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Enemy Spawns

2 replies [Last post]
Wed, 03/02/2016 - 21:53
Umbra-Lunatis's picture
Umbra-Lunatis

Alrighty, so a few of you may remember the Rescue Camp's Retrodes that actually crawled up from the floor like zombies.
Good stuff. That right there would be a fine addition to the way Retrodes function normally.

Also, implementation of OCH's Gremlin Bunkers into the arcade, being reprogrammed to spawn enemies such as Mecha Knights, etc.
at a rate of one every 30 seconds, creation of one 5 seconds after a spawned one is killed, and requiring that a few switches be flipped before the bunker can be taken out. Gives a challenge.

Lastly, fairly-common scenario rooms with things like Battlepods or other mini-bosses that have unique attacks.

Thoughts?

Thu, 03/03/2016 - 08:24
#1
Fehzor's picture
Fehzor

Yes. Good suggestion. Wonderful.

Thu, 03/03/2016 - 12:15
#2
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

That Retrodes-coming-out-of-the-floor spooked me. We need more spook.
Candlestick Keep doesn't cut it.

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