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Seeds of Power, Seeds of Death (Fanfic, Sort Of Alive Again)

55 replies [Last post]
Mon, 03/14/2016 - 10:02
Carbon-Jm's picture
Carbon-Jm

Hello! This is a sequel of The Darkwalkers. All rolecasting is complete. This takes place 30 years after the evens of The Darkwalkers.

Prologue:

The prey was clueless. Any sniper worth their weight in lead could have it him, but Tørahn had failed. Had he been on a combat mission, he would have been punished for his failure, but Tørahn was a guard returning home to the Colony.

The prey turned to defend itself, but Tørahn was faster and dispatched him with a second shot. He had been tracking a cultist of Vog, a member of a rapidly expanding and possibly dangerous group.

Vog’s Cult was a growing menace to the gremlins of the Colony, but also to the knights of Haven. Possessions had been stolen, people had been kidnapped, and the political pot of Cradle had been churned by this recluse religious group.

Tørahn continued on to the road to the Colony once he checked the body for information, finding nothing of importance. Northward, he wandered lazily, to home, where he knew he would be greeted with open arms.

An Alya-67 Tactical Bomber flew over his head, and hovered above the Colony before landing on the newly constructed landing pad. The Alya-67 lacked wings, and instead had rotor blades above the hull, allowing for them to be used in more hostile terrain, but also limiting them to a shorter range.

Over the past thirty years, the Colony had been slowly rebuilt, adding new features and replacing the ones damaged in Tinkinzar’s Last Stand, as the battle had been coined among surviving members of the defense.

To his surprise, Tørahn saw another airship pierce the sky, but this was not an Alya. The one he saw was dark red, with Vog’s crest painted on the sides. It resembled the older Alya-63, but devoted more of the hull to air-to-ground missiles. The machine sped toward the Colony, flying offensively.

To Tørahn’s horror, missiles shot from the airship to the main gates and the newly built civilian district of the Colony. Four more projectiles flew toward the landing pad of the Alya-67. It veered around to the west and flew lower to the ground. This time, the on-board gunner saw Tørahn and fired several lasers at the defenseless guardsman.

The ground beneath Tørahn exploded, sending the limp guard flying. He landed on the road, unconscious. No one could be seen for miles around as the sun set in the west over the innocent gremlin’s body.

The airship that had done the attack to the northeast, where the snowy pine forests lay.

Thu, 04/14/2016 - 16:40
#1
Nechrome's picture
Nechrome
whoops

Seems it's been exactly a month between when this was actually put up and when I returned.

Anywaaaaaay...

!!! Well that certainly escalated quickly.

I'll see if I can whip up another char app. Perhaps a Vog cultist this time.

Tue, 05/03/2016 - 17:32
#2
Carbon-Jm's picture
Carbon-Jm
D:<

Bah! No apps yet. Well, if nothing happens soon, I'm going to start without. In fact, as soon as I finish this post I'm going to pump out Chapter 1. Don't worry, I'm still going to be taking apps. You know who you are! Yeah, you that is reading this! Anyway, as I probably mentioned previously, the formatting of chapters will be slightly different. Perspectives will change more for a larger view of the situation. Most characters will have their own chapter, but there will still be a few main characters that the story follows. Our gremlin friend in the Prologue is obviously one. Anyway, enough of my rant. Off to go work on a chapter!

Wed, 05/04/2016 - 00:27
#3
Liminori's picture
Liminori
Interesting.

I might submit something, eventually.
Simple, but all so ever-bearing blunt and in your face story.
I like it.

Wed, 05/04/2016 - 04:17
#4
Midnight-Dj's picture
Midnight-Dj
:/

Pythonne: "Really?! Planes, on cradle?! Oh come on that is just unrealistic!"

Affraiel: "Yeah, but not as ridiculous as a self-aware, 2 meters tall, depleted Uranium cladding, super mecha knight dug up from a forgotten golden of Gremlin technology. Using a massive chainsword to fight tortodrons all by itself and is basically unkillable."

Pythonne: "That sounds like a really bad OC for a SK fan fic if I ever seen one... I mean, Gremlin technology is somewhat backward and whatnot, but a forgotten golden age? Midnight-Dj is now just making things up. Although I got to say I would still like to be in this fan fic, I mean, since when did age ever held me back from anything? And I should have totally blew Tinkinzar up by myself..."

Affraiel: "Don't even get me started on Midnight-Dj's version of Tinkinzar, I mean, Jinx's one is down right anti-climatic but Midnight-Dj's tinker bell can solo one HUNDRED of the OP robots I mentioned earlier, with HIS BARE HAND! That just goes from anti-climatic to MARY SUE level of OPness."

Pythonne: "To each their own, Affraiel, To each their own."

Wed, 05/04/2016 - 11:40
#5
Angel-Girl's picture
Angel-Girl
...Question

Is there a form somewhere, or do we just give whatever information that we think is essential?

Wed, 05/04/2016 - 15:49
#6
Carbon-Jm's picture
Carbon-Jm
.

@Angel-Girl - I used to have a form, but I think letting people put what they think is necessary, and letting me fill the gaps would be better. More freedom.

@MDJ - Don't really know what you're getting at, but, in response, he was anti-climatic for a reason. Remember, his power is in words. *wink* *wink*

@Liminori - SoPSoD is not going to be as blunt as the previous two. What happened in the Prologue isn't the whole outlook on the story that will unfold.

Sun, 05/08/2016 - 09:56
#7
Angel-Girl's picture
Angel-Girl
Here it goes

EDIT (My form is up):

Name: Serah

Gender: Female

Race: 1/2 Valkyrie, 1/2 Knight

Age: 17

Appearance: Green personal color, normal eye shape. (Since they're humans apparently, she has blonde hair) She has light, neutral gray colored wings- REAL ones that can be used for flying. (Very few people know that she has these wings, and they've been sworn to secrecy.)
(Drew her just cause I wanted to. Another drawing is in a link below in History.)

Weapons: Gran Faust, Argent Peacemaker, Grey Owlite Shield
Other: Slightly experienced in Photokinesis (Manipulation of light)

Armor: Valkyrie Set

Spiral Order Rank: Champion, very close to becoming a Vanguard

Personality: Serah is very cheery most of the time, and has a bit of a naive air to herself (But it doesn't mean that she isn't serious when she needs to be.) However, she is not truly ignorant, that's pretty much impossible when you fight for survival. (Her cheeriness may partially be a cover for sadness, some might suspect.) She is not timid in battle, like some might think. She does not hold back when defending herself and others, and will massacre a crowd of monsters if she has to.
She does not get provoked very easily, but when she is triggered she explodes. She goes wacko. Absolutely nuts. Whatever you want to call it. When her friends make her angry, she does her best to hold it in, but usually that just makes her outburst a lot worse.

Many times, not on purpose, she isn't super considerate of others' feelings. (Not like she says something mean, like if they looked sad and she didn't notice, or didn't talk to them about it. If they asked for comfort, then she would give it.)
If someone told her they felt like she was ignoring them, she'd become horrified and instantly revoke the statement by proving them wrong.

History: Serah grew up mostly without a father, and she has only a few very foggy memories of him. Her mother bore through life without a husband and tried to stay strong for her daughter- and not become like the one who left her, no matter how many times she was tempted to leave Serah to fend for herself.
Serah's childhood was somewhat physically strange. When she was around four years old, strange spiky limbs began to grow out of her back. Her mother was shocked and a little scared, but she had almost...expected it. From the time Serah was a baby, she had only been dressed in cloaks, and her mother continued to make her daughter wear them in order to conceal the strange addition to Serah's back. But the day came when people noticed strange bumps were present on Serah's worn and old cloak. Her mother had also been prepared for that, and Serah was given a pendant necklace that completely concealed her now-somewhat-feathery-back limbs.

Serah was not lied to when she asked- she had wings growing from her back just as there were legs growing from her hips. However, any other questions were never really answered by Serah's mother, and Serah was bottled up inside and often felt like exploding with contempt, questions and sadness. She did her best to hide it, but she had an ache in her chest that grew more and more everyday.

When she discovered that she had photokinesis as well, she just could not take it anymore. Serah became a raging pre-teen, nothing like the person she is today. Her mother enrolled her into the Spiral Order to burn off her anger, but it didn't help so much (although she enjoyed it). Her mother gave in after Serah began having violent fits (think something like Helen Keller's childhood fits- the level of violence, not the refusal to do things for herself) and told her just about everything. Serah slowly stopped her violence, but it was replaced with sadness and despair.

Her pre-teen and very early teen years were the worst years of her life, as far as she could tell. But it was also when she enlightened herself. She knew that although her heritage had to be kept secret, she began to hope that maybe one day, people would understand and accept her for who she was. And maybe, even if that never happened, she could still feel at least semi-normal with the concealment necklace. That hope began to turn her into who she is today, although she is still weighed down by the fact that she will never truly be a normal Spiral Knight.

Serah never fully accepted her wings, powers and heritage, but every now and then she just could not resist secretly soaring through the air like a baby Snipe, or making her room dance with rainbows. Eventually, she slowly and secretly started training herself in photokinesis, wondering if more training meant less chance of having an outburst with a light show.
There were several close calls concerning the disappearance of her necklace, and other dilemmas concerning Serah's wings, throughout her pre and early teen years. But her secret was never really discovered.

