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Not all boxes are created equal - A look at Loot* Boxes

24 replies [Last post]
Wed, 03/16/2016 - 15:25
Paintool's picture
Paintool

So you finish a danger mission and get to depth 26. You start smashing stuff because you need radiants to finish your gear and say goodbye to this game.
But wait. It's not so easy. You see those red boxes in the middle of the room? Those actually are "dREaD" boxes. They never, ever drop anything but heat and crowns.

You say, "why am I even farming danger mission, I'll just do Dreams & Nightmares for rads". You wait a long time because somebody forgot to tell everyone in the core to shut up. You finally get down there after waiting a gazillion years, and you see some green boxes: it's depth 25-26. Could be rads in there... right? WRONG. Gremlins and Spiral HQ ain't ever been down there before, so they forgot to put fire crystals and item drops in there.

Which can only mean one thing:

The Supply Depot is selling 5* fire crystals for 700E/70,000 crowns.
Kozma has all always had the fire crystals this whole time.
You see that backpack she's always covering up on her back?
You see those "CHEEKY" eyes?
You see that Vog-gamn rare as a darkfang "prismatic ribbon" she's wearing?

The answer's been under our non-existent noses this whole time.
My proposal is simple:
We kill the Kozma.
-----------------------------------------------------------------------------------------------
(But seriously though, not all loot boxes are equal. Dicuss!)

Wed, 03/16/2016 - 15:37
#1
Fehzor's picture
Fehzor

Noses you say? Do you think they'd want my nose instead?? I could do that.

Wed, 03/16/2016 - 17:07
#2
Veridiandynamics's picture
Veridiandynamics
Radiant boxs

If you want to farm rads you can do basically 4 things.

1. As always you farm Vana. D27-28 boxs will have at least a few rads. My most rads in a single Vana is 39 piece, but i saw 42 once in my party. Good old FSC is still the best place to grind. Crowns, heat, rarities, everythin in one place ;)

2. Dreams and Nightmares mission is supposed to be a bit faster ( and a bit harder ) than Vana regarding of rad farm . You get rads only at the 28th depth tho, aka lootlevel :) If for whatever reason you are actually short of eternal orbs (highly unlikely), it is also supposedly the best place to search. However given the 25th and 26th depth are not fix levels, can be a bit longer than expected. Also this mission is not good for crown and heat farm. So basically only grind this if you need rads and/or eternals exclusively. Altho' i would not recommend to run this mission just for the sake of eternal orbs.

3. You go to arcade and find a D28 arena. Its actually not that efficient, but probably the most fun way :) You can also try to find a D27 arena, but 28 is better.

4. Do a Shadow Lair. Darkfire Vana gives loads of rads . Averaging around 60-90 pieces. Of course you need an SL Key, so it is a bit expensive ( with full party 400-450 E ) , and probably the longest and hardest of the 4 listed way. But it is also fun ^^

Of course you need to play on elite difficulty always if you want to find rarities (higher chance).

What not to do : do not expect rads at D25 and D26. Yes, there is a chance of rad drop in those levels, but its actually not a very big one. :)

Mon, 03/28/2016 - 17:03
#3
Ultimaximus's picture
Ultimaximus

Is this actually true, or just bad luck? I had a similar situation with OCH's loot on the final floor, I did the mission about 20 times, and was starting to think that they would never drop radiants, until it happened once.

Wed, 03/16/2016 - 18:28
#4
Veridiandynamics's picture
Veridiandynamics
@Ultimaximus

People tend to play OCH on normal difficulty. Do you play it on normal too, or elite? If normal : even last floor has small chance to drop rads. If elite: i'd call it bad luck. In any case: OCH is not the place to farm rads, thats for sure.

Wed, 03/16/2016 - 19:39
#5
Paintool's picture
Paintool
I'm a vet, Veridian. I know

I'm a vet, Veridian. I know where to get rads.

This is the principle of the matter that some dev, somewhere, decided that some red and green boxes are not equal to others.
I.E. loot boxes can be manipulated to drop what you want/need.
I.E. Somebody doesn't want you getting what you need.
I.E. Why am I still getting 4* crystals at depth 28 when I'm clearly end game?

Wed, 03/16/2016 - 20:05
#6
Veridiandynamics's picture
Veridiandynamics
@Paintool

Oh, alright then. I guess i misinterpreted you, sorry about that.
I can agree that some boxes contain only coins or heat, no matter what ( i think those boxes are actually always red by the way ). Like you said in DaN mission at D25 and D26, and also the middle boxes in danger prestige loot levels.
Why is that? I dont really know, but it was always like that during my 2.5 years journey in SK. All i can say is i never played prestige missions for rads, i played them for prestige, or for fun ^^
Why do we get shinings too in D28... well, i guess its a bummer, youre right about that. But i can remember when drop rate of rads were much worse than nowadays. :) When there was actually no DaN mission. Or when you couldve found rads only at the last 2 depths, and with a droprate of nowadays' D25 and D26. I still can remember when i ran 3 FSC in a row and rad counter went from 0 to 0 to 3 . :D Now it literally wont and cant happen. So its actually much more easier to get rads now than 2 years ago :D

Thu, 03/17/2016 - 00:30
#7
Fangel's picture
Fangel
well

i can remember when drop rate of rads were much worse than nowadays

I can remember when their drop rates where really good.

