click on the energy icon it takes you to a screen about credit card/Paypal details where you can buy more CE, but an explanation pointing out that you can buy CE with Crowns as well would not go amiss.

I know that when I started playing (a month or so after release) I used up a fair bit of my starter ME on the rescue camp dungeon and then didn't have much left by the time I got to Haven proper. So I checked the NPC prices for gear (expensive!), made a couple of foolish purchases with the Crowns I'd earned thus far, and logged out for the day. I didn't really get what the Mist Tank was for until a day or two later, and figured I'd want to hoard it for a while. I didn't even really look at the Marketplace, as 4000 CR or so was pretty expensive to my newbie sensibilities.

It might be worth having it so that when they run out of ME for the first time (or have too little ME to activate an elevator) they get a mail from Spiral HQ explaining their options with regard to the Mist Tank or CE Marketplace. "You're running low on Energy! Here's how you can get more and continue delving the Clockworks" kind of thing.

Thu, 06/16/2011 - 08:42
#43
Gigafreak
Legacy Username
"At the point when a new

"At the point when a new player reaches the end of his or her starter mist, is it typically the case that they don't even know about the exchange? Setting aside the issue of whether they have enough crowns to use it immediately."

On my first few days, I didn't know about it.

However, I do think it'd be a bigger priority to get new players to be aware of reviving by health-share rather than energy. It's on a loading-screen tip, but you'd be shocked how many players even in Tier 3 have no clue about this, and it reduces the impact of "I can't get much playtime out of 100 Mist!" on new players, by teaching them how to better conserve it.

Thu, 06/16/2011 - 08:47
#44
Majikos's picture
Majikos
@ Gigafreak

Maybe if, when a player runs out of health, there's not only the "Revive Yourself" "Revive Everyone" "Return to Haven" options but also a "Call for Help!" button as well. This could make the revive dialogue box go away for a little while, and pop up a little "help!" emote over the downed player to alert his comrades.

If no one's got enough health to share or the rest of the party gets wiped as well, the revive dialogue box returns.

Thu, 06/16/2011 - 09:12
#45
Senshi
Legacy Username
@Eurydice

Yes... 'I'm out of energy how can I get more?' is the most common newbie question (slightly more popular than 'where is the arcade?' and 'how do I get to the warden?') ... Telling them where the energy interface results nine times out of ten in 'Oh, I have to pay real money... ' ; they don't seem to explore the tabs, and the 'crowns' is buried in a list of cash payment options looking like it's some gaming version of paypal.

Of course if you're already familiar with the game, you -know- crowns are game currency and might figure it out, but by then you're already familiar with the game.

I understand why the credit card tab is first (and anyone who buys CE with crowns more often than they buy it with cash wants it to stay that way) but it does obscure the crown-CE market pretty well.

(Oh, yes, and I've been seeing this energy question since the launch, and from adults and college kids, not just from the ones who are on the edge of the playing age. I cannot, of course, speak to whether or not said persons enjoyed a glass of wine or any other inebriating substances before settling into gaming.)

Fun fact: For the first week I played the game, I went to the stranger in town square to use the energy market - I didn't know you could just click on the energy number to get the market!

Thu, 06/16/2011 - 09:15
#46
Algol-Sixty's picture
Algol-Sixty
At the point when a new

At the point when a new player reaches the end of his or her starter mist, is it typically the case that they don't even know about the exchange? Setting aside the issue of whether they have enough crowns to use it immediately.

Yes, I think that is a big problem, but I'm not certain since I came from Puzzle Pirates and was planning out how to buy more energy from the very start. Maybe special "new player" dialogs guiding them through things like heat reviving and buying CE with crowns would help, much like YPP has. Yes, there are tips when loading levels, and the NPCs in Haven that explain energy, but these don't tend to sink in without context, and once a new player discovers the context, it is often too late.

A skilled player can use proto-gear to get deep into T2, but new players tend to think that better equipment is the key to surviving rather than skill. So, they tend to spend their limited crowns on gear (often bad, dead-end 1* gear), rather than spend it on buy CE with crowns which will extend their introduction to the game.

/me waits for bumble snipe to pop up in the corner of his screen.... ;-)

Thu, 06/16/2011 - 09:44
#47
Ilovehedgehogs's picture
Ilovehedgehogs
@Eurydice

As for a personal experience, it was never clear that I could exchange CE for crowns. I "discovered" that, no NPC or PC has told me about it. And helped a bunch of folks to discover that too.

"Ahhh, there's no way to get energy here?"
"Click on your energy numbers, go to trade tab and see if you have enough crowns to buy them."
"Wait, I cant get energy without real $$$?"
"Pretty much. I didn't know that either. ^^"

Thu, 06/16/2011 - 09:54
#48
GoodtobeAde
Legacy Username
Do you put as much thought into buying mcdonalds?

Just wondering...

Grab a nice sandwich, make it a large, and hey why not, get yourself a cinnamon melt too.. two days doing that? around $20-25.. it costs $20 for 7500 energy, which is enough to keep you down the clockwork for a very, very long time, + you get 5 mist tanks and other goodies, mats to sell for crowns as well as more than enough energy to upgrade your gear to 4* with no worries.

Honestly, are people that broke that they need to moan about spending money on a game.. 20 bucks, get over it :P

If spending 20 bucks to enjoy a game is too steep for you, perhaps you should sell your computer, and find a better job :))

/flameon

Thu, 06/16/2011 - 10:11
#49
Duskdash's picture
Duskdash
Skinnerian Mechanics

@majic13: Basically, B.F. Skinner was a psychologist that studied operant conditioning. Hamster has a lever in his cage, he pulls the lever to get the food, learns a "lever -> food" connection. In the context of games, Skinnerian mechanics are those that want to get you pumping that little lever as much as possible to get that food.

(i'm a bit tired at the moment so I can't be too verbose, but that's close enough and you can look into B.F. Skinner more if you'd like!)

EDIT: Oh, also, I think that is a *fantastic* suggestion, regarding the first time a player runs low on energy. Something along the lines of an e-mail or a pop-up notification when someone reaches an elevator with <10 energy for the first time. Right now, it seems like the skinny on energy is hidden away and only discovered by talking to a couple of NPCs or realizing that the energy trade window has multiple tabs.

Thu, 06/16/2011 - 13:37
#50
Eurydice's picture
Eurydice
Community Manager
Thanks for your input, all.

Thanks for your input, all. Definitely food for thought.

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