WHOO! Finished! *collapses* I hope everything looks good- if there need to be any changes, tell me and I'll tweak it.

~~~~

One more question: Where's The Darkwalkers book you mentioned up there? I used the search box on the forums and looked on the fan fiction wiki list, but I couldn't find it. I'm asking so I can get "research" on your characters, since you said something about making relatives (Not doing the wife though.) and knowing the characters. And do we absolutely positively HAVE to make relatives? (Okay, make that two questions)

Thu, 05/05/2016 - 17:37
#8
Carbon-Jm's picture
Carbon-Jm
@Angel-Girl

You do not have to make relatives. I'd rather only a couple were made. Also, I believe the forum node for The Darkwalkers is 109234. Here's a link, if that's better (but for future reference, the node is better). Guilds and Gremlins, (the one before The Darkwalkers) has a link at the link I showed. Lots of links.

EDIT: Just kidding! I'm an idiot, and never did a link to Guilds and Gremlins in the thread for The Darkwalkers. Forum node 107483. Have a link, too.

Fri, 05/06/2016 - 16:15
#9
Angel-Girl's picture
Angel-Girl
Look up ^

Commenting so you will know I finished. :P

Bumpity bump. (By one spot. Whatever.)

EDIT (After reading Guilds and Gremlins/Darkwalkers, whatever it's called):

I noticed that you had written a bit of magic in there, or whatever. Are you still gonna keep those elements or are you not planning on it? It would actually enable me to partially bring in my Angel's Light AG, who has Photokinesis and real Valkyrie wings. Although if you won't allow it, I can easily get rid of the photokinesis. AND I could probably write a much more interesting history, much more faster and easily. If the answer is no, it's okay. (Although you should note she is not very strong, and definitely not OPed in her powers.)
If yes, I will do my best to decomplicate it so she should be more easily incorporated without taking away from the story.

Also- your first book was GREAT. I'm excited to see what you're coming up with now, and even if the app isn't accepted I'm going to stalk to the end. :P
I would be even more elated than usual in app acceptance, if AG is thrust into this adventure. (Maybe even get so fangirly that I draw for this story like crazy. Yeah, I tend to do that for things I get really excited over. XD)

Fri, 05/06/2016 - 17:04
#10
Carbon-Jm's picture
Carbon-Jm
@AG

1. I'll use the name Serah for this.
2. (Just a FYI), she'll be 17, since the ordering is similar to IRL schools, but a bit different.
3. Valk wings on a knight don't really fit the lore I've established (we have tails though), but if you do some sorta magicky stuff with an actual Valkyrie, that would be fine. And yeah, there's gonna be some weird magic happening. Also, thanks! I'm glad you liked my other work(s)!

Fri, 05/06/2016 - 18:24
#11
Angel-Girl's picture
Angel-Girl
YAYS!

Okie, I'll get to finishing that app then!
Just to clarify, (got a little confused) AG (sorry, Serah) can be an actual Valkyrie for this? And I think my definition of Valkyrie is different than yours- mine is not actually a being from the heavens. They were only called that because of their wings, and the fact that they had supernatural element powers. Would that fit the lore...?
So actual angel or no?

(This should be my last question- 97% sure.)

EDIT: Just started The Darkwalkers! This is all that's going throughout my head right now.

Chapter 1-2 = O-O O-O O-O
THIS IS NOT FAIR YOU STUPID CAPTAIN OSLO. YES I SPELLED YOUR NAME WRONG ON PURPOSE!

Barely a paragraph into Chapter 3 = O-o

I do believe I'm going to REALLY enjoy this.

Fri, 05/06/2016 - 20:05
#12
Liminori's picture
Liminori
blalg

So, I want to make a character for the series, but I don't know much*, and what boundaries not to cross.
(*anything about The Darkwalkers)
In general, what do I need to watch out for?
I'm not to worried about the process of making the character, but I don't have a very good feel of this...
Timeline, universe, or whatever you would call this series.
I'll try reading some of it during my free time on the weekend. . . Granted that I am not playing dark souls to the limits of the soul

Sat, 05/07/2016 - 18:05
#13
Carbon-Jm's picture
Carbon-Jm
@AG

I have yet to define a valkyrie, but I have plans on incorporating them as a possible enemy of Vog.

@Liminori Here's a recap of everything you need to know.
Differences between original Cradle and my Cradle:

Gremlins are now good. The Great Colony and Haven are neighbors, and do not war each other. There are other groups though that cause problems... And here is a copy/pasted thing that I used for the other two books. Most of the stuff is above ground. And lastly, don't bother much with the Coliseum, I'm not really using it. Unless, of course, you want to have a character that is a Coliseum champion. I also have a few drawings here and there.

*1* There are no health capsules, but revives are possible. To be revived when dead, you must be hooked up to a defibrillator, but this must be done within twenty-four hours of death, unless you are cryogenically frozen. If the knight died from the loss of blood, lost limbs, or other gruesome deaths, this option will not be available, and the only way to save them is by use of magic, which only the great Owlites have/had.
*2* Haven is a sprawling metropolis on the light side of Cradle. The Auction House, Town Square, Arcade, and Garrison area are all part of the industrial section, which is where the knights work and operate out of. There is a full-scale armory in the Garrison, so all knights have free Spiral gear (Cobalt lines, including weapons). Other gear (Acherons, mist bombs, Chaos gear, Wolver gear, etc.) must be bought from special smiths in the Bazaar, where blacksmith knights make and sell weapons and armor. Lockdown and Blast Network take place in a large arena similar to the Roman Coliseum. The maps change by a giant robot that moves them from underground. The rest of Haven is for the homes of both Stangers and civilian Spiral Knights.
*3* The Clockworks are a system of caves with a series of elevators going through them. The upper levels (Depth 3-13) are inhabited by Gremlins and their Construct minions. The lower levels, (Depth 14-28) are inhabited by the deadliest of undead and fiends. Many call it the Underworld, because of the devilish and dead inhabitants. Depth 1 and 2, the Surface Levels, and the surface of the planet itself, are inhabited by beasts, including Wolvers, Chromalisks, and Snarbolaxes. Rabies DOES spread through the packs, so some are rabid, and there are certain shots carried by medics to cure the disease. Slimes are found near volcanic vents on the surface.
*4* Gear works differently! Damage types do not effect different monsters differently. Weapons can be set to stun mode for Lockdown and Blast Network, and for capturing Gremlins or enemy Knights. Also, there are no costumes, because costumes like Chapeaus, Storm gear, and other things count as armor. Wings do not exist, but tails do!
*5* Guilds work differently. There are a few guilds, and they're not all friendly with each other!
*6* Spiral Knights are humans, with normal hair, eyes (although glow eyes still apply... They're synthetic eyes for the blind, like Mono), and skin.

Drawings (not a great artist, but I just decided to make some concept art a while ago anyway):
Haven Map
Mercenary Outpost
Rezule, Old Snag, and Z'Raejum'kal. Three minor characters. Don't remember why exactly I drew them, but I did.
Owlites

Sun, 05/08/2016 - 20:08
#14
Angel-Girl's picture
Angel-Girl
Another merciless bump

I is really finished now. :3 Another free and shameless tiny bump for you. I am a little too excited about this XD

Mon, 05/23/2016 - 19:40
#15
Carbon-Jm's picture
Carbon-Jm
WOOHOO

(Out-Of-Context: Well I'm finally done with the first chapter. Wanna know what happened? Life happened. Whatever. Hope y'all like it! As summer comes I'll be able to write more. Maybe one every couple days. :D)

Chapter 1: The Exile

Along the weary road he traveled. Ten miles. Exile was a such a lonely thing. “Too hot-headed,” they had said. “Obsessive, insane, horrendous” they had said. Well screw them and their opinions! Talfring spat to himself.

Maybe they had been right. He did murder a commanding officer, and steal from his own father. But not after being rejected by society. “The Fire Child,” he was called. Until today, that was what he was referred to as. I’m seventeen, I’m not a child, Talfring thought to himself.

Another lone traveler appeared when Talfring turned a corner. His look was of surprise, disgust, and fear. Talfring’s cinnabar eyes dug into the poor knight’s soul, who was more in shock from the sight his burned head. Only the left half of his hair remained, and the other half of his head was covered in burn scars. His right eye was synthetic and glowing, adding to the menace.

“Are you afraid of me?” Talfring challenged. “Bet you’ve never seen such an unfortunate soul as myself! Maybe you wanna join me?”

The stranger trembled in terror. “I-I meant no offense,” he stuttered. “I just w-wasn’t expecting…”

“You weren’t expecting what?”

“I’ll be going…” the stranger said as he tried to turn away.

As soon as the knight turned to run, Talfring pounced. In a split second, he had his enemy pinned to the ground beneath his flaming Barbarous Thorn Blade. His victim was sweating from fear, and now the heat from Talfring’s own Vog Cub hide coat. “Now,” he said through clenched teeth, “can I have an answer?”

“It’s just… You’re the Fire Child!” the stranger blurted out. Before he finished his sentence, the flaming Barbarous Thorn Blade pierced the armor above his shoulder, nailing him down and searing his flesh.

“My name is Talfring,” his oppressor growled. “I never want to hear that name again, you understand?”

Once the stranger nodded, Talfring stood up, sheathed his blade, and continued on the path he was going. He was headed north, to the Mercenary Outpost. Mono, like Feron before him, had left it untouched, other than the occasional recruiting trip for the Warriors of Old.

Talfring could find freelance work at the outpost, and perhaps join up with some other faction vying for power. Vog, the god of fire, had always inspired him with power, and the story of his defeat of the Norkein. The rolling hills of now-brown grass wound him down the path of despair and anger.

His armor, including his boots, sensed his anger and began to warm up. Wherever his feet went, scorched terrain was left in their place. Onward he trekked to the outpost, and as he went on, entire squadrons of the Vog Cultists’ airships crossed the sky. They were becoming bolder, even bombing patrols and towns on the outskirts of Haven.

Talfring’s eyes sparkled in amazement as a lone airship flew to the Mercenary Outpost and started to land. Seeing this, he picked up his pace to get to the outpost before they departed.

!#-^*^-#!

By the time he reached the outpost, the airship was preparing to depart. Talfring noticed that it was not designed for cargo or weaponry, but passengers. Eight knights and three gremlins boarded the aircraft under the supervision of a cultist dressed in armor, but not helmet, fashioned from hide of a Vog Cub. Talfring slowly approached the cultist.

“What are you staring at?” the cultist demanded. “Where’d you get that armor? Kill one of us?”

“No, I bought it from a smith,” Talfring answered honestly. “Saw your airship fly this way, so I decided to see if I could join up.”

“Hmm… You look tough enough,” the cultist commented. “Do you believe in Vog?”

“I believe in all gods, yet I do not worship them daily or anything like that. I’d still be happy to join a cult.”

“We’re a little more of a cult. What’s your name?”

“Talfring, you?”

“Lodraj. Hop inside the ship and we’ll be going.”

Talfring quickly entered and took a seat, not bothering to strap himself in. Another recruit dressed in a feathered cloak and cowl sat next to him, also not bothering to use the seat belt. Talfring was surprised someone had actually sat next to him, but then remember that he had his mask on, and his burns were hidden from prying eyes.

Across from them sat Lodraj and another cultist, grinning slyly and chuckling beneath their masks. They both proceeded to fasten their belts, along with a few other cultists. “You might wanna put a seat belt on,” suggested one of the cultists. “Takeoff gets a bit rough.”

Talfring scowled at her beneath his mask. “I think I’ll be fine, thank you,” he replied cockily.

As soon as everyone else had boarded, including the pilot and gunners, the engines began to hum and built up to a steady roar. The wheels screeched along the road toward the brand new runway. Turning onto the runway, the airship began to vibrate, and, once it was in line, jolted into motion. Talfring and the others who decided not to fasten their belts were sent hurdling across the hull for the entire duration of the takeoff.

By the time the ship was at a substantial altitude, Talfring managed to get back to his seat. He only felt a few broken ribs, not any serious injuries, but was grimacing in pain all the same.

Everyone else on board diverted their attention to the landscape below them, as many had never flown before. They were awestruck by terrain, as it morphed from tropical jungle to a higher altitude moor, and eventually to a frozen pine forest.

As they flew, Talfring finally grasped the power of the airship. This power is for me, he thought. Those fools back in Haven will never wield it as I will.

Tue, 05/24/2016 - 05:44
#16
Magmaul-Ace's picture
Magmaul-Ace
The phantom of a long-dead knight materializes from thin air!

I'm curious, are we going to control our own characters, or are we just making character models for your to insert on your story?

Also, considering that this is a sequel, If it wont bother you, could you write a short summary of the major events that occurred on the Great Colony during your last stories?
I know I should just read your books myself, but I dont think I have that much time before you take off with this one....

Tue, 05/24/2016 - 06:44
#17
Midnight-Dj's picture
Midnight-Dj
Never forget, never forgive

KV-103: "Ah, there you are PAD-103, are you still on your personal journey to hide all that is precious on cradle away from me? Well, it won't matter in a few minute after I snuff out the life of Viduur, a foolish thaargan pirate who seeks to use a spaceship to blow up cradle. We have also encountered some traitor machinauts on our way there, since they appeared shortly after you left, I am going to suspect you purposefully left the strike force to relay our position to the traitors. If you want to prove your innocence, all you need to do is return to the light of the machine god and join us in catching these traitors. One way or another, I will discover the truth of your disappearance..."

Me: "Wow, we just managed to sum up twenty pages worth of the machinaut RP, I think Jinx should take note."

Saboteur: "I could probably sum up all the prequels in a few sentence, I am a great trash talker and all, just saying. By the time of this story, I would be a 70 year old, just in time for me mumble some old story to the children. We basically went to the great colony and killed Tinkinzar without loosing a single soldier of our own and we managed to kill at least 500 gremlins in the process, Seerus and herex were both included as a bonus, but in the end Tinkinzar said some stupid mumble jumble and the story came to an end when he died. That is somehow going to be foreboding in this story, there, I think I summed up the story. Or at least the story that I was a part of, and I don't think any previous character is making a come back. So there, I saved you some reading time magmaul. You are welcome."

Tue, 05/24/2016 - 17:02
#18
Magmaul-Ace's picture
Magmaul-Ace
The phantom of a long-dead knight materializes from thin air!

The ghost stares in surprise at the hulking Machinaut.

"Oh! Would I even be accepted back into the world of the living gears? I assumed that my limbs, now dusty old bones, due to the time passed, would no longer be needed in you and your ego- I mean, team's quest to do.... whatever youre doing, right now.

Wait, what did you say about a thargan ship threatening to destroy Cradle?"

Tue, 05/24/2016 - 19:56
#19
Carbon-Jm's picture
Carbon-Jm
@MDJ & Magmaul

Considering just under a third of them died during the explosion that killed most of Mar's group, they lost quite a few. >.> And the words "Kzumøk ver hing" are probably necessary for you to know. Tinkinzar said them just being his death, roughly means, "Death to my subjects." In gremlin culture/society it's considered the worst thing a leader can say or even do. Also, to answer a question... Previous characters are here. I am using the character templates as I see fit, this isn't a RP. Also, 20 pages of the Machinaut RP?! Dang...

Also, anyone enjoying Ch1? Gonna be exploring both protagonists and antagonists a lot more, in a different style from The Darkwalkers. Gonna get interesting... And don't worry, Pythonne will have his moments.

Fri, 05/27/2016 - 17:04
#20
Awsome-Incarnate's picture
Awsome-Incarnate
So far, so good

While I have not read the Darkwalkers yet, this is pretty interesting so far.

Mon, 06/06/2016 - 23:01
#21
Carbon-Jm's picture
Carbon-Jm
Yay

(OOC: @AI Thank you, and I highly advise you take the time to at least speedread the other two, so what happens here will make a lot more sense.
@All: Yes, a town named in this chapter is named after a certain deceased character from
Guilds and Gremlins (Spoilers!). This is more of an introduction, so don't expect tons of action yet. It'll get fun, just wait. ;) Also, don't worry about rolecasted characters, they'll be introduced eventually. I'm working on it, perfecting my plan.)

Chapter Two: Science, Science, Science

Tørahn opened his eyes slowly and painfully, groaning to himself. His arms felt as though they were on fire, and he couldn’t feel anything beneath his knees. “What… happened?” he croaked.

The crowd gathered around his bed let out a cumulative sigh of relief. Ava der Ärztin was working furiously on a computer to his right, while his sons, ages ten and twelve, were to his left. “You were out for four days,” the older brother, Drifildt said. “We feared you wouldn’t make it.”

“Where’s your mother?” Tørahn asked worriedly.

“She was at home, when… when the bombs fell,” Drifildt replied. “She… Didn’t make it out in time. There was no warning. The cultists slipped through the outer defenses undetected.”

Tørahn reached to his right and grabbed a glass of water. He hurled it furiously across the ward, screaming in grief. His arm flared with pain, and Ava had to repress him to stop him from hurting himself further. Ava gave the Tørahn’s sons a quick glance, and they exited the room, with a nurse on their tails.

A second nurse came in to replace the other, and Ava barked at her to tie Tørahn down. Once he was secure, Ava injected a powerful painkiller into his arm, making him delirious in seconds. It’s a good thing he hasn’t seen the state of his legs yet, Ava thought, as she pulled the blanket off the bandaged stumps.

Another doctor, this one an Isoran, Jangüri, walked into the ward. “Are you ready?” he asked.

“Yeah, I think it’s about time we get those legs on him,” Ava answered.

Jangüri was the Colony’s expert on synthetic body parts, and had been for the past thirty years. He was approaching seventy-five years of age, and had first entered the field of medicine with his synthetic eyes. Jangüri later made blueprints for a new, cheaper, and more natural type of bionic limbs, but was captured by Tinkinzar, and tortured for information until Tinkinzar’s Last Stand. During the torture, he had lost his ears, his eyes, half of his tongue, and all four limbs. Fortunately, after he was set free, the blueprints were published, and he was used as the test subject for them. Once he was able to communicate to the knights who he was, they allowed him to continue his work, and he eventually made a synthetic tongue, allowing him to speak once more.

Jangüri brought in a pair of shins, feet, and ankles for Tørahn, and slowly began to remove the bandages. After one final check to ensure the arteries and nerves were aligned perfectly on the synthetic legs, he pushed it into place. The synthetic skin squirmed around until it locked in place, with no visible difference between the synthetic section and the natural section, other than that the natural section was still slightly burned.

Ava shook her head in amazement, muttering, “The gap between magic and science is getting thinner every day…”

Jangüri chuckled in agreement. “When are you going to get him out of the hospital?” he asked.

“Probably sometime tomorrow,” Ava answered. “I can’t be spending too much time on him alone, as there are many others that have similarly serious injuries from the strike on the civilian district. You’ll certainly be needed, so, if I were you, I’d start getting quite a few limbs and eyes ready. Maybe a few lungs, too.”

“I’ve already received a few sets of artery, nerve, and bone designs, and started working on getting them into the limbs I currently have,” Jangüri said. “One is already scheduled for… fifteen minutes? I don’t know. I probably gotta run. I suppose I’ll be seeing you later.”

!#-^*^-#!

As she typed out the final words of her research report, Frílta gave a heavy sigh. She collapsed onto her desk once the final period was there, only to be awoken five minutes later by Lieutenant Wegner, who, surprisingly, was still the head of the geology department in the Spiral Order.

“Frílta?” he summoned. “Are you in there? Get that report printed out so we can get on the road!”

“Shut up!” she yelled at her boss. “I’ve been up for sixty hours getting it done, and I need some sleep!”

“Well I’ve been up for eighty-five now, and I’m still going fine!” Wegner shouted back.

“How on Cradle can you do that?” Frílta exclaimed in bewilderment. “Are you on some medication or something?”

“Unstable Cores in Mugs of Misery,” he replied coolly. “They sound revolting, but anything is good if you add enough Chromalisk Sugar.”

“Don’t you have to torture Chromalisks and get their tears for that?” she wondered. “How can anyone afford that?”

“There’s a way to synthetically produce it with Valestone and--”

“Shut up and get me some!”

“Alright, but you’d better have that research report done,” Wegner said. “Mono will not be pleased if he doesn’t have all the information about the effects of Valestone on volcanic slimes. Deterring those pesky things has been his pet project for years.”

“Why does he care?” Frílta protested. “Very few of our settlements are anywhere near volcanoes, and those that are haven’t been bothered.”

“You’re forgetting about Kral, the small outpost east of Corvin. All one hundred knights posted there were slaughtered by those slimes.”

“That was an isolated incident caused by unusually high amounts of Crimsonite beneath the surface that radiated heat, agitating the slimes,” Frílta explained.

“Precisely why we need to be careful,” Wegner retorted. “If Crimsonite can do that, what about all the other minerals?”

After ten minutes of arguing, Wegner finally convinced Frílta to print it off and bring the analysis to Mono. She fell asleep on the ride over in the Aret-67 (the civilian version of the Alya-67), but when she awoke, she was able to have some of Wegner’s bizarre concoction to keep her awake. It’s instantaneous effect kept her awake long through the discussion with Mono about the results.

Tue, 06/07/2016 - 14:38
#22
Carbon-Jm's picture
Carbon-Jm
Another Application

Just to throw this out there, Ran-Sack, maker of Ryker and Actua, gave me this/these application(s).

Name(s):
Para & Etta Fae
Species:
Knights (Neutral)
Gender(s):
Etta is female, Para is male
Age:
Late 20s/early 30s. Etta is a year older than Para
Personalities:
Etta and Para have the makings of a great battle chef… at least between the two of them. Para prefers to focus on the chef aspect, while Etta is more interested in the battle. Para is a skilled practitioner of the culinary arts. He collects recipes like baseball cards, and has dozens of recipe compilations in his possession. (They’re all copies of the same one, he just likes to have backups.) There’s nowhere he’d rather be than a fully stocked gourmet kitchen, but being out in the wilderness is a surprisingly close second. He loves the challenge of whipping up fabulous meals for his squad out of whatever is available at the time. He’s even writing his own recipe book for travelling chefs who share his view that one’s location is irrelevant to their ability to create high cuisine. Using a slightly less massive travel copy of one of his massive recipe tomes as a guide, he tries valiantly to whip up a quality dinner out of rations and whatever his sister can scavenge, and writes down any successful ideas in a journal for later addition to his book. The results are, predictably, sometimes less than spectacular. Still, he’s never given anyone food poisoning, and considering what he’s given to work with sometimes that’s an achievement in itself.
Etta, on the other oven mitt,* knows very little about cooking beyond what’s necessary for survival. What she excels at is finding the raw materials that Para needs. She’s got both a passion and a knack for foraging and hunting, and she can kill a game animal, dress it, and stew it up like a champ. For the most part, she acts as Para’s assistant in the kitchen, or whatever they’re using for one at the time. Whereas Para views fighting as a last resort for the most part, Etta sees it as the first one. An ally who messes with her, her brother, or the preparation of dinner (especially dinner) is guaranteed to end up with, at minimum, some good bruises, and any enemy who tries the same thing is likely to lose a limb, or be set on fire, or both. She doesn’t have much actual combat training, but she does have a lot of kitchen tools and a knack for improvisation. (Which is the main reason Para doesn’t let her make anything besides stew.) If that doesn’t sound intimidating, that’s only because you’ve never seen what a tub of frosting and an eggbeater can do to a lichen colony. Her brother thinks it’s kind of a cruel way to make a dessert, but Para maintains that the lichen would do essentially the same thing to them, and at least the lichen is dead by the time it’s being digested.
