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New Haven/ New Weapons/ Equilibrated Bosses.

3 replies [Last post]
Mon, 02/29/2016 - 11:14
Anmatsu

As i'm a Portuguese native i'll try to write my idea to increse the game experience and make the game more attractive to new players (AS AN EXAMPLE not a COMPLETED IDEA).

- Equilibrated Bosses or New Line of Bosses Difficulties.
I would make a suggestion of a new line of difficult to the Bosses Missions that will affect Snarbolax, Jelly King, Roarmulus Twins and Vana Duke - An ultimate difficult that will make the bosses change giving them new powers (A Boss Remake at the Ultimate Difficult - Can may increase the players size at this Ultimate Difficult). It would make the players get often to the other missions as they take to Vana Duke. All bosses will give a way to farm crowns and Tokens and imporant items as the Vana gives. A Remake for the Token Market for the last three bosses except Vana (30 to 50 (Maybe) Tokens Items).
What i'm trying to write here is that the Ultimate Difficult will make the bosses or the game Story Line more EQUAL or Equilibrated and attractive as Vana is.

- New Line of Weapons or Only Charged Attack Weapons.
As the bomber class that has only charged attack - The bombs works only that way. That mechanics could be bring to the GUNNER CLASS.

GUNNER CLASS - A Machine Gun (Mini Gun Class) that only has the Charged Attack and Decreases the Movement Speed and Charge Attack UV when it is active. (You must fill up the Charge Attack and Can't stop shotting until you get hurted - Not able to move fast while u're shotting because of the Movement Speed Decreased in the Weapon UV). Able to Aim while u're using the Charged Attack and Shotting.
In another words a Minigun Line of Weapons.

BOMBER CLASS - A Turret (Turret Gun Class) that only has the Charged Attack and Decreases the Movement Speed - not able to move while u're charging to Deploy one.

- New Haven.
This ideia is to make, for example, some reskins of Haven and give to the players a chance to Choose btw those new Havens - As another outpost in the story line for example.

Then i tried to increase an ideia for a "MAJOR" update (Necessary or NOT). I wish some players do not Blame me.

Sat, 03/05/2016 - 19:17
#1
Green-Neko's picture
Green-Neko
meep

The game already has bosses that are much more difficult than usual.
Take a look at the Shadow Lair variants:
http://wiki.spiralknights.com/Rabid_Snarbolax
http://wiki.spiralknights.com/Ice_Queen
http://wiki.spiralknights.com/Red_Roarmulus_Twins
http://wiki.spiralknights.com/Darkfire_Vanaduke
These bosses are already pretty forking difficult as they are.

Sun, 03/06/2016 - 01:04
#2
Inquistitive-Ego's picture
Inquistitive-Ego
2d20's+ Cha modifier-Wis modifer= what I think of you...

As for the bosses, what Green-Neko said

As for the new Haven, I think this causes more problems, both for gameplay and lore, than its worth

As for the turrets, there are already turrets in the game, but these would be interesting, but there would be some specific things needed to be done regarding balance. For which I hand you over to the mighty Fangel (unless someone else wants to take this one, just Fangel seems to enjoy crushing hopes and dreams for the sake of everyone else)

Sun, 03/06/2016 - 03:47
#3
Fangel's picture
Fangel
Eh

I would attempt to ruin hopes and dreams if I could legitimately understand what the original post said. I can read through shoddy translations sometimes but I really can't get through this one.

For gunner I read "charge minigun", to which I reply "autogun line".

For bomber I read "immobile auto-turret creator", to which I reply "that ain't an AoE explosive". Interesting in theory, but a bomber being immobile is really not a, well, effective bomber. I'd prefer a sword or gun that could either spawn an auto turret on charge or fire off its laser on a charge attack. Being immobile to spawn a turret would kill you for assistance that is situational at best. A shard bomb would be a more helpful ally.

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