Honestly if you're going through all of tier 3 you likely don't need a bazillion shining fire crystals. Having them stop dropping at D27 and lower would be wonderful.

I know the reason behind the loot boxes in Dreams and Nightmares not being standard boxes - and that's because the mission would be stupid easy if you could even possibly get consumable drops from the boxes in the levels. Dreams and Nightmares is alright in that sense.
Danger mission reward rooms I would assume need to have a heavy boost in crown/heat to make the two levels beforehand seem more profitable. As such, they are mostly red and drop a good amount of money and heat...

Only problem is that if you're running danger missions or dreams and nightmares constantly, you probably need radiant fire crystals, hence making the whole "drop rarities" need higher. I would say for both of these missions if the boxes could be altered only to drop rarities that would be A-OK in my book.

Thu, 03/17/2016 - 05:18
#8
Veridiandynamics's picture
Veridiandynamics
I mean...

Alright so i can agree with some of the things you wrote.
But honestly? This is an already not hard game to play with. There is no need to make it easier.
If you know your game, and actually willing to play with it ( I mean thats the whole point right? If you dont want to play with the game, then why do you want to collect anything in it? ) then you can grind fairly enough radiants.
If you can remember a better droprate than nowadays, it must have been more than 2.5 years ago, before my time. So i came and play the game with already bad droprate right? And i still have more than 20k rads that i cant spend on anything anymore. But its a fact that there was much worse droprate than this 2 years ago, thus it got better now.
So its not that oh-so-hard in my opinion.

However just for good faith i can agree with U on D28 only dropping rads, not shinings. That would be a reasonable change.

For the danger prestige missions i would not change the boxes, in D26. But i would change the amount of crowns that you getting in D24 and D25. I would actually double it, cuz its really bad. You could add it in form of crown boxs at the end of the level easily. They probably made prestige loots this slim intentionally cuz they are there for prestige, not for loot... thats the only line of thinking i can follow. Not saying im actually agreeing with it, just cant see anything else behind it.

Thu, 03/17/2016 - 11:40
#9
Traevelliath's picture
Traevelliath

Kozma ate Boost, so it's only fitting that we kill her and eat her heart.

Thu, 03/17/2016 - 11:59
#10
Fangel's picture
Fangel
Yeah

Danger missions were initially in the game more for challenging content. After the 7/30/2013 update however, the game became reliant on treasure boxes for progress, and thus the D26 40 treasure box room became very uh, promising.

Originally after that update dropped, sparks of life dropped like crazy, radiants started dropping at D23 and lower (shining fire crystals did not drop in stratum 6 at all I think), and thus people were starved for shining fire crystals. Then after many ideas, Three Rings implemented a "craft down" system for shining fire crystals, allowing all end-game players to turn their surplus of radiants into shinings, however you could farm several early tier 3 missions for shinings as well. Really, those crystal drops were wonderful.

However I'm the type of person who collects and heats a lot of gear. Before the radiant drought (radiants only dropping at depth 27 and 28, and even then rarely) you could make a piece of gear, and then have it all ready to go after a few runs. You never had to seek out radiant fire crystals as long as you played the game - it was really fun to make new stuff.
Now-a-days however, you have to be either talented at the game or have a lot of things going your way to be able to reliably get radiant fire crystals. If it's any indicator, I have 51k shining fire crystals, and 24 radiant fire crystals, and at least 4 5* items ready to level up. While I can heat and fully level something up in 2-3 days, that requires a massive time investment and constant running of Dreams and Nightmares. This is okay for me, however I do not believe anyone should have to do this just to level up a gear piece, especially when they have less going for them. New vanguards shouldn't have to run dreams and nightmares on loop just to get an item to level 10.

At its core Spiral Knights isn't a difficult game. However, that isn't to say it isn't difficult to play when you account for accumulated skill (experience), connection (doesn't matter how good you are if your connection decides to bug out on you and make you walk into that freeze trap), and hardware. Additionally, you need end-gear game to farm the end-game to level up your end-game gear so you can farm the end game... Well, hope you see the circular issue there.
It isn't hard to farm for radiant fire crystals. However, it's a huge time investment for something that shouldn't be this big of a time investment. Players get bored if they don't see progress, and fire crystals are RNG, meaning you can never see how far you've progressed.