Appearances:
Para and Etta both have Orange personal color and black hair. Para keeps his cut very short, while Etta wears hers in a tight bun. Para’s eyes are yellow, Etta’s are red. Etta is 5 feet, 10 inches tall, Para is an inch shorter. Etta has the appearance of someone who spends more time in the gym than in the kitchen, while Para is the opposite. Para wears a white Battle Chef coat and hat, both with gold trim, and a massive backpack covered in pockets, pouches, and compartments.A large collapsable stand is attached to one side of the pack, and a water purification unit is attached to the other. The pack also has a set of clips on the back, onto which are attached a pair of Heater Shields. He has his trusty travel recipe book clipped to the right side of his belt, and wears a bomb bandolier repurposed to hold containers of seasoning. Etta also has a Battle Chef Coat, but hers is black with yellow trim and has several pieces of armor mesh sewn into it, making it appear much bulkier. She has a backpack as well, but hers is much smaller. The pack has a holster on one side for her Wildfire, and a sheath on the other for her Great Cleaver.
Weaponry and equipment:
Despite preferring to avoid combat whenever reasonably possible, Para does have the gear necessary to hold his own in a fight, if not the experience. His backpack has a compartment on the bottom which holds two Hail Drivers. These cryogenic sidearms, while not uncommon, are nevertheless powerful weapons in the right hands. Para does not have those hands. The drivers are mainly intended to be used for refrigerating perishable ingredients, since Para’s not a very good shot. Luckily for him, since Driver weapons are known for their ricocheting and splitting projectiles, he doesn’t have to be. Simply firing in the general direction of an enemy will blanket their general area with enough glops of cryogenic coolant that the enemy will either be frozen in place, or seek cover, letting Para beat a hasty retreat either way. He also has his two Heater Shields, which he mostly uses to hide behind whenever cover is unavailable. Despite not being proficient with them as weapons in the least, the shields can still effectively deter enemies from entering melee range. A red-hot shield may not be able to inflict lethal wounds, but getting hit with one still hurts like crazy.
Etta is much more capable with her equipment. Her ranged weapon is a Wildfire Rifle. It only has three shots before needing to recharge, but those three shots are more than enough to put most enemies down. It’s not intended as a hunting weapon, but it does the job well enough, since the superheated bolts of plasma it fires can bore clean through a game animal’s skull. They don’t fare so well against armor though, and have a tendency to just fizzle out on impact. For those cases, the Wildfire has an alternate setting. The second firing mode bypasses the entire “focusing the plasma into a powerful bolt” bit and just sprays the area in front of it with a cloud of superheated gas. While this flamethrower function is effective, it’s also dangerous, as the weapon will quickly overheat to the point where it burns the wielder. Etta deals with the rather lengthy cooldown time afterwards by using the Wildfire as a searing hot improvised melee weapon. Her other weapon of choice is a Great Cleaver. It’s exactly what it sounds like. This traditional Battle Chef weapon has remained a staple of culinary combat since its inception, despite being rather impractical if you think about it. It’s larger than most knights, and weighs almost as much to boot. Its unwieldly nature makes it virtually impossible to use like a normal sword. It’s pretty much no good for anything besides a straight chop... but it’s *very* good at straight chops. All the weight behind the self-sharpening blade lets the Great Cleaver slice meat like wet paper, whether or not the meat in question is still moving.
Etta’s backpack holds materials for setting traps and snares, as well as a few basic survival and culinary supplies. Para’s backpack doesn’t have any traps, but it has a *lot* of culinary supplies. It’s chock full of pots, pans, spices, seasonings, cheeses, cured meats, and breakfast cereal. It even has a refrigerated compartment (thanks to Para’s Cryo Drivers) for storing perishables, and a built-in water purifier to boot. The collapsible stand that attaches to one side has a bracket on the top that allows him to connect his Heater Shields to create a portable stove, or if Etta isn’t using her Wildfire, a barbeque. He also carries a full set of kitchen knives inside his hat. Etta likes the idea, and has started carrying hunting knives in hers, although the thought of using his knives as weapons fills Para with disgust.

*I, Carbon, do not approve or condone the use of such terrible puns.

Tue, 06/07/2016 - 15:03
#23
Angel-Girl's picture
Angel-Girl
I'm a Valkyrie

I'm a little late, I guess, but better late than never!
Anywaaaaay, both chapters are great! I'm too lazy to really say anything beyond my thoughts on the whole thing...my brain is on a one-way road right now.

So yeah. It's great beyond what my mushy brain is enabling me to say, I assure you.

Also- those chef apps are really unique and funny. I just imagined two chefs actually fighting monsters throughout reading the whole thing. XD

Tue, 06/07/2016 - 15:53
#24
Carbon-Jm's picture
Carbon-Jm
I'm a writer, not an artist.

I decided to make another little map for readers to use to navigate, and understand the general picture of things. It's not entirely to scale, and I will be updating it every now and then. Here it is!

Tue, 06/21/2016 - 23:33
#25
Carbon-Jm's picture
Carbon-Jm
.

(OOC: Hey guys! Ch3 is here! I'm going to Alaska late Thursday night for about a week, and won't be able to write during said time, but I'll see if I can't rush out a chapter in the mean time. Enjoy this. I'll have some more stuff happening next chapter, but, as you know, not a direct continuation of this. I'd have this up about five minutes earlier if my ear hadn't started being stupid and bleeding everywhere. Eh, what's five minutes, when we've had 4.5 billion years of existence to sort this out? EDIT: Fixed the HTML on the leaflet. Was all buggy and weird.)

Chapter Three: The Next Generation

“No, no!” Pteron yelled at the recruit. “You’re doing it wrong. You can’t fire a Pulsar with one hand. Who got you one of these things anyway?”

“My parents,” the young soldier replied bitterly. “I see people all the time shooting these with one hand though!”

“The warriors of the Coliseum have no experience in real-world combat,” Pteron rebuked. “Those guns are also specifically modified for speed, and therefore must be lightweight. They’re less worried about not getting stunned, and more worried about knocking out others. Kamikaze warriors are not going to work in our army, as life is precious.”

The other recruits were practicing with a more standard weapon: the Blaster. The old Isoran favorite was given to all young knights, as it took less skill to master than the Pulsar, due to its higher rate of fire. Most recruits were aiming correctly, and hitting well. Unlike the heavier Pulsar, the Blaster could be used in a single hand, or both hands. Those showing promise as gunners typically were given two.

“Alright, you whelps,” Pteron declared, “it’s time to get our hands dirty. I want to see you all perform in a fight. We’ll be doing this in the Coliseum, but don’t worry, there will be no crowd. I’ll explain it here. There will be two teams of eight, and the objective will be simple: kill the other team. You’ll all be wearing your current gear, as Cobalt armor will make it fairly even. You can all use the guns you have currently. Be aware, though, that Kämmer here has a different gun that the rest of you. You all can figure out the teams on the way over. Remember to set your guns to stun (I won’t let you in if you don’t) and your armor to detection.”

On the way over there, the knights bickered among themselves until, finally, they divided into two groups of eight, and felt that they were even. Once inside the Coliseum, they chose to fight in a dense pine forest. It moved into place, and the two teams took their places on the map, after a few minutes of planning.

Pteron watched from above, analysing their movements. He was recording the entire thing via the Coliseum’s many cameras to show to them afterward.

Kämmer, the naїve young gunner with a Pulsar, charged forward instantly, not bothering to look where he was going. He got to a clearing, then wildly fired three shots into the surrounding trees. His gun recharged almost instantaneously, and he began to run farther away from his team to engage the enemy.

Kämmer ran headfirst into one of the more talented gunners, Tsurem. Before Kämmer could lift the heavy Pulsar, Tsurem already had both guns up and fired. The first hit Kämmer’s stomach, and before he could lean over, the second found his heart. The knight crashed to the ground, helpless for the rest of the match.

Tsurem beckoned back to a bush, where two more gunners came out of and followed him. The rest of his team was engaging in a five versus seven battle, which they were losing. Two of Tsurem’s team had fallen when the enemy team opened fire on a group of trees the five was hiding behind. The remaining three had fired back, but only managed to down one of their pursuers.

Tsurem led his group behid the enemies, as they blindly pursued the other three. All six of the remaining enemies were in pursuit of the other three, charging across the trails while their prey hid in the woods. By the time Tsurem caught up with them, they were still firing blindly. He assigned each member of his group two enemies, then gave a loud whistle when they were all ready.

Tsurem’s signal alerted the enemies of their location, but the prey became predators when Blaster shots sounded out of the woods. Tsurem fired at both of his targets, nailing both, while his two friends only shot one each, as their second targets were already down.

“Good work!” Pteron called out over the loudspeaker. “Come over here, to the commentator's box, and we can discuss what happened.”

Tsurem’s team were laughing, talking, and bragging to each other how they got their kills. Kämmer’s team was less pleased, with many of them hassling Kämmer for running off on his own.

“Now, why did one team win and the other lose?” Pteron asked.

“Because the other team used more advanced strategy than us,” Thylis, the leader of the losing team said.

“Elaborate,” Pteron ordered.

“Well, for one, they divided themselves up and attacked from behind. They also didn’t have someone running off and abandoning their plan,” Thylis replied.

“And what was your plan, exactly?”

“We were going to stick together as a group and slowly swarm them.”

“Firing blindly into the woods did you no good,” Pteron explained. “By doing that, you revealed your location. Tsurem, what was your plan of attack?

“We actually prepared a few,” he answered. “One in the case they slowly marched forward like they did. We moved into formation for that at the start just in case, as we could easily adapt to other possibilities with whistles. We had another for if they broke into two and tried to flank each group of us, like we did, and a third for if they went full kamikaze, in which case we would hide in the trees and shoot them down one by one.”

“That’s pretty good,” Pteron said. “I want all of you to head on back and get some rest, as I’ve got something major planned tomorrow for all the gunners in training, including you lot.”

Just as Pteron finished talking, three crimson airships flew overhead, dropping small bombs across the city. The young soldiers watched in awe as the sky exploded in fire, without a single bomb actually damaging the city. Thousands of leaflets fell to the ground.

Pteron caught a leaflet, quickly glancing over it.

Join Us TODAY!

Discover the true power of fire and
fight for our true savior! Come to Tulth’s
Outpost, 10 miles north of Haven, to
find us and learn more!

“Interesting…” Pteron muttered to himself. “They’re become more open…”

!#-^*^-#!

“Alright, listen up, whelps!” Pteron barked at his force of one hundred knights. “For many of you, this will be your first combat mission. I have assembled a fairly even division of knights, with balanced squads. I don’t want to have four gunners and no guardian in a squad, or something pointless like that. You had better be happy with your squad mates, as they are not changing. Keep in mind that you do have some more experienced knights among your ranks, and they are your squad leaders for a reason. Listen to them. Follow their orders. Ten to one they’re smarter than any, and all, of you.

“We’re heading to the Mercenary Outpost, or as the leaflets said, Tulth’s Outpost. I’ll be bringing in about three squads into the actual building itself, but I will need the other twenty two squads to guard the perimeter and ensure that we don’t encounter hostiles before we enter the building.

“It’s likely that they have airships, and will retreat into them, which is why we’re pretty heavily loaded with gunners. I did chose some of you for your piloting skills, as it would help to hijack a few airships off the bat, if they have them. The last group of specialists I brought along are those skilled in jungle warfare, as this is a stealth operation, and we will not be taking the road most traveled. We’re carving our own road with machetes and hatchets through this jungle, and when we arrive, I expect all of us to split up and encompass the entire fortress. It’s got some machine guns, and sniper towers, but nothing we can’t handle. My own group will head off, and I will give them their own briefing. Are you all ready to do this?”

An uproarious cry came out from the knights gathered in the field.

“I want all of you to get into your squads immediately and exit the city. I want us taking all three entrances evenly, and going through the backstreets. Don’t be too loud, don’t be too quiet. If you are followed, circle a building, and if you are still pursued, get into an alleyway and ambush the stalker. We can’t have spies following us.”

The twenty five squads of knights instantly dispersed into the sandstone corridors, overgrown vines, and colorful fabric roofs of the pathways. Pteron’s squad was of people he wanted to keep an eye on for various reasons, and included Kämmer, a fairly experienced knight in Valkyrie armor, Serah, and another young gunner, Derkifda.

Pteron snuck his squad into an alley, and headed toward the south entrance. When they entered the street that marked the division between the Bazaar and the Military District, he noticed someone watching them. The cloaked knight found cover instantly, and started tracking Pteron’s squad.

Pteron led his group into another alley between a triangular store and a long, thin warehouse, but the stalker was still in pursuit. As soon as their tracker rounded the corner into the alleyway, Pteron fired his Argent Peacemaker and Sentenza, with every last shot finding its target. With twelve bullets in various places, including his forehead, throat, stomach, and heart, the cloaked knight fell to the ground in a pool of blood.

The crowds of the Bazaar came rushing over to investigate the gunshots, but by the time they arrived at the corpse, Pteron and his squad had already snuck out the southern entrance and were circling around the eastern side of Haven through the thick jungle.

Wed, 06/22/2016 - 05:52
#26
Angel-Girl's picture
Angel-Girl
I'm a Valkyrie

Oh look, first appearance! :D Yay!

Pteron...Pteron...his name is so familiar but I can't remember who he is. I'm pretty sure he's an old character though.

I really like Kämmer for how reckless he is. It's just funny to imagine him crazily dashing into battle, with his only idea messy improvisation. XD
Can't wait to see more!

Wed, 06/22/2016 - 12:30
#27
Carbon-Jm's picture
Carbon-Jm
@AG

Pteron was in the past two. He's one of my personal favorite characters. He's the one that killed the dumb gremlin kid. Very much a Clint Eastwood sort of character (he even uses dual revolvers).

Wed, 06/22/2016 - 19:39
#28
Angel-Girl's picture
Angel-Girl
Oh yeah

Oh yeah, I think I remember now. Yeah, he's pretty cool. :)

Thu, 06/23/2016 - 15:18
#29
Carbon-Jm's picture
Carbon-Jm
2 Chapters in 3 Days!

(OOC: Alright, got a lot to cover here. First of all, yay! I got another chapter done. Second of all, I updated the map, with two lakes, a river, Villaggio tra i Pini, and Þalfort, a Vog Cultist settlement. Click here. Lastly, the cultists actually speak another language, which is their religious language (the modern equivalent would be sort of like Catholicism and Latin, I suppose), and they all have a basic understanding of it, but the Isorans that are not part of the cult are clueless when it comes to the language.

Every time they use the language, I will have the English/Isoran translation up here, for reference.

Refalt! Refalt! Forl laaj cref sut crafgul! Refalt den Þalfort! - Retreat! Retreat! Our work here is done! Retreat to Þalfort!

Edit: Fixed emphasis and a href formatting for OOC)

Chapter Four: An Unexpected Encounter

“Para, you want some Frostifur meat?” Etta called. “Got a young and tender one stuck in one of my snares, died about fifteen minutes ago.”

“I suppose you can bring it on in,” Para yelled back from inside the cabin. “Did you find any herbs or fruits?”

“Nothing,” Etta complained. “The snow hasn’t melted, and it’s already early July. Something is wrong with this place. When we came here last year, it was rich with flora and fauna, now there’s barely anything. The only plantlife available isn’t any good for us to eat.”

“This trip is not helping my cookbook!” Para added. “We’ve been here for three days, and the only recipe I’ve recorded was rabbit and pine needle stew. Heck, our campsite in the moor was more productive than this.”

“I was thinkin’ we could head over to Sforzandosi’s settlement, and see if we can’t get a ride on one of their airships back to Haven, and stay there for a while,” Etta suggested.

“Haven? The jungle is too easy to find ingredients in!” Para retorted. “I’d prefer somewhere a little more interesting.”

“We can see where the airships are heading when we get to Villaggio tra i Pini,” Etta said.

“Alright, I’ll start getting my stuff together, and we can leave after I do something with this wolver.”

About an hour later, the brother and sister set out on their journey to Villaggio tra i Pini, where Sophia continued to lead Sforzandosi. They trekked through the woods, heading west southwest, using nothing but the slowly sinking sun to navigate.

By the time the sun was a mere inch above the horizon, the pair were settled down in a small camp in the woods. Para had just finished setting up his makeshift oven when Etta heard a noise in the woods in the direction in which they came.

She immediately gave Para the signal to remain silent and prepare for trouble. Etta drew her Wildfire (a newer and modified Polaris), whereas Para pulled his portable fridge from his backpack. They both crawled in the snow, half burying themselves. Their white Battle Chef coats kept them warm, dry, and camouflaged.

All they could see through the dense trees was a faint orange glow and the sound of a raiding party. Etta crawled through the snow, and when she finally caught sight of the disturbance, quickly crawled back to Para.

“Who’s making all the noise?” Para asked.

“There’s about eighty of them,” Etta explained. “All dressed in Vog Cub coats, and armed to the teeth with a variety of weaponry. I saw something to do with Vog written on a couple of their coats. Their leader wasn’t speaking a language I’ve heard before.”

“Doesn’t sound good,” Para commented. “Heading to Villaggio tra i Pini?”

“Yes indeed,” Etta replied. “Looks like a raiding party. We need to get there as fast as possible.”

“But it’s at least twenty-five miles away!”

“If these cultist weirdos can do it, then we can,” Etta assured him.

Para quickly and stealthily packed up his oven and Cryo Drivers while Etta kept watch. A few minutes later, they departed from the small clearing and continued, following the cultists in their melted footsteps.

Etta noticed that the cultists had not cut a path, but instead had woven through the trees expertly. They made no attempt to hide their numbers though, and were fairly spread out. She found the occasional dead animal left in their wake, but for the most part, there was nothing.

As they approached Villaggio tra i Pini, Para and Etta split off on opposite sides of the trail. While Etta found nothing of significance on her side, Para found a fallen cultist, with his head entirely missing. The snow underneath his body was stained scarlet, and what was left of his head was charred and blackened.

Para gave a quick whistle, and Etta came rushing over. She was slightly disturbed by the sight of the mutilated Isoran, but continued on.

After another mile, they finally heard the sound of battle. Para and Etta picked up their pace, and eventually arrived at the village, just in time to see the cultists torch a wooden home. Para and Etta charged through the battlefield, with little worry about being shot, as the sight of two armored chefs running through a battlefield was highly unusual.

They got to the other side, where Sforzandosi was mounting their defense, just in time to see a white haired and yellow eyed leader, who they recognized as Sophia Clemente, barking orders at the frantic knights.

“Semper, take ten or so soldiers and block off the northern street!” she ordered. “Rubidus, take another ten and get the southern avenue back. Now, as for you two,” she paused, pointing to Para and Etta, “can I have some help getting some barricades into place?”

Para and Etta immediately helped Sophia and a few others push large logs into place to block off the street. The knights that were fighting the onslaught directly were either dead or retreating at this point, and a larger amount of soldiers was slowly building up behind the log. Para and Etta fired their guns into the fray, alongside Sophia, but both decided to cease their own firing when they saw a dozen knights jump from the rooftops, armed with nothing but daggers, and start denting the attacking force.

A chill of horror went down Para’s spine when he saw a scarred and red-eyes cultist snap one of the roof-jumper’s necks. He fired two shots at the scary knight, but both skirted around him and killed other cultists.

When all twelve of the knights that had jumped from the rooftops were either dead, wounded, or out of harm’s way, Para and Etta joined the fight one more, sending another volley of gunshots into the battle. Sophia and the others were still firing, taking out what seemed like dozens of cultists.

Once a few more fell, the raiding party’s leader shouted above the noise, “Refalt! Refalt! Forl laaj cref sut crafgul! Refalt den Þalfort!”

Fri, 06/24/2016 - 03:32
#30
Nechrome's picture
Nechrome
Behold

👋 it me!

Wow, I can't believe it's been more than 2 months since the last time I was here. I see you've already got the story up and running. Very nice, if I do say so myself. You're been consistently writing this whole series for 1 and a half years now. That's some dedication right there.

I'm guessing you're still taking in character apps? I do have another in mind that I never did get around to properly putting down yet, even though I said I would like 2 months ago. Spoiler alert, it's another Gremlin. Hehe. Vog Cultist though. Anyway, if you are, then I'll get 'em typed up real fast for you to take a look at.

As always, keep up the fabulous writing! I eagerly await what comes next.

Tue, 06/28/2016 - 12:39
#31
Carbon-Jm's picture
Carbon-Jm
Another One!

(OOC: All right, I have another chapter in store! I'm uploading this from Anchorage, Alaska, thousands of miles from home, and I wasn't exactly sane when I typed this onto the computer. Most of this was written while I was waiting for my plane in LAX, but I did do a bit last night. I expect to get the next chapter out this weekend, but I might have time tomorrow, or maybe even later today. 2 chapters in a day would be quite the feat. I'm surprised I even got this one in, after fighting fish all day on Sunday. If I don't post within a week (today is Tuesday, right?), a bear probably ate me or whatever. This is also a decent sized chapter, surprisingly.

@LoN: I'd gladly have another gremlin from you, type it up whenever.)

Chapter Five: Tulth

Pteron gave the quick signal for his soldiers to break off into their three established groups: the west, the east, and his own that would enter Tulth’s Outpost. The west and the east groups disappeared into the jungle, while Pteron’s marched straight up to the outpost’s front door. By the time Pteron reached the door, the other twenty-two squads were in place, and ready to open fire on the enemy. Pteron saw no airships on the south side, but he was not surprised when he received a transmission informing him that there were five of the cultists’ airships on the northern side.

The solid steel door opened at a touch of Pteron’s finger, and the eyes of the bar’s patrons all came upon him and his squads. “All right, I don’t want trouble,” he said. Most of the patrons resumed their previous activities gladly. “We’re here to speak with Tulth, anyone know where we could find him?”

“He has a makeshift office in the storeroom, behind all the rooms,” one gremlin kindly informed him. “He’s really young, so don’t expect some old and hardened warrior.”

Pteron politely gave thanks and beckoned to Kämmer, Serah, and Derkifda to follow him in the back. He motioned for the other eight to monitor the bar and look for suspicious activity. Pteron had recently developed quite a disliking for giving orders with his mouth, and found that simple hand gestures were enough to carry out most missions, especially when he had already explained a fairly detailed plan.

When the four knights entered the storage room, they were taken aback by the sheer quantity of weaponry, supplies, armor, ammunition, and other valuable goods. “I’d wager that most of this is from black market trading,” Derkifda commented. “There’s got to be enough value here to buy a town.”

“Yes, but you forget: that would cause massive inflation in the amount of gear,” Pteron said. “Now, who can tell me what this stockpile means? Who do you think is using these weapons?”

“The cultists?” Kämmer asked daftly.

“There’s more to it than that,” Pteron replied. “You need to think more, Kämmer. Serah, you got any ideas?”

“There is obviously more than one group behind it,” Serah answered. “Yes, the cultists are most likely using some, but with Sforzandosi gone up north, there is another group. Where are these weapons and armor pieces being made?”

“It seems that they’re mostly made in Haven,” Derkifda informed her after inspecting a couple boxes. “Which makes no sense, how are they getting them out of Haven?”

“And that’s as far as we’re going to get with logic alone,” Pteron concluded. “The amount of weaponry being made and/or sold in the Bazaar has not gone up or down, and no one group of people are buying them.”

“What if they’re not being made in Haven?” Kämmer asked. “What if some smiths went rogue and left?”

“Again, that wouldn’t make any sense,” Pteron debunked the theory. “The amount of smiths that left Haven in the past five years is extremely low. Most went to the Great Colony, and are still there. Maybe about three ended up here, and three smiths couldn’t do all this. There is no way they could create all these weapons with such precision.”

“What if they were stolen from battlefields?” Serah suggested.

“And again, no,” Pteron answered. “Most knights have their weapons customized to some extent.”

“Maybe there’s a factory?” Kämmer threw another shot in the dark.

“Possible, but unlikely,” Pteron said. “Now, we’ve stalled long enough; it’s time to find this Tulth kid.”

The others nodded in agreement and silently followed him to the office. On their way there, they passed even more supplies and weaponry. In one of the corners, they caught a glimpse of small, single-person airships. All four took notice of them, and made a unanimous unspoken decision to discuss them later.

When the squad entered Tulth’s office, they pretended to not notice or care about the dead gremlin on the floor, or the still warm Raptor on the desk. Tulth smiled slyly at his new guests. “Any particular reason you came waltzing into my office to hunt me down?”

“Look, kid, there doesn’t have to be any trouble unless you want trouble,” Pteron threatened him. “And before you ask: no, we are not here about the insane stockpiles of stuff in the warehouse.”

“What a surprise,” Tulth joked. “Also, don’t call me a kid. I may only be eighteen, but I’ve run this place for four years, which is more than most have done.”

“We’re here about the cultists,” Kämmer jutted in. “Where are they, and what are they doing here?”

“Calm down, Kämmer!” Pteron exclaimed, then turned to Tulth. “We saw the cultists’ airships outside, and have heard rumors that they’re doing something here. Can you explain this to me?”

“Well, it has to do with the weapons trade,” Tulth began. “We have a little deal with them: they buy weapons and supplies from us, can use this outpost as a base of operations in the south, and they give me the weaponry and armor they don’t use, which is quite a lot, seeing as they have a specific uniform. Our little deal here sorts out all of both parties’ needs, but I have to admit, I do have the better end of the bargain.”

“But what about the rest of the weaponry?” Serah inquired. “There’s more than enough for all the freelancers on Cradle in that warehouse alone.”

“That, my dear, is where the other group comes in,” Tulth said. “The pine forests up north are kept perpetually in winter by Vog’s enemies. I do not know who they are exactly, but they pay good coin for weapons, armor, ammo, and supplies. As you said, though, I do get quite a bit of money from freelancers. Oh, and I must say, that is quite a pretty necklace you have there. ‘Twould be a shame if you lost it.”

“Thank you for your time, Tulth,” Pteron told him, beckoning the others to leave.

“I hope you have a nice day,” Tulth sneered.

Pteron quickly led his squad back to the other two squads, who were starting to have trouble. One knight was on the floor, bloody and unconscious, with many others cheering on one of Pteron’s soldiers, Zalfri.

“What on Cradle happened here?” Pteron yelled at the knight. “I told you to keep an eye out for anything suspicious, not get in a brawl. Now, did you find anything of importance, other than some drunk to knock out?”

Before the knight could reply, the outpost was awakened by gunfire. Two bullets found Kämmer’s arm, one nailed itself in Zalfri’s foot. Above the noise, someone shouted, “Retreat!”

Pteron and the others all agreed with them, and ran as fast as they could out of the building. They immediately found refuge in the jungle, and a quick headcount let Pteron know they were all alive.

Two knights and three gremlins, all dressed in Vog Cub coats charged out of the building, but were instantly gunned down by hidden knights. Almost instantly, the machine guns on the walls were in use, and were firing blindly into the jungle. The word was sent along the lines of knights to hijack the airships.

After minutes of silence from the jungle, the machine guns stopped firing. With no orders given, all the knights approached the jungle’s edge and opened fire on the enemy gunners. A few fell to snipers, but most were unharmed, as they disappeared back into the jungle with speed.

Pteron sent out the order to head to the north side on his com unit, and all the surviving knights started to slither through the jungle. When the last of the knights arrived, they found that the airships were already being boarded and prepared to fly away.

Each of the five airships was built to carry twenty passengers, plus three gunners and a pilot, so they made the decision to destroy one of the airships, as they had lost seven knights to snipers from the outpost. Pteron’s squad was the last to board one of the airships, but once they were in, all four began to take off. These were propellor powered ones, so they could take off with less space, but were a lot louder.

Once all four were in the air, some gunfire started hitting them from the outpost. Pteron’s pilot sent three missiles into the fifth one, blowing it to smithereens. The airships split up into two groups of two to fly around the outpost. The gunners fired into the sniper towers and onto the machine gun posts, killing most of the cultists.

Unfortunately, the one mortar launcher one the walls was not destroyed, and fired onto the ship flying next to Pteron’s. The projectile smashed directly into the hull, blasting the ship, and all twenty-four passengers.

A unanimous cry of shock came from all three other ships, but the pilots kept on their course. Pteron dipped his head in defeat, realizing that the operation had gone completely sour.

“Do you know who was lost?” Serah asked. “We going to do a memorial or something for them?”

“Of course,” Pteron replied hollowly. “I always keep track of who goes on a mission and who returns. Spiral Order regulation and all.”

The three remaining airships flew in unison to Haven, but landed about a mile away, to ensure that they were not perceived as threats.

Tue, 06/28/2016 - 20:20
#32
Carbon-Jm's picture
Carbon-Jm
What? Two in one day?

(OOC: Nothing to say here, other than that I managed to get two chapters out in one day! That's the best I've ever done, and I suppose you could say I'm proud of myself. :P Any feedback you have is appreciated, and if you see any typos, I'd be more than glad to fix them.)

Chapter Six: Corvin

Frílta was astounded by the masses of lava and basalt she saw before her as she flew over the volcanic waste toward Corvin. They had just visited Kral, and seen the damage done by the slimes for themselves. Wegner had taken a few rock samples to bring to their operating station in Corvin, just to ensure their theory about the Crimsonite in the rock.

“I hope Corvin is okay,” Frílta muttered to Wegner and the others in their team. “They might’ve been attacked by slimes as well, or even cultists.”

“I doubt anyone would want to cause trouble there,” Wegner assured her. “A small scientific and civilian outpost of a few hundred is barely anything on the bigger scale. There’s no reason for the cultists to go out of their way to attack it.”

“What about slimes?” someone else asked. “Surely they could get agitated and swarm the place?”

“Luminite and Valestone don’t do that to slimes, as Frílta found out,” Wegner said. “If anything, they make them more peaceful and less likely to swarm the place.”

The pilot approached Corvin, then slowly landed the old Alya-64 just outside the town’s meager walls. “We’re here everyone,” she announced over the intercom. “The next flight back to Haven leaves in eight hours, and I’m taking this one to the Great Colony after I top of the fuel, if you want to head there.”

As always, the outpost was quiet as an oily sea, with a few scientists moving about with minerals and a few animals. As always, Frílta felt at home in Corvin, among all the scientists, research, and minerals. “What’re we here for?” she asked Wegner.

“Well, I’m here to spend a few months researching the ruins of Almire, since we have barely touched them from when we established this settlement,” he explained. “You are here to get some more samples to bring back to my lab south of Haven. Get whatever you can, research for whatever purpose. Knowledge is knowledge. Research food, weaponry, geology, biology, I don’t care. Just learn something and contribute knowledge to the Spiral Order. Those are your only orders.”

“Will do,” Frílta replied before disappearing into the streets. She had about one thousand crowns on her, which she determined would be enough for most purchases. Anything more than that would not be helpful for her current interest: weapon science. Frílta wanted to develop a new type of energy storage for energy based weapons, as opposed to gunpowder based weaponry, like revolvers, Magnuses, and a few older styles of grenades.

The first thing she did was buy four older Plasma Cells and a few small pieces of Luminite. After a bit more searching, she wound up with a few Pulsar line guns, some Blasters, and two Nova Drivers, all of which were broken and out of service. Frílta searched around until she found Wegner, who was still gathering some final supplies before heading out to the Firestorm Citadel.

“Is there something else you need?” he asked her. “I see you have some old weaponry and parts, what are you planning to do with them?”

“I need a workshop to build stuff in,” she replied. “I’m planning on doing some weapon research with what I have here, gonna look into better ways to store energy for these guns.”

“What you want is tearium, and we don’t exactly have much access to that stuff, seeing as it’s what we use to power all these airships,” he explained. “I do know a nice gremlin weaponsmith that could help you with your research though. He should be somewhere on the west side of town, and has a sign out front that says, ‘Tqar’s Guns and Bombs.’”

“Alright, I’ll tell him you sent me,” Frílta said. “Does he know much about energy weapons?”

“Everything there is to know,” Wegner answered. “He specializes in gunpowder-based guns and grenades, but I’m sure he can hook you up with the right tools. He made my own Nova Driver, and this thing has been through every outlandish research mission possible, and still works perfectly.”

Frílta nodded her gratitude, and quickly wove through the streets to the west side, where Tqar’s sign couldn’t be any more obvious. It was mounted on a round grey steel building, just like every other, but the scarlet words made it stand out.

Tqar was standing out front in his dark brown coat and mask, hammering away at some warm metal on the anvil. “Is there something I can help you with?” he asked when Frílta approached him.

“Are you Tqar?” she asked.

“That would indeed be me.”

“Wegner sent me here,” Frílta explained. “I want to do some research with energy weapons, and he said you have a workshop I can use.”

“That is also true,” he said. “Do you know much about energy weapons or are you new to the trade?”

“Well, I’ve never made one before, but I understand how they work,” she replied. “I’m a geologist and a biologist by trade, but since I was given time to do some research on my own accord, I decided to delve into weapon science.”

“Well, if you can understand geology and biology, weapon science will be a piece of cake for you,” Tqar smiled. “It’s a combination of geology, biology, physics, and chemistry. Well, energy weapon science, that is. Gunpowder based weapons have a lot less of the other stuff, and more logic. They’re easier to make, and normally cheaper, but just as effective in most scenarios. Do you have anything to experiment with?”

“I bought a few old energy guns, some Plasma cells, and a few minerals,” Frílta responded. “You said it involves biology, how so?”

“Well, different things from different creatures will produce different effects,” Tqar explained. “Something like venom from a Virulisk is likely to make the energy toxic. Now, Virulisk venom is pretty rare, and not all that effective, so we use Compound 42. Unfortunately, that also makes the projectiles flammable, so the energy lights it, and you get flaming, toxic balls of energy. Very deadly, but not the most effective if you are in, say, a forest.”

“I see. What sort of materials do you think would be best to augment an energy gun for general use?”

“Personally, I use slime cores for most weapons,” Tqar said. “They make the gun have a harder hit, but they do sacrifice a little penetration. With energy guns, though, penetration means nothing, since the energy just flies straight into a body, but not out, frying whatever it comes in contact with.”

“I’m actually not too interested in augmenting a weapon, I’m just here for the storage of energy in guns,” Frílta replied. “Can you help me disassemble these guns and use the Plasma Cells and minerals to rebuild parts of them, but change others?”

After three days straight of tinkering, shouting, breaking, fixing, thinking, drafting, and a little bit of actual testing (with minimal food, drink, and sleep), Frílta and Tqar had created a new type of energy storage device to replace the old Plasma Cells, which had been used for as long as the Spiral Order had access to guns. The new device was made from an old Plasma Cell, lined with Moonstone, and had very finely ground up pieces of slime inside, along with the original contents of the Plasma Cell. The Moonstone acted as insulation, and even stored the energy on its surface, more densely than the original contents of the Plasma Cell. Although neither Tqar, Frílta, any energy weapons expert, nor any biologist could figure out why, the pieces of slime also augmented the juice.

“Thank you for all the help,” Frílta said to Tqar once they had finished. “I’ll make sure to have these manufactured and used in standard weapons, but before that, I’ll write down what we did, so you can replicate it.”

“That’s great, but I won’t really be replicating it too much. I don’t specialize in energy weapons, so most people interested in those go elsewhere,” he replied. “But you can credit me when you write a report on it, which you are going to do, right?”

“Of course, we always write reports on experiments and tests,” Frílta told him. “I will ensure that the whole thing is logged and documented. Wegner and the others will be most pleased with this result.”

Frílta quickly headed out of the city with her new invention, and found a pilot heading back to his airship. “Where are you heading?” she asked him.

“I’m going to the Great Colony right now, but after that I’m stopping at Haven,” he answered. “Where are you interested in going?”

“Haven, but I wouldn’t mind stopping somewhere else first,” she responded. “Do you have any other passengers?”

“Yeah, but I haven’t asked them where they wanna go,” the pilot said. “Oh, and the toll is four crowns.”

She gladly payed him the four crowns, and boarded the airship, an Aret-65. Of the twelve passengers, seven wanted to go to Haven, and five to the Great Colony, so the pilot chose to go to Haven instead.

As they flew over the Almirian Mountain Range, the pilot issued a warning over the intercom, “Everyone stay still, quiet, and calm. We’ve got hostiles in the sky, coming in fast, seven airships painted red. There’s no way I can take them on, we have to run.”

Eleven of the twelve passengers suddenly became worried, but the twelfth was perfectly calm, muttering away to himself. The airship suddenly dove into a canyon, and all seven red airships swerved to follow it. The twelfth kept muttering away, and Frílta began to listen in.

All of the words she could make out from the suspicious passenger seemed to be giving directions for how to chase down their airship. Frílta stared at him, and he reached to pull a gun on her. Before he could, the gremlin sitting next to him grabbed his head and sent a dagger through his heart.

The dead Isoran slouched in his chair, but the airships only sped up. “We can’t outrun them!” the pilot yelled over the intercom. He swerved around a mountain, with all seven airships following him. After a quick glance, he realized that, although they were faster, they were also a lot larger, and could not follow them into a few crevices.

The Aret-65 turned ninety degrees on the roll axis as the canyon narrowed. Six of the enemy airships flew above it, but one foolish pilot decided to follow them into the canyon. That foolish pilot quickly met his end in a ball of fire.

The canyon widened out again, and the airship leveled out again. A sudden seventy degrees upward immediately confused the cultists, but they were soon on the Aret-65’s tail again. Another sudden change, seventy degrees downward, confused the pilots even further, but they still kept following.

Almost as soon as they leveled out, the cultists opened fire on the Aret-65, damaging the right wing. With one last effort, the pilot swerved left around a mountain, and the cultists tried to follow, but all six airships collided into either the mountain, or each other.

The Aret-65 puttered along to the moor beyond the mountains, and the pilot finally put it down. Its wing was still blazing when it landed, but was soon extinguished.

“Well now we’re screwed,” the pilot announced.

Mon, 07/04/2016 - 05:23
#33
Nechrome's picture
Nechrome
!!!

First off, yay! 2 chapters! Well done, good work pumping these out in rapid succession 👌👌👌

Lots of airship shenanigans going down, I see. Love how they just wrecked the Cultists in the second chapter simply through the power of some fancy flying. Very nice.

Secondly, I lied. I don't have a character app.

I have TWO character apps!

They're not as in-depth or high quality or whatever as my old ones for Aelston and Leona, but eh. I figured I'd save you some reading, since I have two this time.

Name: Tabetha

Species: Gremlin

Gender: Female

Age: 17

Bio/History:

Tabetha was originally an urchin living on the streets of the Mercenary Outpost. She survived through theft and burglary, though that earned her the ire of much of the populace. Not quite a good idea when said much of the populace consists of professional warriors and bandits, but she found a way.

At some point she was taken in by an old Gremlin smith named Rhasa as his apprentice. Their accounts on how and why differ. Tabetha stands by her story that she broke into his forge one day to find him half dead on the floor, in need of medical aid due to an accident with his work. And so she grabbed a nearby Wrench Wand and healed him up despite a complete lack of any Mender training whatsoever. Impressed and thankful, Rhasa offered
her a spot as his apprentice, which she accepted, giving up her life of crime and hardship.

During Tabetha's apprenticeship, Rhasa joined the Vog Cultists, which prompted her to follow him in doing so. She’s currently located in Þalfort, I would imagine.

Personality:

Tabetha is quite bouncy and excitable. Sort of fidgety and impatient. Rather dramatic and theatrical at times. Hardworking though, and does her best to not disappoint Rhasa. They have a sort of father-daughter kind of mentorship. She’s become a decent smith and engineer.

Naturally, she’s just really mischievous and manipulative, capable of using her charming and innocent personality to distract people while she, for example, steals every valuable they have on body, basically. But that’s all behind her. Or so she says.

Of course, she is also very cunning and quick-thinking. No way she could have survived on the streets of the Merc Outpost if she wasn’t. Light on her feet, fairly stealthy as well. She would make a good Ghostmane if she got the training.

Fascinated by her own innate Mender skills, though she doesn’t frequently get the chance to learn about or develop it more.

With the whole Vog Cultist thing, she’s sort of confused and a bit afraid, but goes along with it. After all, Rhasa wouldn’t do anything that would hurt her, right?

Look:

Average teenage female Gremlin, I suppose. Some more muscles, since as a smith’s apprentice, she’s gonna be doing a lot of physical work and stuff.

Tabetha has a Wrench Wand that she keeps on hand at all times, either in her belt or like actually in her hands, I guess. With it, she is able to perform basic Mender magycks, though her lack of professional training means she can’t do too much.

Her time with the Vog Cultists however has taught her to incorporate fire into what she can do. She can just like set things on fire by hitting them with her wand and fire projectiles from it as well with ease. And just as Menders are able to heal from a distance and create healing zones on the ground, Tabetha can cause people and objects to spontaneously combust, both single-target or in a large area of effect. This does tire her out immensely though, and she can barely do it once or twice without practically fainting afterwards.

Other:

Morally grey, I suppose.

Who are her parents? We just don’t know. She could be the illegitimate child of Aelston and Leona, for all I know.

(Hah, now there’s a thought)

And the second! 

Name: Rhasa

Species: Gremlin

Gender: Male

Age: In his 60s-70s

Bio/History:

Rhasa was originally a smith in the Great Colony, loyal to Tinkinzar and the Crimson Order. After Tinkinzar was defeated and a new ruling power was established, Rhasa was very bitter, and moved to the Mercenary Outpost to sell his crafting services.

At some point he took in a young Gremlin urchin named Tabetha as his apprentice. Their accounts on the event differ, but Rhasa claims that one of his clients had caught her trying to snatch his recently forged Wrench Wand. Rhasa was feeling rather kindly that day, so he offered the Wrench Wand to his client free of charge, in exchange for Tabetha’s freedom. His offer was accepted, and he offered Rhasa a place to stay off the streets, which she gratefully accepted. After a bit, she expressed interest in his work, and he accepted her as his apprentice. He even crafted her her own Wrench Wand, as a gift and bit of a joke.

As the Vog Cultists grew in strength, Rhasa found himself drawn to them. He decided to join them, figuring it would also be a good way to seek his own personal revenge and closure for what happened in the past.

Personality:

First and foremost, he’s a crotchety and stubborn old man. Though he’s a relatively kindhearted guy once you get to know him, as long as you aren’t a Knight or loyal to the new Gremlin ruling council. Otherwise, he wants nothing to do with you. Still holds sentiments of loyalty to Tinkinzar, after all these years.

He’s not so much invested in the Vog part of the Vog Cultists as what they represent; a way to strike back at the Knights. But he still is pretty interested in the aforementioned Vog stuff. Finds it fascinating.

Great smith and engineer, of course. Does his best to pass on what he knows to Tabetha. They have a sort of classic father-daughter thing going on, I suppose.

He lacks any real combat training of any kind, but would likely make a good Thwacker, given his smithing experience.

Look:

Old. Lots of nicks and scratches and burns and etc everywhere, since being a smith is sort of hazardous. Probably pretty stocky and muscular, since being a smith is also pretty tough work.

Also has a mechanical right hand, due to a workplace accident probably. Nothing special.

Other:

He probably had a kid in the Gremlin military who died fighting the Knights way back when, which influences his views of both the Knights and their allies and the fall of Tinkinzar and etc etc. Also his relationship with Tabetha. Shrug.

Is he a bad? Is he another morally grey? Up to you.

So basically the pair boils down to old, resentful Vog Cultist and young, confused Vog Cultist.

Tue, 07/05/2016 - 16:26
#34
Carbon-Jm's picture
Carbon-Jm
Great!

@LoN Those characters are the sort I wanted, since, as we know, the cultists aren't all bad. Definitely going to be implemented soon, possibly in the next chapter (as I only barely started it, and it focuses on the cultists). I'm back in California, so it might be a couple days, but I'll try to get one out tomorrow. Glad you're enjoying them. :D

Mon, 07/11/2016 - 12:17
#35
Carbon-Jm's picture
Carbon-Jm
Sorry!

(OOC: Sorry for my lateness! I kinda forgot all about this until yesterday, and I already had all of this but the last paragraph typed out on Thursday. But I got it out. Hope y'all enjoy it. Maybe y'all are starting to figure a few things out by now about a certain group ;)....)

Chapter Seven: Snowfall

That was a terrible raid, Talfring thought to himself. We lost way too many people in that charge, an accomplished nothing, other than torching a few buildings and killing a few members of Sforzandosi.

He kept his thoughts entirely to himself, as they would most likely aggravate Xerpraz, the leader of the raiding party, should they fall on his ears. The rest of the raiding party felt the same, and they slowly trudged back to Þalfort, where Xerpraz would likely face punishment from his superiors for his failure.

One of Talfring’s few friends, Baort, had been struck down by the enemy knights who had jumped from the rooftops, and Talfring was quite angry he had been killed. He spent the entire trip back to Þalfort brooding about how Sforzandosi would pay.

A sudden gust of cold wind hit the cultists as they made their way through the forest, and before they could react, a blizzard was upon them. The sky went from sun to clouds in minutes, and the cultists were struggling to walk in the wind. After an hour of the snow and wind, one gremlin could not handle it anymore and collapsed.

Xerpraz noticed the straggler and dispatched him with a single shot from his Magma Driver. “Can’t have information getting out,” he reasoned dryly from beneath his fiery mask.

Another few miles went by, and the cultists passed an abandoned cabin. After stopping to check it for supplies and valuables, they decided to divvy up the food and continue on their way. What was found was not perishable, but they did find some cooked meat in the snow, obviously preserved for later use.

About a mile after passing the cabin, Xerpraz finally relented and decided to wait out the storm. Their resident sorcerer, Kavler, lit up a magical fire in a small clearing, just big enough for the remaining cultists to sleep comfortably. Their armor kept them warm in the cold, except for those without helmets.

As he drifted off to sleep, Talfring heard the howls of Frostifurs on the hunt, undoubtedly excited for the blizzard. During blizzards, Frostifurs would get rushes of adrenaline, and joyfully dig rabbits from their warrens to feast upon. Occasionally, they would stumble across a larger predator and flee, but for the most part, times of bad weather were times of the hunt.

When he awoke, the first thing Talfring noticed was the absence of a fire. He tried to sit up, but felt a searing pain go up his left side. There was a hole in his armor, surrounded by frozen blood. His armor had lost its heating, and he was kept warm by the fur alone, and not by its magical properties.

Everyone else in the camp was cold and still, and the snow was stained red with blood. Struggling to breath, Talfring stumbled through the clearing, over to Xerpraz, who was clearly dead, with three gunshots in his chest. The wounds were inflicted by a Hail Driver, a weapon none of the cultists would possess. Xerpraz’s customized Magma Driver was still in it’s holster, and Talfring was about to use it for himself, when he noticed that his own flaming Barbarous Thorn Blade was missing.

He glanced around the clearing and saw the blade stuck into a gremlin on the other side. After carefully cleaning it, he sheathed it beside the Magma Driver and began to slowly limp through the woods to Þalfort, where he knew he could get some medical help.

Just two miles from Þalfort, Talfring collapsed on the ground and prayed to Vog for assistance and guidance. Before he could finish his prayer, exhaustion overcame him and he fell backwards into the snow.

His sleep was disturbed, and many visions came to him. He saw the thriving city of Uðinkäl beneath him, and watched as a dragon razed the city to the ground. All that was left was a smoldering ruin, which was slowly overtaken with snow. Talfring watched a small knight, armed with nothing but a small jagged blade, enter the city’s ruin and battle the dragon.

The city became alight with flames from the mighty dragon’s maw, but the knight was finally victorious. He left the city with his armor glowing, a set of dragon-like wings, and a wolver-like tail. His face had become more canine, and his weapon transformed. Talfring recognized the new blade at once as the Fang of Vog, a weapon said to have been forged in battle by Vog himself. It became clear to Talfring who he was watching.

As the strange figure entered the wilderness, the ice melted, and the plants bloomed with the green of spring. The other Isorans present hailed him as a hero, and followed him to the southwest, where they founded a new prospering city beside the mountains.

Talfring saw Vog eventually die, and watched as his spirit ascended into the heavens as the first god of Cradle. Many Isorans eventually left the city to form another kingdom across the mountains: Almire. Talfring watched over the siege of Almire, and the kingdom’s ultimate destruction.

When he finally awoke, Talfring was dazed and confused. He saw a gremlin healer working on his wound. “Where am I?” he shouted out, worried he was in the Great Colony.

“Relax!” she said. “You’re here in Þalfort. A patrol out scavenging found you passed out in the snow. What happened to you?!”

“Who are you?” he asked bluntly.

“Tabetha,” she replied. “I’m just here for the day. I volunteered to cover for another healer that got sick today.”

“Okay…” Talfring muttered in response. “I was with Xerpraz’s raiding party. We were going to try to take Sforzandosi’s village to the southwest of here. We lost quite a few men trying to take the town, so we retreated into the woods.”

“And how did you end up with a dagger wound in your chest and passed out in the snow outside of Þalfort?”

“Well, the weather was fairly good, so we were just marching back here as we normally would,” he wheezed. “Out of nowhere, a blizzard hit us. We trudged on through it, but eventually Xerpraz couldn’t take any more, and the rest of us were on the brink of collapse, so we set up camp in a small clearing.

“Our armor was keeping us warm, so we all got some much-needed sleep. When I awoke, our magical fire had been extinguished, I had this wound in my side, and everyone else was dead. Xerpraz had been shot three times in the chest with a Hail Driver, and my own sword was buried in a gremlin far from where I was sleeping. I grabbed it, and Xerpraz’s own Magma Driver, and headed out into the woods in the direction of Þalfort. I might’ve gotten maybe ten miles before I collapsed. I tried to pray to Vog, but I passed out into the snow. Had some strange dreams about Vog, and I watched his life go by, and then I woke here.”

The entire time, the cultists’ leader, Creevan, was listening and watching Tabetha work on Talfring’s wound. “Very interesting,” he commented, scaring both Talfring and Tabetha. “Was everyone’s body there that was there before you fell asleep still there after?”

“I didn’t think to look,” Talfring confessed. “I’m pretty certain there was no imprint in the snow, and the footsteps I saw were not made by heated armor like ours. All of the magical fires on our armors were extinguished too, which makes no sense.”

“And how exactly am I supposed to believe you?” Creevan asked. “This whole story is very suspicious.”

“Send a patrol to the clearing where we camped,” Talfring suggested. “I don’t think it was Sforzandosi, since they wouldn’t have the power to conjure a blizzard, so it has to be someone else.”

Creevan didn’t respond, but stared into Talfring’s eyes for almost a minute, then promptly left the building. Talfring looked to the others in the room for an explanation, but they were all as confused as he.

Sat, 08/06/2016 - 22:22
#36
Carbon-Jm's picture
Carbon-Jm
I'm Alive!

I'd just like to throw it out there that I am indeed alive and well, was just on vacation. I did have a bit of time to write, but it wasn't much. Expect a new chapter maybe in the next week. I start school up again on Thursday, and I have a lot of homework to get done before then, so I don't really know how much writing I'm going to be able to do. Hopefully next weekend will be relaxing enough to write instead of playing Skyrim and FNV... We shall see. But there will indeed be a couple new characters (my own) in the next chapter, and some more interesting shtufftesses.

Fri, 09/16/2016 - 19:46
#37
Carbon-Jm's picture
Carbon-Jm
I'm Back!

(OOC: Classes be harder this year, but I finally got a chapter out! Yay! Hope you enjoy it. I've already started on Chapter Eight, so that might be out faster than normal. I'm back in the saddle again! Blah blah blah.... Here it is!)

Chapter Eight: Surprising Success

Returning from a memorial service for the recently lost knights, Pteron was stumped. Thoroughly stumped. Everyone he had asked said he was crazy. Except Mono, but he didn’t count. Mono was crazy too, and insanity cannot recognize itself.

Pteron had hypothesised that the cultists had another enemy up north. Another group that was using Tulth’s Outpost as a base of operations in the south. All sane sources in Haven still refuted his claim. Maybe they were crazy, and he and Mono were the enlightened ones. Either way, they were not alone in fighting the cultists.

Still confused, Pteron returned home to his meager hut. It had but one room, and was barely big enough to fit his bed, a humble wardrobe, a chair, a computer and small desk, and a fridge. The ceiling had collapsed years ago, and, in its place, was a piece of cloth to hide him from the sun. Rain, however, was a problem, and often chased him out his modest abode to the Auction House, or the Military District.

Of all the lieutenants (he had recently been promoted, along with a few other notable people), Pteron was the only one to have residence outside the Military District (his home was actually in an alley in the Bazaar, so he happened to be the only non-merchant living nearby). Unlike the wealthier lieutenants, like Grub, he did not care for a house. His guns were of top caliber because, as his most important facet of life, nothing else mattered. His guns were his source of income. His guns were his source of entertainment. His guns were his source of food. To Pteron, they were his life, and without his dueling revolvers, he was not a man. From the day he got his first weapon, at the age of twelve (for he was always the youngest in his group due to his inherent skills), he had gone only four days without touching them. All four of those days he was deathly ill with pneumonia.

He decided to open up the computer, and see if the other lieutenants, or Mono, had sent anything to him, or if anything important had happened. He was immediately taken aback by the news of an attack in Villaggio Tra i Pini, and the news of an airship going down in the Almirian Mountains. He sent out a message to the other lieutenants, and Mono, to see if the downed airship was being dealt with.

It was not.

The opportunity was perfect for Pteron. Two missions, almost simultaneously, for his young knights. This one was going to be a lot more difficult, though, and he knew he could only take a few. He started to write out a roster, and made sure to include Derkifda, Tsurem, and Serah, three people that had impressed him in the past (although Serah was not technically one of his students, she still had to follow his orders, and most likely would not complain). He had been told nothing but positive about a gremlin named Tørhan, except the fact he had bionic legs, which, in Pteron’s experience, was more of an advantage than a disadvantage, although the official Battle Efficiency Calculator (BEC) registered it as a problem, and lowered his BEC score, making him below average, although in actual combat, he was above average for a guard.

After seeing Tørhan’s unusually low theoretical score of 2, Pteron decided to do some research. His own was, according to the official data, (8,9) (practical,theoretical). Haven average was (3,4). He looked at a few more, and determined that it was mostly useless and inaccurate, and he would always watch a soldier instead of using the score. Heck, stories told by drunken knights at three o’clock a.m. about someone else’s battle prowess were probably more reliable.

He worked on the roster a bit more, then decided to acquire some airships at the Garrison, which distributed supplies of all sorts to military personnel, from homes to guns and food to airships.

“You can’t check out three airships, Pteron,” one of the quartermasters told him. “What are you even going to do with them? Go on a rescue mission? That would be more suited for one airship. You might be a lieutenant, but you are overstepping your authority. Besides, you used three less than a week ago.”

“I registered three less than a week ago,” Pteron corrected him. “I did not take them from our arsenal, I added them to it. Fix that.”

“No, I’m pretty certain you requested them,” the quartermaster replied. “I can’t have people lying about what they requested and then asking for more.

“Listen, fool, I’m doing important tasks that other lieutenants are too afraid to do,” Pteron told him. “It takes a lot of guts to march into an enemy controlled base and question people. It also takes a lot of guts to do what I’m trying to do: fly into cultist controlled airspace and search for a downed Spiral airship. If you would rather lead this mission, by all means, go ahead. But noooo, you’re just a quartermaster doing what your higher ups are telling you to. Also, you’re fired. Can someone else please assist me?”

The first quartermaster left his post and returned home, now jobless (although Pteron could not actually fire him on the spot, the quartermaster knew he would lose his job anyway), and another came to help Pteron. After a short discussion, the database was corrected, and four airships were allocated to Pteron, as the quartermaster reminded him that he would need a transport ship, and could not rely on three gunships, which, although they did have passenger space, would not have space for troops and survivors.

Once he eventually gathered enough men to do the job, Pteron gave them a small rant about why the Garrison was managed terribly, then proceeded to explain that they were to fly into the Almirian Mountain Range and search for a downed airship.

“We don’t know where exactly it is, but all I can tell is that the airship is somewhere on the southeastern end of the Almirians, and possibly on the moor,” Pteron said. “Our best bet will to search the mountains with two airships, and keep the transport one with them, and send a third out to follow the foothills, starting at the tail of the range, and going north.”

The pilots all nodded in agreement, and the airships were promptly boarded on the runway outside Haven. Everyone strapped themselves in, and the pilots loaded their destinations on the maps. The airships zipped down the runway, and into the air. All four stuck together on the flight to Lake Krev, and stayed close to each other along the Krev River, but when they approached the mountains, and the Krev River veered west, three of them, including Pteron’s, continued to follow the Krev before turning north, and the other turned east and followed the foothills around.

It wasn’t long before the signal came in to the other three that there were multiple destroyed airships by a large canyon, marked as Crimson Canyon on the map. Fortunately, they appeared to be from crashed cultists, and not a transport ship, so they once again split up.

Within a minute of Pteron sending the order to split up, they found the actual crash, and all four airships were roughly landed on the moor. As they unboarded the airships, the survivors sent up another flare.

“It’s okay! We know you’re there! We’ll be over quickly,” Pteron called, then added to his men, “I need a few of you gunners to stay here and watch the ship, while the rest of you, particularly the medics, come with me.”

The survivors were in better shape than Pteron was expecting, with minimal injuries. The pilot had a broken arm, a few others had minor scrapes, and one passenger had just awoken from a concussion, but was already recovering.

“Medics, get to work on these injuries, particularly the concussion and broken arm,” Pteron ordered. “The rest of you, come help salvage what you can from the wreck. Any passenger possessions or even parts of the airship itself.”

From the wreck they secured an package full of scientific data, parts, and an experimental gun, which Frílta claimed, a few engine parts, some wheel bearings (only a few were intact), and a few miscellaneous weapons and tools that survived in one of the storage cabinets.

As they hauled the parts and weaponry back to the transport airship and the three gunships, three cultist transport ships flew overhead, accompanied by five gunships. “Everyone get on the ground and hide!” Pteron called out. Unfortunately, cover was lacking on the moor, and they had to hope they would remain unseen.

They did not.

One of the gunships shot at one of Pteron’s own gunships, crippling the wings and engines. The enemy airships turned around to get a view of who was below, and on their return, prepared for landing.

Pteron’s knights opened fire on the landing enemies, managing to cause one of the gunships to crash in a fatal burst of orange flame and black smoke. One of the passengers on the downed airship, Frílta, got out her experimental weapon, and headed over to where Pteron and the others were hiding.

“Can I be of any help?” she offered.

“You sure that gun works?” Pteron asked skeptically.

“Tested every way possible except in battle,” Frílta replied.

“Just stick with me and shoot enemies,” Pteron ordered, then moved to telling the others what to do. “Get the injured back to the airships. Don’t get them inside, but use the Arets as cover. If you can, drive the airships in around and get them as a square formation so we’ll have cover.”

About half of the men did so, while the other half stayed with Pteron and Frílta. He then assigned everyone to be watching a different area, as the cultists could attack from anywhere. Pteron climbed to the top of a mound and hid behind it for cover.

“This isn’t right,” Pteron commented. “They should have appeared by now.”

The pilots just started moving the airships slightly, and when they were in formation, the pilots returned to Pteron. The other knights and rescued passengers were hiding in the square, invisible to anyone else. Suddenly some dust was kicked up into the air by an invisible foot.

Pteron shot directly where the foot’s owner would be, and nailed the previously-invisible cultist in the neck. As he should have expected, a horde of cultists appeared, all armed to the teeth, some with swords, some with guns.

Pteron immediately recognized one of them as the Fire Child, and he immediately approached Pteron. “We can do this one of two ways,” Talfring warned, “you can come back with us, or you can die right here. What do you want?”

Pteron spat in his captor’s face, then replied, “How about you just let us go here and now? We’ll head back to Haven, and you’ll head back to wherever it is you live, and we can continue peacefully.”

“Are you serious?” Talfring chuckled. “How likely is it that we’re gonna let you escape back to Haven in one piece?”

“I’d say it’s ten to one,” Pteron replied. “But anything under a thousand is better than the other possibilities.”

“That’s odds, you idiot!” Frílta grumbled at him.

“I like that attitude, my friend,” Talfring said to Pteron. “But I’m afraid that one is gonna get crushed by the other ten.”

Before he could speak further, a threat came from the direction of the square. “Drop your weapons and no one has to die.”

Not knowing what they were facing, the cultists all dropped their guns and swords, while Pteron and his crew raised theirs. “Now how about we do this my way?” Pteron asked. “You all board your airships and leave, and we go our separate ways, no problems.”

“That sounds pretty good right now,” one of the cultists muttered.

“Rhasa! No weakness!” Talfring reprimanded him. “But I do admit, that sounds pretty good right now.”

Pteron escorted them back to their airships, but before they left, he had one of his technicians sneak a tracking device on board. He brought his soldiers back to the square, and they slowly filed into the three remaining airships, barely fitting. The transport ship had the enemies on the map, and they flew back to Haven, without a single injury, something Pteron was not used to.

Mon, 08/29/2016 - 19:02
#38
Carbon-Jm's picture
Carbon-Jm
New Chapter!

(OOC: I originally started this chapter while camping without internet in Utah, which is why it's completely different from the others, since I had forgotten what was actually happening, but don't worry! It's relevant! I would also like some feedback, since no one has shown proof of existence for... nearly two months.)

Chapter Nine: The Riot

Fifty years. That was his sentence. It wasn’t the worst that could happen to him. Being thirty-two, he would probably be dead before his release. That was not okay to Jürenð.

Jürenð knew he deserved it. Not everyone can say they pulled another knight’s heart from his chest in a public place, or declared that they were a god after doing so. Maybe it was the Storm Chaser he had eaten. Maybe he had finally gone crazy. Whatever the case, Jürenð knew that if he could befriend the equally maniacal Cultists of Vog, or whatever they called themselves, he had a ticket out of that rotting prison.

He knew it would be risky, though. One prisoner had been caught trying to escape, and was dragged into the hallway for a public execution, via bullet to the brain. Although he did not know the would be escapee, the incident chilled Jürenð to the bone. He had seen, even done worse, but that had crossed the line. Not a soul else had ever tried to escape in the two months Jürenð had been there, but somehow, many plans, supposedly foolproof, were made.

Five prisoners had been stabbed to death, eight had been beaten to death, and, oddly enough, one had been cannibalized by his cellmate. Jürenð was glad he had no cellmate. His buddy had been released the other day, so when the dinner bell rang out over the loudspeaker, Jürenð decided to make the most of the opportunity and try to befriend the cultists.

After grabbing his slop, he sat down next to one of the more prominent cultists, who was waiting for the others to arrive. “Who are you?” the cultist asked. “Not every day a stranger comes and sits by me.”

“Jürenð,” he mumbled back, slightly scared.

“One of them northern Isorans, eh? And what might you be in for?” the cultist inquired.

“I kinda went insane in the Haven town square,” Jürenð reluctantly admitted. “Killed someone with a knife, ripped out their heart, declared myself a god.”

“Well you sound like a fun person,” the cultist commented. “I’m Yutwer, and I’m in for… Well, I don’t really know. I guess I’m just an enemy of the Spiral Order.”

“Yutwer… Isn’t that a gremlin name?” Jürenð asked.

“Aye, I may be Isoran like yourself, but I was raised by gremlins in Þalfort,” Yutwer replied as some more cultists came over to eat with him. “You a fighter?”

“I’m not good with a gun, but I can do just about everything possible with a knife,” Jürenð answered truthfully, wary of the increasing crowd. “I was actually looking to join your gang, is there any way I could?”

“Lemme guess,” another cultist interrupted, “you are gonna join us when we escape, but ditch us and live in the wilds?”

Jürenð firmly denied it, but the same cultist kept harassing him, and eventually turned violent. The gangster stood up and approached Jürenð, trying to intimidate him. Jürenð remained steadfast, and the larger cultist started to send an uppercut to Jürenð’s chin. The smaller knight jumped backwards, and out of the way, then grabbed a metal fork from the table.

By this time, the guards were already getting ready to stop the prisoners with their electrical blades, but they wanted to watch the action themselves, so they let it unfold. The cultist took another swing at Jürenð, and missed again, and this time, Jürenð took his chance. He jumped onto his opponent, and embedded the fork into his neck, killing him almost instantly.

At this, the guards charged and subdued him. They dragged him off to one of the solitary confinement cells, which were pitch black inside, and decided to leave him there for a week.

After a solid week of darkness, Jürenð was finally sent back to his previous cell, which was still empty. At the first chance he got, Jürenð met back up with Yutwer, who told him the cultists would be happy to have him. In order to communicate in secret, Jürenð quickly picked up the cultists’ vernacular, and within two months, a plan had been formulated to get all sixteen cultists out of the prison alive.

At their final dinner in prison, the cultists reviewed their plan for the last time. Jürenð was pleased with his instrumental role in the plan, as he was going to be the one that set it in motion. He had a time window of three hours in which he could do his first part, starting from the minute he returned home to his cell, which, two months later, was still empty.

Once two hours of anxiously waiting in his cell was over, Jürenð saw his opportunity. No guard was in the hallway, and there wouldn’t be another for twenty minutes, according to all the information the cultists had gathered on the guards’ movements. He slid the bent fork into the lock, and it collapsed open instantly.

Jürenð snuck down the hallway, to where he knew a guard would be waiting on the other side of the corner. The other prisoners simply watched him, making no noise. “Help!” Jürenð whispered, just loud enough that the guard could hear.

The guard came storming around the corner, only to find a fork buried in his throat. Jürenð removed the key from his belt and proceeded to unlock the rest of the cultists in that cell block, but left behind the other criminals. Yutwer removed the stun blade and Valiance from the fallen guard, giving Jürenð the blade, and keeping the gun for himself.

The six cultists turned the corner, only to find another guard looking for the one Jürenð had slain. Before he could even cry out in alarm, Yutwer shot him through the heart, and Jürenð was working on releasing five more cultists. With the weaponry from the fallen guard, four of the eleven cultists were now armed, which was more than they had planned for.

“Where are the other five?” Jürenð asked Yutwer, who knew the whole plan by heart, as it was his brainchild.

“They’re over in solitary confinement,” he replied. “We’re gonna have to bust open the entire block.”

“And risk a riot?” Jürenð wondered worriedly.

“I thought you said they were out of solitary confinement by now!” someone else accused Yutwer.

“Do you want to escape or do you want to die?” Yutwer threatened. After a brief moment of silence, he continued, “Right. You want to escape. So you’re gonna do it my way or you aren’t.”

The cultists remained silent as Yutwer lead them towards the solitary confinement block. Surprisingly, they encountered no resistance, until they reached their destination.

Ten guards line the walls of the solitary confinement block, so Yutwer and the other armed cultist prepared to attack them. They opened fire, rapidly killing six of the ten. The other four retreated around the corner, allowing Yutwer access to the master switch, which unlocked the entire block.

Nearly two dozen prisoners exited their cells, five of which came to Yutwer and the others, while the others stormed in the direction of the other guards. “I think it’s time to get out of here, yes?” Jürenð suggested.

“No use staying,” Yutwer concluded. “The Spiral Order’s military will be here within half an hour in airships, we need to get out.”

Amid the chaos and confusion, the sixteen cultists got into the courtyard, where prisoners were already trying to break down the fence. One exceptionally strong prisoner bent the posts down, allowing the others to charge out.

The cultists kept together while the other prisoners dispersed on the plains. Yutwer lead them west, toward the trees. Soon, Spiral airships would begin tracking down the escaped criminals, so Yutwer knew they had to find cover.

Fortunately, the first airship they saw was not one owned by the Spiral Order, but one owned by the Cultists of Vog. It bore a strange symbol on its side, that of an Isoran’s face, but half of the face was in flame. Fortunately, it was a transport ship, and had space for the prisoners.

Yutwer signaled to the ship with a few shots from his Valiance, and it began to land. Out of the ship came a cultist, kept anonymous by his flaming mask. “You prisoners cultists or something?”

“Yes,” Yutwer replied. “We’ve been here for a few months, and just escaped. Who’re you?”

“I’m Talfring, and I’m on a scouting mission right now,” he answered. “Well, in truth, I just got chased off some knights over by the Almirian Mountains, so I decided to take an easier mission and scout down here. You all want a ride back to Þalfort?”

Wed, 09/14/2016 - 01:42
#39
Nechrome's picture
Nechrome
Apologies for my absence!

Eeeeeeyyyyy 'sup.

I see Talfring is getting a lot done. Good for him. I imagine things are gonna go down again soon, with his ship being tracked and the prisoners getting picked up. Someone's gonna be in for a nasty surprise when they see their bolstered numbers.

Sorry I don't have much to say this time, but I thought you might be glad to know that you still have a reader-base!

Fri, 09/16/2016 - 19:04
#40
Carbon-Jm's picture
Carbon-Jm
Well hey there

(OOC: Well I'm uploading this from my phone because one of my computers is weird with Google Drive. Anyway, this will make things a little clearer! It's a little different from some of the other chapters, but it's just as important. And if you end up wondering about my choice of instruments for the band, it's based on the three Haven themes (regular, winter, and spooky), since all five instruments in the band can be heard to an extent in those themes (okay, I get that it's an organ in the spooky theme, but accordion makes much more sense).

Chapter Ten: The Survivors

Villaggio tra i Pini was in ruins. Only a dozen or so buildings remained, all heavily damaged. Bodies of all sorts lined the streets, with the few remaining survivors providing medical services to the wounded and burying the dead in a mass grave, while burning the fallen attackers.

After holding off an attack from the Cultists of Vog, Sforzandosi started to rebuild, but were attacked again by masses of knights, but no gremlins, dressed in Skolver coats. Hail Drivers and Glaciuses were common among this strange group of attackers. Para and Etta had been lucky, and managed to survive, along with Sophia and around fifty others.

Sophia’s right-hand man, Rubidus, had not been as lucky, but was luckier than most in that he only lost his left arm. Due to the lack of medical supplies, it was amputated, as he decided that he did not want the medicine to go to him first, but instead the wounded civilians.

The strange mass of Skolver coat-wearing knights had poured into the village, under the cover of darkness and during a blizzard, from all four of the main streets, using little strategy, taking no prisoners, and completely disregarding their own safety. Some had brought vials of Compound 02 Xerxes, which were used to set the wooden buildings alight from the inside.

The few survivors that remained had been living closer to the center of the village, or had been able to overpower the intruders and escape into the frigid forest.

Para and Etta were sitting down at a table near the center of town, eating lunch and taking a break from preparing meals for the survivors, when Sophia called a meeting of the survivors. “We need to make contact with the Great Colony or Haven,” she declared. “One airship that was supposed to land here saw the wreckage and turned away, and we haven’t seen any since, so I don’t think we’re going to be saved by that. Rubidus, do you know what we have in terms of parts to make a transmitter?”

“We’ve got a few radios, but they’re all in very bad condition,” the commander replied. “They’ve all sustained heat damage, and some of them are nowhere near intact due to explosions and collapsing buildings. Our airships don’t have anything useful either, other than maybe some metal and wiring, those crazy Skolvers made sure of that.”

“I’d like you to lead the operation to get contact with either the Great Colony or Haven,” Sophia said. “That’s the most important objective currently. We can deal with scavenging and digging through the wreckage later. However, if you do find anything of use, please do bring it here.”

Rubidus nodded promptly, and gathered a crew of people to dig through the rubble. Para and Etta finished their lunches, and got back to cooking more food for later, and trying to salvage whatever they could. By dark, Para, Etta, and Rubidus had done their jobs. A meal was prepared to feed the hungry survivors and a radio was up and running, but had yet to be tuned to the right frequency.

Rubidus was eating absent-mindedly, enjoying the warmth of the bonfire, trying to tune the radio. As with many of his personal endeavors, Rubidus was obsessive about the radio, now that he had invested a few hours. Those who knew him well knew he would not go to sleep until he had made contact with either Haven or the Great Colony.

“That Rubidus fellow is quite strange, don’t you think?” Para asked Etta, trying to start a conversation, so the two wouldn’t be bored to death.

“Yes, indeed,” Etta answered. “He’s good at what he does though, and I suppose that’s admirable.”

The fire continued to burn brightly, and a few of the survivors left to find some instruments, as everyone was in need of entertainment. At the time of the attack, the band had not been in the village, but returned just as it was ending. When the five musicians returned to the campfire, they were all equipped with their instruments: a flute, an accordion, a rough, homemade cello, an equally rough fiddle, and a hammered dulcimer. They started with cheery and driving music, but by the time people started to retire, they changed to quieter, slower music, and eventually, they themselves became sleepy and put their instruments one by one, till only the flutist remained. He played a popular lament as a final piece, then sleep overcame him, and the ruins of the village fell completely silent, save for the lonesome Rubidus tinkering away on his radio.

By the time the sun was over the horizon, the bonfire had died out, and Rubidus was just barely making contact with Spiral Headquarters in Haven. “Hello? Who is this?” the operator in Haven spoke.

“This is Rubidus, second in command of Villaggio tra i Pini, do you hear me?” he replied, trembling with anxiety, hoping the signal would send properly.

“Barely,” the operator said, surprised. “Is something wrong? Isn’t Villaggio tra i Pini destroyed?”

Rubidus let out a massive sigh of relief, nearly crying with joy. “Yes, something is very wrong,” he answered merrily. “We got attacked a couple days ago, and annihilated by some strange kamikaze force. There are maybe fifty of us still alive, with no buildings fully intact. I’ve been up all night trying to make contact. ‘Been working at least eighteen hours on this radio, if you were wondering why I’m so ecstatic. Anyway, we are in dire need of rescue, our food is only going to last another day or two, and we’ve taken to melting snow for water.”

The operator immediately called for rescue airships to be sent out, and was promptly thanked by Rubidus. When the survivors learned of the prospect of their rescue, they too were ecstatic.

By the time help came, a storm was brewing above, and dark thunderheads were rolling in. A blizzard was already forming on the route to Haven, so the lead pilot (there were four separate airships) gave the order to go around the storm’s western flank and escape onto the moors, where the snowfall was lighter, albeit wetter.

Although there were four different airships, they were still awfully cramped for the survivors, as many were carrying weaponry, and various other objects (such as the band's instruments and Para’s own large backpack). Para and Etta were unable to give their gear its own seat, or even stash it underneath their own seats, so they had to live with being squashed.

As the terrain changed from forest to moor, the stormclouds trapped the airships, and turbulence set in. The airships started shaking violently, causing luggage to fall over and move around. The survivors not lucky enough to get a seat were either crushed under luggage and gear, or sent sliding around the floor onto other luggage. Para and Etta barely managed to hold onto their own weapons and packs, but they were still luckier than some.

“If you haven’t noticed already, we’re experiencing some rather serious turbulence,” the pilot warned over the intercom. “It looks like we’re going to have to land and wait out the storm, or we’ll likely crash. Our navigation systems are failing, and we’ve lost all contact with Haven and the Great Colony. Don’t panic though, we’re going to land as soon as possible.”

Despite the pilot’s warning, panic had already set in among the civilians, who were most unusual to danger and life-or-death situations. Rubidus, Sophia, Para, and Etta, the only ones onboard with any combat experience, remained calm, but the others began to quiver and cry. One young Isoran was balled up in his seat, balling profusely, believing death was certain for him. His mother tried to comfort him, but to no avail.

The pilots began to bring their airships down, but a decision was made to crashland them, as opposed to using the landing gear. All lights in the airships suddenly went out, leading to more fear..

“It’s okay, this is a standard emergency procedure,” Sophia tried to comfort them, as she had survived many airship crashes before. However, she was willing to make things up to ensure tranquility among the passengers. “The power goes out to ensure we aren’t all fried alive.”

Before they knew it, the airship hit the ground, landing in the soft snow. The pilot pulled out an emergency flashlight, and skirted around the various objects in the aisle to get to the rear hatch. The massive steel door fell into the snow, which appeared to be about six inches deep.

Although snow was falling heavily, the passengers exited the airship into the blizzard for some fresh air. They could barely make out two other airships in the distance, one to the east and one to the west, but decided to find them later.

After a few minutes, many got cold, and decided to go back inside to stay warm. In the distance, the ones who remained outside saw a large white thing moving toward them. Sophia, Rubidus, Para, Etta, and the pilot all readied their various weapons, while the civilians retreated.

The strange creature continued to approach them, and eventually, they could see that it was at least fifteen feet tall, if not larger. “Retreat!” the pilot yelled to the other knights.

All five of them made a quick dash for the airship as the seemingly magic-based creature approached. When they returned to the airship, the pilot was the last one in the line. Sophia began the process of closing the hydraulic hatch, but the pilot slipped in the snow. “Leave me!” he cried out, wishing for the others to save themselves.

The hydraulic door closed just in time for the fighting knights to see the pilot get ripped in half by the strange conjuration of snow and ice. Para and Etta let out a uniform sigh of relief, but Rubidus and Sophia just looked at them like they were crazy. “The danger only begins now,” Rubidus warned.

Only a few seconds after Rubidus spoke, the airship jolted suddenly from an outside force slamming on it. Before the passengers knew it, the airship’s rear end began to lift into the air...

Fri, 09/16/2016 - 19:24
#41
Angel-Girl's picture
Angel-Girl
I've been dead and also, hai again!

Yay, new chapter! Claps
Sorry I haven't really indicated that I'm still on board lately...it's been busy and all, and honestly I've been a little too lazy to write a full-blown critique. All I can muster is "This is really really really good". XD
Anyway, yeah I'm still here!

Sun, 09/18/2016 - 00:24
#42
Nechrome's picture
Nechrome
!!!!!!

Skolver cultists?! Oh boy oh boy oh boy oh boy!

Very interested to see where you take this. How is this new third power going to affect the current conflict? Are they friends or foes of the Vog cultists? Or perhaps I'm completely wrong and they aren't actually Skolver cultists.

At any rate, looking forward to the next installment!

Sun, 11/27/2016 - 20:14
#43
Carbon-Jm's picture
Carbon-Jm
I'm Late

(OOC: Yeah, this is way late. October sucked. I haven't felt like writing much, honestly, but I think I like it again. So as soon as this is posted I'm gonna be back writing again. Anyway, this chapter might be boring for some (and interesting for others), but the next one is gonna be sick. I think. Or just terribly miserable and depressing. We shall see.)

Chapter Eleven: Philosophies

“You’re telling me all the cultists in our prison escaped, we lost three airships in a blizzard, and Villaggio tra i Pini and Kral have been destroyed all within the span of a week?” Mono snapped at the guard. “Is it impossible for me to leave you fools for any time at all without all hell breaking loose?”

“Sir, with all due respect, I am just a guard, I did not have any power over the events of the past weeks,” he replied.

Mono growled at him and stormed into the city. People in the streets all turned to watch the angry captain march angrily toward the Military District. When he got to the main building, he sent out a message to his lieutenants, an invite to a meeting in the headquarters.

Within an hour, Alisa, Grub, Pop, Ryker, Pteron, Vaelyn, and Wegner were gathered at a table, forming the Spiral Order’s Council of War. “Alright,” Mono addressed them, “We need to talk. Some unknown force has caused us to lose our allies in the north: Sforzandosi. Not to mention the three airships we lost in a blizzard trying to save the survivors. Our outpost, Kral, was overrun by slimes. Yes, slimes. That is not acceptable. And on top of all of that, Tulth took over the Mercenary Outpost, and is using it as a spot for his allies, which are quite obviously our enemies. Oh, and we had a bunch of cultists cause a riot in our prison, and many escaped.”

“We’ve been spread thin,” Grub explain. He had been quietly lording over Haven and the surrounding areas while Mono had been gone. “This chaos is so widespread it’s becoming difficult to have a grasp over what is actually happening. And to top all this off, we recently sent a small group of soldiers over to Cravat Hall, since we heard of tidings of war over there, but we have yet to hear back from them.”

“And who gave that order?” Mono demanded, infuriated.

“Err… I don’t actually know,” Grub answered awkwardly. “Some lower-downs took the initiative on their own and we haven’t been able to figure out why or what even happened.”

“Have them court martialed, preferably executed,” Mono ordered the council. “I also want Tulth’s Outpost seized. Let them remain there, but we need to control what goes in and out of that place. Fortify Corvin, as it will likely be the next place these cultists, or this other unknown force, attack. Make sure the prisoners are hunted down in the south, get some help from the Great Colony in doing this. Preferably have Aelston send some of his troops to fortify Corvin. Figure out what happened to those airships. And, lastly, figure out who the hell wiped out Villaggio tra i Pini!”

“That's not currently possible,” Ryker jutted in. He had been checking numbers on his computer as Mono was speaking. “Currently, if we put effort into all of those at once, we would be looking at using all of our troops, including the Haven guard, and all of our reserves that aren't exactly in the best shape for fighting… Haven would be completely defenseless.”

“Judging by the havoc they caused in Villaggio tra i Pini, this strange force could wipe out at least ten thousand of our soldiers,” Grub added, “and that's assuming they win by a decent margin. It would be a foolish move to take them on with any less than twenty thousand… And that's nearly our entire force, counting Aelston’s army.”

“Then we can train the people,” Mono said defiantly. “There is no way for us to win this war, whether we like it or not, if we cannot use anything but soldiers.”

“Where are they getting all these bodies?” Pteron inquired skeptically. “There is no way they could have taken these from the Haven population.”

“I'm going to share a secret with you,” Mono informed the council. “When the Skylark crashed… Well, it broke up first. I do not know all of the details, but the knights that landed around Haven were not the only batch. My parents were part of this group, but maintained contacts in another group. Two of these groups landed in the far northern area of Cradle. The last landed in the volcanic mountains, near where Xerxes’ fortress was. This group traveled to the east, and eventually found the Vog cultists. They too were Isoran, but had been here for thousands of years. This formed the modern Vog cultists, along with a group of gremlins that had been stranded in the Clockworks for eighty years and finally resurfaced. The two groups that landed around the North Pole were never heard from again.”

“How do you know about this?” Pop asked.

“I learned a little bit from my parents, but a lot of it I found in the archives after I was promoted to Captain. Apparently even Feron didn’t know of them when he was Captain, so after he passed I had to request for files that had been unopened since Ozlo’s time of ruling. The administrators I had to ask were very confused, but here we are. Remember, this information does not leave this room.”
“So how do we deal with them?” Grub asked. This was unusual for him, as he was normally the one with all the answers and plans. “Is there any way to beat them when we are so hopelessly outnumbered?

“Yes, actually,” Vaelyn, who had previously remained quiet, started to speak. “It will be risky, and a likely suicide mission for many, but there is actually a way we could beat both of them at once.”

The entire council looked to the seasoned veteran, who was more than happy to share her unique plan.

“You see, if we can somehow get the majority of the two groups’ forces to fight each other, one side will win by a slight margin, which is why they haven’t fought outside small skirmishes. Heck, I don’t think the cultists even know anything about these strange northerners. Our best bet would be to assemble a large enough army outside each of their cities, then draw out their armies while bringing our groups closer together. In the end, our troops would meet up with one another and retreat from the battlefield, leaving the two groups to slaughter one another.”

“Now that sounds good and all,” Pteron critiqued, “but how on Cradle are we going to get twenty something thousand soldier through that gap in a short amount of time?

Vaelyn was shocked. At no time prior to this was she ever contradicted at a council of war. Of course, she hadn't been present at a council of war since Ozlo was kicked out, but she was still taken aback.

“I say we forge some sort of alliance with these Skolver whackos, if only temporary,” Pteron said. “Now, how can that go wrong? Yeah, they might betray us, but at least we won't have the cultist crazies going after us with their airships and stuff.”

“The enemy of my enemy is not always my friend,” Vaelyn countered.

“This isn't about philosophy, this is about winning a damned war!” Ryker jutted in. “It doesn't matter how we win this, it's about the results. Ten thousand losses to take out both of our enemies is a result. It's a bad result. Letting those crazy Skolver people in is a bad result too, but it's worth a shot. Hell, dropping bombs of Compound 42 on them is a result, albeit an immoral one. Even the gremlins didn't go that low. They had the Alyas and the Compound 42 for it, and they could've bombed Haven if they saw fit, but they weren't that bad. Now, what do we want out of this war or possibly this treaty that Pteron suggested?”

“Peace via minimal losses and possibly an expansion of our power,” Mono answered. “Isn't that obvious?”

“No, it isn't. Vaelyn’s suggestion would have caused a lot of losses for us, and Pteron’s would've put us at a political disadvantage, seeing as we would not be negotiating from a position of power. So, what gives us our goals?

“Owlites,” Pop suggested, almost randomly. “The Owlites would help us achieve both of those goals.”

“Those crazy old philosophers couldn't defend themselves against Xerxes, how would they be useful to us at all?!” Alisa interrupted.

“Maybe for those of you who remember Kaval Uribor, I have an idea,” Grub began. “If they could train enough soldiers of ours in the ways of magic, then maybe we could resurrect an army of the dead to fight our enemies. No losses, no risk, only reward.”

“That falls under the category of ‘immoral,’ I'm afraid,” Mono told him.

“This is war. Do morals matter?”

Sat, 11/26/2016 - 05:05
#44
Nechrome's picture
Nechrome
welcome back! :D

Hmmmmm interesting! The origins of the cultists are revealed. You'd think after all these years the Order would've explored Cradle some more and made contact with the other groups. Oh well.

The classic 'does the end justify the means' conflict, with the bonus 'this is war' add-on. Very nice.

Looking forward to see more of these Skolver cultists, now that things are starting to ramp up!

Sun, 11/27/2016 - 20:24
#45
Carbon-Jm's picture
Carbon-Jm
Another One

(OOC: Alright, nothing to say, but here is an example of generally what the Pyrozert machine guns look like, with energy cells similar to Alchemers instead of the box and chain of rounds.)

Chapter Twelve: The Horde

“All warriors, please go to the arsenal at once,” the cultists’ loudspeaker rang out through the city. “All warriors, please go to the arsenal at once. All warriors, please…”

Talfring knew this was it. The enemy was finally attacking. The last two months had been peaceful since the prison riot, save for a couple skirmishes with the crazies clad in Skolver coats. After all this time here, under Creevan’s rule, it was the final do or die moment for the cultists. He was already equipped in full armor with his Barbarous Thorn Blade and Xerpraz’s Magma Driver, but many of the cultists still lacked armaments.

One of the gremlins in his squad, Rhasa, rushed passed him in search of the armory. Talfring was fortunate enough to have his own apartment and did not have to live in the barracks, unlike many others. Rhasa had an apartment with his apprentice, Tabetha, too. Although neither of them had been trained for combat (and Rhasa was quite old), they were both part of Talfring’s squad of thirty, though he frequently withdrew soldiers from the unsquadded reserve.

As was planned, Talfring’s squad already knew where they were going to be during an attack such as this. They, along with many others, were to assemble outside, and to the north of, the city.

Once Talfring’s group of thirty and nine other groups, along with their commander, Vreltid, the setup stage began. Vreltid ordered the soldiers to build a wall of snow, and a trench behind it for the soldiers to shoot from. They had machine guns to line the top of the trench, and with this came the advantage. Talfring estimated that they had enough energy cells to hold off a force of ten thousand, which was over thirty times their own force. It would be unlikely for the Spiral Order to send any more than that their way, as ten thousand was already two fifths of their available force.

“Alright men!” Vreltid shouted once everyone was in their places in the trench. “We are the smallest defensive force around our entire city, since the Spiral Order is much less likely to attack here than any other side. Creevan has entrusted us with the north side, and, should the Isorans attack, we will defend! None of you are to leave this trench until the Isorans are either on the defensive or have breached the city. They are not used to this cold terrain, and they do not have the power of Vog on their side, and it's unlikely they will have anything they cannot carry. We, however, have thirty artillery cannons behind this trench with which we can bombard the enemy before we are in their range. You have healers in that trench with you, so even if you are wounded, you won’t have to go far. Now, we wait.”

Darkness came over the forest, but the sky was clear and the stars visible. The entire forest was silent, save the distant howling of the Frostifurs.

“The waiting… By Vog, the waiting,” Talfring heard Rhasa mutter to himself. This was probably the worst part of the entire war. They were doing nothing. Prohibited from moving, the cultists could only sit there and wait for their inevitable end. Each and every one of them knew that they would be easily overrun, no matter what Vreltid said, but also that it was their duty to stay there, and that was more important than the world.

With their heated armor, the cultists became comfortable and sleepy, so Talfring had to scream at them to stay away, and to keep himself awake. He turned around to find Vreltid and perhaps get something to keep the soldiers awake, but he was pacing frantically, looking this way and that. Must have gotten into the phearium again, Talfring thought to himself. Vreltid had been addicted to the drug ever since he was tortured with it back when he had first joined the cultists. He was once part of the Spiral Order but had been captured, tortured, and turned against them with phearium. And now it was driving him insane.

Talfring decided that it would be best to run back into the city to get some Crimsonite powder to keep the men awake. The stuff burned tongues, but it was well worth it to keep the men focused. On his way back, he heard Vreltid screaming “They’re here! They’re here!”

Talfring was scared to death, as he was away from the front line during an attack, but by the time he got back within sight of it, the entire place was quiet. Vreltid must just be experiencing the effects of the phearium, Talfring thought to himself.

By the time Talfring was back with a satchel full of Crimsonite powder, Vreltid had gotten even crazier and was now firing randomly into the air with his Magma Driver. While he was sneaking back into the trench with the Crimsonite, Talfring took a stray shot from Vreltid’s Magma Driver to his left thigh.

Luckily, Tabetha was nearby, and was able to use her mender magicks to seal the wound, but there was still some internal damage, along with the gaping hole in Talfring’s armor.

As he made his way back to his own Pyrozert machine gun, Talfring heard the distinctive sound of enemies from the forest. Before he had time to duck into the trench and crawl back to his gun, the other cultists of the trench began firing madly into the woods. The guns they used had dual barrels, with handles on them, and large tubes around the barrels themselves filled with ice to prevent the guns from overheating. They spat firey bullets of energy, similar to Pyrotechs.

By the time he had gotten back to his own gun, the enemy was visible through the trees at last. Talfring had expected flamboyant and well-trained knights to be on the front lines of this operation, but before him was a horde of the mindless undead. So this is why the Spiral Order has been quiet for so long, Talfring realized.

He tore apart at least thirty of the thoughtless enemies, but they kept coming: it seemed as though nothing could stop the horde. Luckily, they were armed with nothing but swords and shields, but when the horde reached the trench after the guns inevitably began to overheat, the mêlée ensued.

Vreltid jumped frantically into the fray, slashing and stabbing everything in sight (including his own men) with his Flamberge. After taking care of yet another shambler, Talfring decided to take control on his own.

“All menders, get out of the trench!” he yelled at the top of his lungs. “If you are injured, leave the line!”

Talfring drew his Magma Driver and dispatched another two shamblers, but witnessed one stab Rhasa in the gut. In a fit of unbridled rage, Talfring broke the enemy’s jaw off with the hilt of his own blade, then lifted Rhasa over his shoulder to bring the injured gremlin back to the menders.

“I’m okay… Seriously, don’t take me back there,” Rhasa urged him, but it was no use, for Talfring had made up his mind to save the old smith.

When he turned around to return to the front, Talfring saw Vreltid toss down his weapon and do battle with his bare hands. The frantic commander tore shamblers limb from limb, but he eventually disappeared into a large crowd of the resurrected, and never emerged.

Another two cultists fell to his right, and Talfring decided to grab his Pyrozert and retreat to the menders. He called out the signal for retreat, and many others did likewise. They had about twenty Pyrozerts and barely over a hundred men left, with the enemies just one hundred yards out now. Those who had brought machine guns quickly began to use them once more, and mowed down at least five hundred shamblers within a minute.

They kept this up until the horde of the undead began to dissipate, at which point they took to mêlée once more. Once the final few were eliminated, Talfring took a look around at who still stood. Rhasa was still recovering from his gut wound, Tabetha was tending to him, and Vreltid lay still in the middle of a circle of bodies. Only four others from his squad had survived, making Talfring’s squad one of the hardest hit. From his estimations, of the three hundred original cultists, only one hundred remained standing, with maybe another twenty at most still alive in the trench.

In the distance, Talfring could hear the sound of more battle. They must be facing something similar down south, Talfring thought as he began to make his way down south to find a higher up to report the events of the attack from the north to.

Fri, 02/10/2017 - 22:32
#46
Carbon-Jm's picture
Carbon-Jm
Little Late (Sorry!)

(OOC: Got nothing to say... Been dead. Alive again. But this chapter was made like one sentence at a time. But hey, I did it.)

Chapter Thirteen: The Orthodox

“What on Cradle are we going to do about this situation?” Rubidus asked Mono. “Sforzandosi is gone. We’ve been reduced from well over a thousand to around fifty of us, many of which are crippled or too young or too old to fight. We can’t exist any longer.”

“Ruby is correct,” Sophia said. “Those crazies clad in Skolver proved that we cannot survive on our own, so we need the Spiral Order’s help once more.”

“Well, we could set you up in a small settlement a mile or so out of Haven,” Mono suggested. “Or we could also make what remains of Sforzandosi into another regiment. You would, naturally, still be in charge of it, but you would have to answer to me, and likely someone else, as you would not be in charge of quite enough people for the position of Lieutenant to be bequeathed to you yet.”

“Do we have to do some sort of test first?” Rubidus asked. “I was expecting there to be some sort of initiation thing for us before you make us an official regiment.”

“Well, there is one thing I would like you to do,” Mono replied. “Whoever is still alive within Sforzandosi that is willing to join up with the Spiral Order will be brought on a mission by myself and probably some other Lieutenant, along with a decent enough amount of knights from the Spiral Order itself.”

“There is a problem with that,” Sophia pointed out. “Many of Sforzandosi were escaped convicts, runaway thieves or murderers, or exiles, since the guild was originally a criminal organization. I know that for a time, I had a bounty on my own head, as did Rubidus, but fortunately Feron left us alone, as did you. Perhaps some sort of official pardoning could help my people accept that we need your help to survive now.”

“Alright, which Lieutenant would you like to serve under?” Mono inquired suddenly.

“I never said we would be serving the Spiral Order,” Sophia growled. “If you want us, we will have to work alongside one of your Lieutenant’s groups, but not a part of it. We could go far away to the east if we wanted to and never be seen again for all I care.”

“But didn’t you just say…?”

“Enough. You either accept us as a side group, or we leave,” Sophia said stubbornly.

“I can’t let you leave, you know,” Mono told her. “How many people do you even have and how many of them can actually fight?”

“Fifty-three total, but only thirty-one are anywhere near capable,” she admitted reluctantly. “And even that is pushing it. Six of those thirty-one are probably too old to be of any use.”

“I see… What if you can fully integrate into, say, Ryker’s regiment?” Mono suggested. “You would, of course, still have control over your own men, but you would answer to him, as he answers to me. You and your soldiers would receive a full pardon for any and all crimes in past, as long as you commit no future crimes. If any crimes in the future are committed, the criminal will have the previous crimes brought to trial as well. This would not include petty crimes. Only war crimes, murders, grand thefts, et cetera.”

“I shall think about it.”

!#-^*^-#!

Tørahn marched down the canyon with his new division. He had been promoted after the First Battle of Þalfort, though it was barely a loss. He had been on the southern front, where more of the living had been stationed, though he still controlled the undead. His regiment had been hit particularly hard: they had actually lost over half of their trained necromancers, whereas the northern necromancers entirely avoided enemy fire.

“Keep an eye out for enemies on the ridges,” he warned the newer recruits. “There can be an attack at any time these days, especially after we kicked the hornets’ nest of Þalfort.”

“Sir, what do we do if they toss grenades down?” Frydiiq asked. “We’ll be virtually defenseless.”

“That is where you use your two little legs to run to a better position,” Tørahn snapped. “Never engage the enemy while at a disadvantage under my command. Others will say differently, but that is how you are to fight with me. I've lost too many comrades from fighting at the disadvantage.”

Frydiiq bowed his head and kept marching, though he fell to the back of the division. The canyon began to widen out and they started ascending to the surface once more, but before they made it to the top, the ambush commenced and gunfire ensued from both sides of the canyon.

“Get down!” Tørahn yelled, and his division did so. He watched the enemies, which seemed to be cultists, stop firing, though they had already killed sixteen of the knights.

“Throw out a couple grenades, let’s get these fakers moving,” their leader ordered. The cultists tossed down three grenades, forcing the knights to get up and run.

The grenades popped almost as soon as they landed, killing another eleven of Tørahn’s men. Tørahn only barely avoided the blast, but two stones from the displaced earth managed to make contact with his right arm, shattering his humerus and ulna.

Three knights instinctively charged out of cover to shoot at the cultists, but they were slaughtered, and only managed to kill a single cultist with their Valiance blasts. Tørahn was going to yell at them for their reckless choice, but before he could say anything they had already fallen.

“Retreat!” he commanded, and his men charged down the canyon. Another six were picked off by gunfire from above, and two took non-fatal hits. It took them a couple minutes of solid running to get to a place where they could get above the canyon. Tørahn stopped them so his men could catch their breaths before scaling the slope to the top of the canyon where they would engage the enemy.

“When we get up there,” he panted, “find cover as soon as possible. We are going to stop right before the ridge levels out, then take a few pot shots at the cultists if we can. If we can’t we are going to sneak up on them, using bushes, tall grasses, brush, and small ridgelines as cover. Do not open fire until I give the command or do so myself. They are probably bedded down behind some brush, lying in wait for us to come to them.”

They waited a few more seconds, then Tørahn gave the order to move out. As the Isorans and gremlins began to climb the hill, multiple knights slipped on the loose dirt. When they got about halfway up the hill, an older gremlin by the name of Zal pulled his Antigua and fired up the hill at a small head only he saw.

The owner of the head fell over dead, but his comrades opened fire on Zal, killing him with a barrage of lasers. In return, Tørahn’s men returned fire, but the enemy had already ducked.

“Retreat!” Tørahn yelled, but no one listened to him. Instead, his soldiers continued to crawl up the hill.

“Pop ‘em,” a voice said from the top of the hill before two grenades rolled down the hill.

The two explosions from the grenades killed six more soldiers, and loosened the hillside, causing the already loose dirt to collapse under the knights’ feet. They tumbled to the bottom, falling on top of each other in a pile of scared and confused soldiers and corpses.

At this point, the knights needed no command to know they needed to retreat. With nearly half of his force killed or wounded, Tørahn lead his battered and defeated soldiers away from the canyon. Three shots rang out from the hillside, and three lead bullets found their marks in the skulls of three of the knights, but after that, the cultists let their defeated enemies retreat peacefully.

Once Tørahn found a small ridge for his division to stop behind, he gave them the order to wait and regroup. Nearly all of them had some sort of injury, whether it be from the grenades, gunfire, or the landslide of corpses. “We’re in rough shape,” Frydiiq pointed out grimly. “What’s the plan, sir?”

“The plan is to…” Tørahn started, then realized he didn’t have a plan. “The only thing I can think of is call for reinforcements. Those cultists have us outgunned and out-positioned, so it would be pointless trying to engage them. If we had some proper machine guns like those Pyrozerts the cultists had back at Þalfort, we might stand a chance, but the second we charge them, they will tear us to pieces.”

“Then we have to call for reinforcements,” someone concluded. “It’s our only hope.”

“Yeah, how about we call in Ryker’s battalion?” Frydiiq suggested. “I hear they can get a job done well.”

“They're quite the battalion…” Tørahn said darkly. “Unfortunately, we can’t request a specific group and have our request instantly granted. We can ask though, can’t hurt.”

Tørahn proceeded to contact Haven and ask for reinforcements. “We are in a bad situation here,” he explained, “and there is no way out. What’s left of my division is bunkered down behind a small ridge, just waiting for the enemy to either leave or charge us. We’re outnumbered, outgunned, and outpositioned: there is no way to get shots at the enemy without facing heavy casualties, but the same goes for them. If you could, send out Ryker’s battalion.”

“First time in a while someone requested those crazies,” the operator responded. “They aren’t currently busy; I’ll send them out for you. I hope you can last long enough.”

Tørahn thanked the operator and informed his men of the situation. Frydiiq was pleased with the chance to work with Ryker’s battalion, but Tørahn was regretting it already. He feared that the more orthodox battalion would make his own seem weaker.

The waiting was torture for Tørahn’s division; many men were either twitching with anticipation or frozen with fear. After what seemed like years of waiting, three airships finally arrived bearing Ryker’s battalion with their leader himself.

The airships had main engines in the back as the old Alya models did, but also had wings with propellers built in them to allow hovering and landing in tight places. There were also side doors on the passenger compartment to allow the passengers to get off anywhere, or even shoot while in air. In order to accommodate for this, the wings were higher up and the cockpit farther forward.

All three airships flew over the canyon, and stopped in a line. The hatches opened in air, and the passengers immediately started firing on the the cultists, who were below. Knights in the airships were armed with the Spiral Order’s equivalent of the Pyrozert, which fired upon the cultists with deadly accuracy.

Ryker jumped out of his airship with all of his men following suit. Their armor had been equipped with ankle boosters for this specific purpose, so they all landed gracefully and without injury. Ryker personally lead the charge with his brilliantly blue Voltedge, with Tørahn’s men trying to catch up from behind. Although they were stationed behind a series of bushes and small ridges, the cultists stood no chance of stopping Ryker’s battalion. Tørahn and his men finally caught up to the slaughter once the cultists’ line had been broken.

Ryker and his men sliced through cultist after cultist, and, along with the air support and the late-to-join Tørahn, annihilated the remaining enemies, until only twenty were left. The final twenty surrendered individually, as they were spread out.

“Alright you dirty cultists,” Ryker order, “get on your knees, hands behind your heads. One movement and you’re dead.”

In the time it took Ryker to say this, most of his men on the ground were already in perfect formation, in preassigned rows of five and at attention, while the men Tørahn’s division were stumbling around and panting like a bunch of tired wolvers.

“Rank one, forward march!” Ryker called out. “To the left flank, hut! Hault! Right hace!”

The five soldiers marched in perfect unison, executing each command as was given, until they were lined up behind five of the the prisoners, who were on their knees, with their backs toward the soldiers, and their hands behind their heads.

Ryker repeated the same commands for the second, third, and fourth ranks, until every single prisoner had a soldier behind them. “Draw your sidearms!” Ryker ordered. “Aim… and--”

“Whoa, whoa, whoa, wait a second!” Tørahn called out, interrupting Ryker. The first four ranks maintained their positions, as still as statues. “You can’t do this! These are prisoners, and deserve a fair trial under the law!”

“Listen, little gremmie, after the Battle of Þalfort, our code of conduct changed,” Ryker lectured him. “Due to their merciless slaughtering of knights, even those that surrendered, field executions are now legal when concerning Vog Cultists.”

His men remained steady through all this, not flinching a bit. “Fire!” Ryker called out at last.

All twenty prisoners dropped dead at once, and the battlefield was draped in silence, until Ryker broke it yet again. “Fall back in rank!” he shouted. Once they got back in rank, he dismissed them to go back to the airships they had arrived on, which promptly flew away, leaving Ryker alone with Tørahn and what remained of his division.

“They’ll be back with a transport ship,” Ryker reassured Tørahn. “We’ll get you out of here just fine.”

Wed, 05/31/2017 - 10:41
#47
Carbon-Jm's picture
Carbon-Jm
I'm Late. Months Late.

(OOC: Yo! I'm alive and well, and on summer break, and currently bored out of my mind, so I can write! I'm currently working on something I plan to have published eventually. It's a medieval fantasy story, and it won't be anywhere for a while yet, but I just thought I'd let everyone know I am doing stuff, just not this. Anyways, on to the good stuff! An actual chapter!)

Chapter Fourteen: Two Vials
 
“What are your thoughts, Talfring?” Creevan asked. “You seem unhappy with your new position as commander in my great army.”
 
“I am afraid, Your Highness,” he answered. “The Spiral Order is more powerful than they used to be. Their direct attack on Þalfort proved their power. I fear with more sorcery on their side, they may overcome us.”
 
“Corüv’s loss was not to sorcery,” Creevan reminded him. “That should have been a small skirmish in the form of an execution of Knights, but they got lucky and called in for reinforcements while Corüv did nothing. That was a deserved loss, and as far as I'm concerned, Corüv proved his uselessness with it.”
 
“But the Spiral Order’s airships are getting stronger,” Talfring said. “We have no way of defending against multiple machine guns from above.”
 
“There are ways,” Creevan told him. “I want you to go to Tulth and see if he has a shipment of weaponry that can take out airships.”
 
“Where is he gonna get that?”
 
“There are many sources of weaponry on Cradle, you just have to know where you are looking. Deep beneath our feet are the best weaponsmiths on Cradle, we just have to contact them, and Tulth has contacts everywhere.”
 
“Doesn’t the Spiral Order also have a small army of Mecha Knights?” Talfring inquired. “When I was still in Haven, they had them, but were not in use.”
 
“Yes, they still have a few that they use as a backup plan in case the city is breached, as do the gremlins in the Great Colony,” Creevan explained. “Oh, by the way, would you be willing to accompany me to a conference?”
 
“What sort of conference? Another boring political meeting of the other cultist leaders to discuss some random rule?”
 
“Well... It is a political conference,” Creevan said. “I’m going to be going to the Tulth’s Outpost to discuss terms of combat with Aelston, Mono, and a couple of their higher-ups, I thought it right to bring one of my own commanders.”
 
“I suppose that could be interesting…”
 
!#-^*^-#!
 
Mono, Grub, Pteron, and Ryker all filed into the conference room at Tulth’s Outpost. They were the first to arrive, besides Tulth himself, who presided over the hearing as a neutral moderator. The four representatives of the Spiral Order took the four seats on the eastern side of the room, and prepared to discuss warfare with the two representatives of the Vog cultists and the two representatives of the Great Colony, who were to sit in the four chairs on the western side of the room. Everything about this conference had been planned at Mono’s request, to ensure nothing would go wrong, and no one would get killed.
 
Aelston and Leona walked in hastily and took their respective seats. Soon after the gremlins’ arrival, Creevan and Talfring arrived.
 
“Before this conference can proceed, I ask that all of you remove your hats,” Tulth began.
 
Mono took off his faded coral chapeau to reveal his slowly graying blond hair, Talfring took of his Vog Cub Cap to show to the world the nasty scars that adorned his face, and Pteron begrudgingly removed his stetson. "No thank you," Ryker replied, keeping his cap firmly upon his head.

Tulth was about to rebuke, but Mono shot him a threatening glare, and the Isoran understood the message: do not try to order the Spiral Order around.
 
“I hereby declare the first session of the Conference on Deadly Weapons in Warfare and Testing Facilities begun,” Tulth said. “Creevan, would you like to go first, as you are outnumbered in this conference?”
 
Mono and Ryker shared a glancing scowl, but Aelston sat there with a grin on his face, as if he enjoyed every moment of life.
 
“On behalf of the cultists of Vog, we graciously accept y--”
 
“Just get this conference started, you idiot!” Ryker smashed his fist on the table and shouted at the cultist.
 
“Now, now, Ryker, keep your cool,” Grub warned him. “There’s no way we are going to accomplish anything by getting mad. Well, we could murder Creevan right now, but that might not be the best idea, and I doubt we want to do that.”
 
“Now we’ve got that sorted out, I suppose I must give my first demand,” Creevan concluded. “We would like to request the Spiral Order to cease all use of necromancy while at war with us. The use of necromancy provides an unfair advantage to the Spiral Order, and allows you to do massive damage to us without risking the lives of your own men. We are forbidden from using necromancy under the guidelines of Vog, I don’t see why you shouldn’t be also.”

“What if we were only allowed to use necromancy in the event of a direct attack on Haven?” Mono asked after a few minutes of discussion with Grub, Ryker, and Pteron.
 
“That sounds decent…” Creevan brooded. “This would, of course, include a similar ban on the usage of Mecha Knights and other such constructs, which would also affect the Great Colony.”
 
“Yeah that’s not happening,” Aelston confirmed. “What are we gaining from this meeting anyway? I see no reason to be here.”
 
“Watch it Aelston, we may gain something yet,” Mono warned. “Pteron, I believe you had a question of your own to bring to the table?”
 
“Yes, indeed I did,” Pteron began. “While at this very outpost, myself and a few others noticed vast stockpiles of weaponry, and even a few airships, that Tulth said belonged to another faction here on Cradle. I would like someone in this room to shed some light on this subject, as I know someone knows.”
 
“I can tell you a little bit about them,” Creevan explained. “There is a group of very strange Isorans that inhabit the forests and tundras to the north of even us. They are warriors by nature, and are extremely good at what they do. From what I can gather, they are trying to expand their territory, though we do not yet have a name for them. We captured a few of them, but they have all died in the interrogation process. Talfring told me that the last one he tried to capture committed suicide with a poison he kept on him.”
 
“I see,” Mono began to think. “Would you mind letting me send a battalion north of Þalfort and station them on the tundra to deal with this outside group?”
 
“That is not happening,” Creevan said firmly. “That would position you in the perfect place to attack Þalfort again, which is too risky.”
 
“Do you have any way we can assist you in wiping them out?” Ryker asked. “We’re tired of dealing with these idiots harassing people and causing problems, and this won’t come to an end if the all of us team up.”
 
Tulth gazed around the room suspiciously. Mono noticed his darting, scared eyes and his furrowed brow. “Perhaps eliminating them wouldn’t be the best solution,” Tulth ventured.
 
Mono drew his Gilded Griffin and aimed it at Tulth, saying, “What are you hiding, scum?”
 
Everyone else tensed up and drew their own weapons, save Grub and Aelston, who remained calm and unarmed.
 
“Now, now, there’s no need to get feisty,” Tulth tried to calm them, while drawing his own Raptor. “I’m sure we can all walk away from this unscathed.”
 
Mono slowly walked up to Tulth, then whipped him across the face with his Gilded Griffin, breaking the moderator’s jaw with a resounding crack. Tulth staggered backwards, and fired a single shot at Mono, which embedded itself in his left arm. From across the room, Talfring fired in their general direction with his Magma Driver. The fiery ball of energy found Tulth’s neck, killing him instantly.
 
Mono turned around to see Pteron pinning Creevan against the wall with his guns, Ryker with a Voltedge at Talfring’s neck, whose gun was pointed at Mono, Leona buzzing her saws dangerously close Creevan, and Grub and Aelston in fighting stances at the door, should anyone try to bust in. “Put your weapons down!” Mono order everyone in the room. They all slowly began to lower their weapons and sit back down, but Ryker and Talfring instead took up guard duty at the door to ensure the safety and privacy of the meeting.
 
“Damn it!” Leona exclaimed, stabbing one of the daggers from her belt into the table. The dark wood charred at the heat from the dagger, but refused to ignite completely. “Now we aren’t going to get any more information out of him,” she said, pointing to Tulth’s corpse at the end of the room.
 
“Well we have to do something about this other recluse group,” Grub stated. “These marauding militants need to be repelled, exterminated, or something, ‘cause I doubt peace is an option.”
 
“How about we close this meeting for now, and try to get out of here before someone takes notice of the dead body?” Creevan suggested. “I’m sure we all want this to involve as little bloodshed as possible, so can we agree to officialize the agreements we’ve already made?
 
Before anyone could reply, two of Tulth’s mercenaries blundered through the doors. The first one to enter was almost immediately decapitated by Ryker, but the second one managed to block his original strike. Ryker moved to the mercenary’s right, while Talfring flanked him. Just as the mercenary was about to strike Ryker, Talfring stabbed him in the side, just below his left armpit. The mercenary collapsed, dying quickly.
 
“That’s our signal,” Pteron noted, as they all began to head for the door. He and Talfring fell to the back to guard the rear, while Leona and Mono took up the vanguard position. Leona nimbly navigated through the outpost, avoiding people, and showing the others the best way out.
 
Leona stopped them in a hallway adjacent to the main hall. “I’m going to throw a couple vials of Compound 42 into the middle of the hall,” she said. “Then I’m going to light them. Hold your breaths. Under no circumstances must you breathe, or you’ll be as dead as Tulth. The entire place is going to go ballistic, so use your chance wisely. If we can escape during the confusion, and get into our respective airships, we might avoid taking the blame for murdering Tulth. Everyone got that?”
 
Everyone nodded, and then filed into the main hall. Leona started counting down from ten, and when she reached three, they all took big breaths, then Leona tossed two vials into the center of the crowd. Flames flew from her palms as she ignited the poison.
 
In the moments that followed, chaos ensued throughout the outpost. Mono, Ryker, Pteron, Grub, Aelston, Leona, Creevan, and Talfring hacked, slashed, and shot their way through the crowd until they got to the door. As soon as they exited, the crown came under machine gun fire from the guard, who were clueless as to who was who and what was actually happening.
 
The representatives from all three groups safely made it to their respective airships, which were already preparing for takeoff. As the three airships gained air, they went their separate ways, leaving chaos to reign supreme in the frenzied fort below them.

Tue, 06/06/2017 - 15:50
#48
Carbon-Jm's picture
Carbon-Jm
It's that time of year again! Chapter time!

Chapter Fifteen: Lights

“That blasted idiot!” Mono exclaimed to Grub, Ryker, and Pteron. “What was he thinking? Why on Cradle would Talfring kill Tulth?! The only somewhat civilized person on Cradle that could’ve told us about our enemies, and that fool gives him a flaming ball of energy to the neck!”

“We can sort it out when we get back to Haven,” Grub tried to calm him.

“Screw this, let’s stop dawdling and deal with these lunatics,” Ryker said firmly. “I propose that when we get back to Haven, we fill a bunch of airships up with Compound 42 and fly around up north until we see a city, then lay waste to whatever we find up there. With any luck, we could trash them to the point where they give up.”

“Worth a shot,” Pteron grunted.

“Whatever, if beating them into submission works, we can do it,” Mono conceded.

Grub just nodded and leaned his head back against his seat. Mono knew he was analyzing the situation and would probably not say anything until they were back at Haven.

The verdant green jungle swept by beneath the airship until they landed in Haven. Mono smiled at Haven’s wall. By his orders, it was being fortified and had been raised another ten feet, now towering over one hundred feet over the surrounding farmland. Under his command, it had grown to almost thirty feet thick: enough to stop all but the most powerful charges and weapons. The Coliseum was bustling with activity as always, and even the old Training Halls were in use by retired knights preparing to return to the battlefield. The merchants and smiths of the Bazaar would be working overtime trying to fill orders for new weapons and armors, armor attachments, weapon enhancements, and other combat-based utilities.

“There’s no time like war time,” Feron had said to Mono once, and he had been right. Haven had been quiet and peaceful during the thirty years since Tinkinzar had been toppled. Merchants had grown lazy, and were wasting their time doling out the newest fashion trends, which would prove utterly useless should a random enemy attack. The craze before the cultists started being a pain was synthetic gems. Floating synthetic gems. They looked stupid to Mono, and he vehemently scowled at anyone that wore them, but they couldn’t be seen now due to the return to practicality.

As they left the ship, Grub finally spoke. “I think bombing these crazy Skolver-clad Isorans would be good. Even if we don’t kill them all, we’ll incite them to face us directly, where we’ll have the advantage. If they remain in the cold, barren wastes, they will just use their magicks to conjure a blizzard when we get near them, putting us at a severe disadvantage.”

“But what if they conjure a blizzard while our ships are over them?” Mono asked. “Sure, we might drop the bombs and cause them a lot of difficulty, but it’ll be a kamikaze mission, we’ll lose all of our airships and their crews.”

“I doubt they’ll start a blizzard until they know what we are there for, and they won’t start one or continue it once their city is on fire and draped in toxic fumes,” Grub reasoned. “Would you?”

“Give the order to launch the airships,” Mono commanded. Ryker immediately started barking orders into his com unit, and Mono knew that the airships would be in the sky in no time.

!#-^*^-#!

“Alright, get your lazy backsides off your sofas and board Bombing Squadron Eight!” Rubidus ordered. He had recently been promoted to Vice-Lieutenant, along with Sofia, right below Ryker. That put him, Sofia, and Actua Blackbolt in charge of Ryker’s section of the military.

He rushed onto a Turo-23 Long Range Bomber, the only one under his command. The Turo model was much larger than the Alyas, and was designed for a large crew of twenty-one, but was considered dangerous to send out alone. The Turo’s crew consisted of a Captain, Rubidus, who did nothing but give orders, a pilot, a copilot, a bomb bay operator, four engineers, who kept watch on all systems and kept everything in perfect equilibrium, four standard soldiers, in the case the bomber was shot down and needed defending, seven gunners, and two cooks.

Accompanying it in Bombing Squadron Eight were nine Alya-68s, which were also made specifically for long missions. The Alya-68s were slightly larger than the older Alya-63s, and could hold a crew of six, with spots for four gunners, a commander, and a pilot.

As Rubidus got settled in his Captain seat, the hangar workers finished loading the bombers with Compound 42, and the engines started roaring. The Alyas zipped down the runway outside of Haven first, until all nine were airborne, then the Turo took the stage. It’s large aft engines roared louder than four of the Alyas combined, and all the hangar workers ran for cover as it took off. Before this, no Turo had been used in combat, and were only flown on test runs and drills.

“Woohoo!” the copilot yelled as the wheels lifted off the ground and contracted into the hull.

Rubidus watched the altimeter as it climbed thousands of feet in the space of a few minutes. He and the others had to pop their ears many times until he finally gave the order to level out at eighteen thousand feet. The Turo could fly much higher, but Rubidus was clueless as to where the targets were, so he wanted to stay low enough to detect a city on their scanners, which worked at twenty thousand feet in the best of conditions.

After an hour in air, Rubidus called out, “Para! Etta! Start distributing some refreshments, preferably that odd concoction that keeps us awake!”

Half an hour later, the cooks brought around plates of food and bottles of a strange substance were handed out to the crew. The main course consisted in large chunks of white meat covered in a fine orange power. Inside the violet bottles was a bubbly yellow liquid that Rubidus thought was sweetened too much. “What in the world is this stuff?” he asked Para as the chef walked by.

“Well you’ve got roast wild snipe covered in Blaze Powder, and the drink is currently unnamed,” Para explained, “but we get it by melting down Mugs of Misery to make the bottle, and then the liquid is just ground Unstable Cores and Chromalisk Tears.”

“Call it ‘Kickin’ Canary’” Rubidus suggested.

Para simply nodded and walked off.

By the time everyone finished eating, they were well past the moors, but not near enough to the northern tundras to start looking for the enemy. Rubidus left his seat to join Para, Etta, and the four accompanying soldiers, who were playing Hold ‘Em poker with Tylret’s set. Tylret was one of the soldiers, and had nothing else to do. Etta was winning by a long ways.

“What sort of set you got there?” Rubidus asked as he watched the round.

“The most valuable one on Cradle,” Tylret said. “It’s the only one that dates back to before the Skylark crashed. All the face cards are various governors, generals, and captains, and the aces are fighter pilots, all from the Morai Wars era. This set actually has an Ozlo, the lowest of the violet face cards. Oh, and the suits are violet, blue, crimson, and gold. We can declare Etta the winner this round, since she has the most chips, and you can play.”

Rubidus was glad to pass the time with something more interesting than staring at computer screens, even though he was the second to lose all of his chips. Para was the first. Etta’s red eyes gleamed as she went all in, and Tylret and Yulbra, one of the soldiers, followed suit, while the other two soldiers folded.

“What do you have?” she asked them, and they put their cards on the table.

“Flush,” Yulbra said with pride.

“Also a flush, and higher than yours” Tylret replied boastfully, and Yulbra’s previously proud eyes drooped. “Well Etta, what do you have?”

“Straight flush,” she answered, laying her cards on the table, and taking all the chips. “That leaves Erxlek, Zun, and myself in the game.”

It wasn’t long before Erxlek and Zun were down to only a few chips, and a violet ten, Ozlo, and Ridtyr, the violet general, were on the table. Rubidus knew that this would be interesting, so he furrowed his brow and made up his mind to pay close attention.

Zun was resigned to defeat, and went all in when the last card was pulled. Erxlek was hiding something, as he kept a straight face when he went all in. Too straight. Etta was certain of her victory, and she showed it too, so she went all in as well.

“Well, what do you have?” Erxlek asked them.

“Two captains,” Zun said, laying down a gold three and the blue captain.

“A straight flush,” Etta said smugly, putting down a violet eight and a violet nine.

“Well the titans have been toppled,” Erxlek smiled, and put down his own violet ace, Vodnak, and governor, Ledlai.

"Well this has been a lucky game," Rubidus chuckled and shook his head in amusement, and decided to return to the bridge to see what was going on.

“We nearing the general area yet?” he asked Ogven, the pilot.

“Yes, but apparently--”

“Something has been following us, slightly out of range,” his copilot interrupted and finished his sentence.

“All nine of the Alyas can see it on their radars too, but none know what it is,” Ogven elaborated.

“Incoming transmission,” the copilot called out, “I think it's from our pursuers.”

“Put it through,” Rubidus ordered.

“Well hello there,” the voice on the transmission said. He spoke with a thick accent, typical of those born in Þalfort. “And where might you be going with all those explosives and poisons?”

“If I knew, I'd tell you,” Rubidus responded. “No, we're not bombing any of you, so please leave us alone or we’ll open fire on you. Or maybe we’ll just change our minds and attack your people instead. You wouldn't like that, would you?”

“Is that a threat?”

“No, just a warning. I suggest you turn around before our gunners get trigger happy.”

“Enemy astern!” the dorsal gunner called out and proceeded to open fire on the cultist’s ship.

“Yaarg!” the cultist yelled out through the transmission, cutting it off, and his airship veered to the east, away from the bombing squadron.

“The enemy is in retreat!” the dorsal gunner called out again.

“That's fine, let the run!” Rubidus hollered angrily at him.

Before long, they saw a sprawling metropolis in the snow ahead of them. It was twice the size of Haven, and lit much brighter, but Rubidus knew he couldn't show them mercy, for they would show him none. “Prepare the bombs,” he ordered the bomb bay operator. “I want every single one of those on the city. Copilot, relay the orders to the other ships. Gunners, keep in your positions and feel free to open fire on the city if you can. Let's light this sucker up!”

Tension mounted on the ship as they neared the city. Rubidus rapped his knuckles on his table. Both the pilot and copilot became slightly jittery, shaking with anticipation. Erxlek and Tylret paced in the passenger cabin. Zun tried to calm himself with deep breathing, but it was clear he was stressed.

Suddenly, and without warning, the Turo’s nose gunner opened fire on the city, sending a hail of lasers into the houses and citizens below.

“Cut that out!” Rubidus ordered.

The gunner stopped and yelled back, “Sorry, I'm a bit trigger happy!”

Out of nowhere, the pilot said, “Drop the bombs.”

“Yessir!” the bomb bay officer called back over the intercom, and Rubidus heard the doors opening.

The other airships started stopping their own bombs at different time, so as to hit different sections of the city, while all gunners that could sprayed bullets haphazardly onto the metropolis below. All the crews saw massive flashes of orange and green light behind them, and they knew that fire would destroy most of the wooden city, no matter how cold it was.

“I’d call that a success,” Ogven broke the tense silence a few minutes after the bombs had landed, and the others relaxed. “Let’s go home.”

Fri, 06/16/2017 - 12:34
#49
Carbon-Jm's picture
Carbon-Jm
Another One Bites the Dust!

(OOC: Yay I got another one out! I wrote a bit of this while on the road in Michigan and Canada, and a bit at home (was in Michigan for my cousin's wedding). Anyway, if you are reading this, please post something. I have a feeling only 2 people are reading this, and they talk to me on Steam, so they're cool. Also, if you have trouble understanding Gån, well, I had trouble writing him. I didn't know how to articulate everything, particularly the way he says "as." I decided to write it "azh," and save you the diacritic version "až," which I think yields the same result. Either way, it's pronounced like the "s" in "treasure" or the "gg" in "D'Maggio" or "Villaggio tra i Pini." Also, the "å" in "Gån" is the "aw" in "saw." You're also free to look up the pronunciations of any other diacritics I use, they're all used as they are supposed to be. There is no "Toe-ran," it's "Tuh-Rahn," but there's no way to say "ø" in English. :( Just a rant on pronunciation don't mind me.)

Chapter Sixteen: Darkness Under Cradle

“You’re telling me the Spiral Order is bombing the Skolvrads?!” Creevan shouted at the messenger. “Get out, let your superiors discuss this alone.”

The messenger ran away, scared for his life. “Well, that will certainly be a problem,” Talfring pointed out. “They’ll probably seek, er, what’s the word? Retribution? And attack us.”

Creevan nodded slowly. He knew Talfring was striving toward fluency in the cultists’ language, and this pleased him, but not nearly as much as the prospect of being caught in the crossfire between the Spiral Order and what the cultists had taken to calling the Skolvrads displeased him. “We’ll need to prepare some sort of defense against them. I doubt they’ll try anything until their city has recovered, so we have a couple weeks. In the meantime, I have a plan for you. A very important plan.”

!#-^*^-#!

“Alright, you whelps, get yourselves ready,” Talfring ordered. Two days ago he received his orders, and today he would start the first phase of the possibly days long operation. His twenty-four soldiers were each packed with sufficient rations to last the group two days, though they weren’t exactly filling meals, but they made the presumption that they would be able to get a little bit of food on the way.

In addition to being loaded down with food, every cultist was required to have a variety of weaponry. Talfring still kept his own flaming Barbarous Thorn Blade, and Xerpraz’s Magma Driver, but he also acquired a ten grenade bandolier. In his left hand was his new Barbarous Thorn Shield, which he had bought used. Two of the spikes were broken off, and anyone could tell that no one had ever taken the time to repair any of the damage done to it.

Four of the twenty-five carried Area Protection Shields, or APSes for short. They were all Isorans, as the gremlins’ shorter stature did not allow them to be very effective in the guardian role. Everyone had at least one ranged weapon and one mêlée weapon, typically consisting of either a larger sword and a small gun as a side arm, or a longer range gun like a Polaris Rifle or a Grim Repeater and a short sword as a side arm.

Before them was the Spiral Order’s Arcade, where a massive elevator took squads to different levels of the world beneath them. Their orders were specified that they were to avoid bloodshed when dealing with the knights. Talfring disliked that policy, but he knew they couldn't risk attacking Haven directly, or any other Spiral Order-controlled areas, including and especially the Arcade.

“We're going to march right up to them, in formation,” Talfring ordered. “Four columns, six ranks, people with APSes in the first rank. We will march slowly, we don't have to have in unison steps, but the guardians should have their shields up the entire time to keep us safe. Hurry to it!”

They scrambled into ranks and columns, but Talfring was pleased with the final result. He stepped in front of the rough block and signaled for them to march and follow him. Unlike the Spiral Order, the cultists used a completely silent form of marching that relied heavily on hand signals and other visual cues. For less obvious changes they used shoulder movements, which most onlookers would ignore or miss entirely.

The block followed Talfring over the ridge they had been bedded down behind and across the grassy field in front of the massive complex. The soldiers on sentry duty saw them immediately, and prepared to shoot, but held their fire. Talfring thought he saw one run back to talk to a superior, but he wasn't certain.

Once they teacher the Arcade’s gate, they had at least forty knights’ guns trained on them. The gates suddenly swung open, revealing Lieutenant Wegner and his elite guard. “Lower your shields,” the lieutenant ordered.

The cultists did so reluctantly, but they knew certain death awaited them if they didn't.

“Now,” Wegner began, clearly annoyed, “why do you have to bother me? I was doing important research into the effects of luminite when powdered and fed to various creatures! Can you people stop being so irrelevant and pointless?! What do you want?”

“We're here to use your elevator, simple as that,” Talfring answered truthfully. “We're going underground for a particular mission. We’ll be back in a few days.”

“And you think we're gonna let you through?” Wegner looked at him skeptically. “Do you think we're stupid?”

“What if I told you we have a bomb on one of us that will destroy this entire place of blown?” Talfring bluffed, thinking quickly. “Would that change your mind at all?”

Fear jumped into Wegner’s eyes. He had lived long enough to know not to bet on a bluff unless it went too far, and he knew this sort of sacrifice was not beyond the cultists’ abilities. “Let them through,” he ordered gruffly. “No use risking our lives over something this petty.”

“Oh, and while we’re at it, how about we take a couple hostages with us?” Talfring asked.

“That won't be necessary.”

“Are those bombs ready?” Talfring asked the cultists behind him.

A couple affirmations came from the crowd, and Wegner look around nervously. “I suppose you can have two, provided we have two in return. They can be exchanged upon your return, assuming our hostages are alive and well.”

“That works, I suppose,” Talfring conceded with a scowl. He accepted two volunteers from his party, who walked forward to stand by Wegner. They put their guns on the grass beside the building’s wall.

Two volunteers from Wegner’s men stepped forward and put their own weapons on the grass with the cultists’, but Talfring stopped them.

“You might as well bring your weapons with you, there's no point in bringing two unarmed knights into the Clockworks,” he ordered. “You're more likely to die if you don't have weapons, and if you die, we have to fight our way out of here, plus their hostages die, so what's the point?”

The knights were pleased by this, sighing in relief as they picked up their weapons. Talfring eyed the one of the female knight’s weapons suspiciously. It looked like a Valiance, but it had clearly been modified. He knew he had seen it before, as with its owner, but he couldn't place it.

As they walked through the massive Arcade, toward the elevator they would go down, Talfring ordered their Mender, Tabetha, to lead the group, as they had stopped marching. He fell in beside the strange knight to question her. “I've seen you before,” he started, “who are you?”

She looked surprised and taken aback. “I wasn't exactly expecting any of you to talk to me,” she explained quickly, “but I'm Frílta. Yes, we have met before. On the moor? When you cultist freaks shot down a passenger airship?”

“Ah, yes, that,” Talfring said with sudden realization. “I'm most sorry about that. At least we didn't come to blows, beyond that one man I lost. He deserved it.”

“You people are sick!” Frílta exclaimed, looking away in disgust that a commander would say that about his own soldier. “Get away from me, or I'll test my new blade on your ribs!”

Talfring looked slightly hurt, so he moved over to talk with the other hostage. “And who might you be?” he asked.

“Ret’gånryt’kilushbal,” he answered bitterly. “Gån verksh.”

“Where on Cradle did you get that name?!” Talfring asked, trying to be friendly. He still resented the knights, but knew he had to make them tolerate him if he was to keep them alive throughout their expedition.

“I vash raished to the easht. Far to the easht,” Gån replied. “Dere’sh actually an ocean not too far shoud, and a little easht. I vash raished by gremlinsh on an island there. Not sure how I gut there, dey never tuld me, but a plague viped dem out, leaving jusht me, azh I guessh it doeshn’t affect Isoransh.”

Talfring had trouble deciphering his words due to his heavy accent, which was unlike any he had heard before. Most cultists and gremlins could speak the Isorans’ language well and without too much of an accent, but this knight clearly spoke a different dialect of the gremlins’ language, Külgrip, or a different language altogether. Even then, there was still a word he failed to recognize. “Ocean? What's that?”

“Vater,” Gån explained. “Lotsh of vater. Shalty vater too. Very shalty. It movesh a lot, but it dependsh on de moon. Ekshept after de ground rumblesh. Den it movesh more. Den it movesh in vavesh taller dan you or I. Do you knuh of Lake Krev? It'sh like dat, but hundredsh of timesh dat.”

Talfring shook his head, utterly confused. They were nearing the elevator, which was quite large, so he resumed leadership of the party. Upon arrival, he called Frílta forward operate the elevator. She did so reluctantly, but, at Talfring’s request, set it to Depth 12. The rest of the cultists and Gån boarded the elevator, and after a quick rev, it began to descend.

The cramped elevator was lit by small red lights, and it rumbled angrily. None of the cultists tried to speak, partly due to apprehension and partly due to the deafening sound. Talfring noticed the rusty walls and wondered how safe it was.

The cultists felt weightless in the plummeting elevator, and one or two even began floating. After a few minutes, they heard a parachute deploy above them, and the elevator finally started to slow down.

“Get on the floor,” Frílta ordered.

Everyone did as she said, so when the elevator came to a slamming halt, they were ready. “Velcome to Depd Tvelve,” Gån announced gruffly, breaking the silence.

The elevator’s doors jolted open, revealing a partially lit cavern. A Clockworks Guard was stationed inside a small building on the right side. “Show your IDs,” he ordered the cultists.

“That won't be necessary,” Talfring told him, then pointed to Frílta and Gån, “unless, of course, you want these hostages to die.”

“Alright, get your headlamps and rations,” the Isoran said in a resigned voice.

“We brought our own rations, but we’ll take the headlamps,” Talfring responded. “Twenty-five please.”

“Behind the building,” the guard notioned through the window.

The cultists got their headlamps, and while they were back there, noticed the barrels of rations. They had not eaten for a couple hours, so Talfring gave them the go-ahead to eat some. Multiple cultists had not eaten that morning to save supplies, as they had camped out near the Arcade the night before. Those that hadn't voraciously consumed some supplies, and when they finished, donned their headlamps and assembled before Talfring.

He gave the order to move out, and they followed him, not in formation, into the darkness.

Only a few minutes into the darkness, a Greaver flew at the cultists. The massive fiend bowled over an Isoran cultist and bit into his arm. Tyuv, the cultist, screamed in agony, but Frílta quickly shot the Greaver in the head.

“Thanks,” Tyuv said, with a quick smile.

“Welcome to the Clockworks,” Frílta replied.

Fri, 06/23/2017 - 07:15
#50
Angel-Girl's picture
Angel-Girl
I'm a Valkyrie

I'm still here

And the story is still very good, though a couple of parts made me a little confused. But that was just a product of my derpness.

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