Thu, 03/17/2016 - 16:13
#11
Veridiandynamics's picture
Veridiandynamics
Agreed.

I can see the problem if you are like a collector and want to not just collect almost all of the gears, but you actually want to heat them up too.

I would not recommend to grind rads as a fresh vanguard on DaN anyway... probably better off to just farm vana with 4star level10 needle, and 4star level10 elemental brandish. With like 15 Vana run completed you can actually gather enough rads to start to heat a 5 star level 1 weapon in Vana (preferably not helm or armor first :). So you do another 9 runs to heat your item, and you get more rads in the process so you can actually finish it. And you get something like 170kcr or more + tokens + mats meanwhile. If you get unlucky, you can still use that 100-200 rads provided by mission rewards as a backup plan. Then you move on to another item, and start over. Thats how it works for a starter vanguard in my opinion. And as i said above there are basically 2 more options for rads. If a player doesnt like any of these solutions well yeah, thats an actual problem for them.

Im scratching 80k shinings from below, and past 22k rads. And thats how i done most of it.

So basically what youre saying is true. You need to end-game grind to actually get end-game gear. If one doesnt like this game for just playing it, then it will be actually a suffer to do so. And hey, why are you suffering, when you should enjoy and have a good time with a game? :D

Fri, 03/18/2016 - 12:13
#12
Fangel's picture
Fangel
Well let's see

It's not necessarily that I want to collect lots of gear, it's that I want to have a lot of options. Making new weapons, trying them out, mastering the items, figuring out where they best fit... That's fun to me. Chaos + brandish charging + swiftstrike for thousands of hours in vanaduke isn't fun for me, and as it stands, that's what pretty much all players suggest new players do.

I don't know about you, but if I were a fresh vanguard, doing only that would kill my interest in the long term fun of the game.

Keep in mind you are assuming a new vanguard can hold their own in firestorm citadel and are playing on elite. Most new vanguards cannot do either of these things unless they've been taken on firestorm citadel runs already to lead them up to the mission.

Most people don't have the time to kill or the patience to keep their items at a lower level. As such, it's frustrating to play the game for several hours and make zero progress in leveling up your gear because you can't handle the harder content, and you're just told "oh play on the hardest difficulty so you can level up your gear".
Basically, the radiant scarcity hurts new players who just got into tier 3, and old players who want to get the most out of the game. The radiant scarcity does not hurt people who have a very small arsenal and use that arsenal everywhere, but have also played for a long time.

Fri, 03/18/2016 - 13:21
#13
Veridiandynamics's picture
Veridiandynamics
Well

There's still the d27-d28 arena thingie if you are fed up with Vanaduke, and you cant really do an SL or a DaN yet.

Besides that mission is a must grind anyways (for crowns), unless you want to put realmoney into the game. Or even if you invested $$$ , there is no such place to heat stuff too :P And probably the most eternals are dropping there too if you ever need any, lol. It is kind of like a sad truth. If you want to have money, gear, and dont want to pay2play, then Vanaduke is the simplest (maybe the only real?) solution.

Playing SK in solo gets boring pretty much anyways no matter what mission you do. If you are with friends you can actually do fsc pretty easily without 5 star weapons :) Sure, the budget gear is chaos + ssb , but that doesnt mean you cant manage without it. However with others its much more fun to play :D

With all that said sure. A clueless vanguard alone without any help wont get enough rads no matter what.

Fri, 03/18/2016 - 13:33
#14
Fangel's picture
Fangel
I suppose

You'll find the "clueless vanguards" will often be grouped up with other "clueless vanguards", due to them playing on lower difficulties. This just leads into more heartbreak until someone redirects them to the "elite" difficulty, where they can die and beg for sparks but at least things will be more rewarding when the others can carry them.

At this point I outright refuse to run firestorm citadel solo because the first two floors suck all my willpower to continue out by the time I've finished them. No other boss mission does this to me - I'm very often soloing levels because I move really swiftly through levels and can control aggro in fights. I find that fun. I simply cannot find firestorm citadel solo fun, and even when farming in an efficient party it's the conversation that makes you keep going, not the actual fights. I already do that in /g.

But the D27 and D28 arenas aren't really... feasible either. Those are randomly generated and not reliable. If they were you can bet I'd be headfirst into that as my farming grounds - it's one reason why apocrea is my favorite rotating event.

Fri, 03/18/2016 - 13:46
#15
Petater's picture
Petater
@fangel

Now if Sega could actually re-arrange loot drops and make apocrea a normal mission worth farming, that'd be swell. It's a good solution to people quitting due to stagnant content and not being willing to grind another 2k hours at vana to level 10 some 5 star items.

Fri, 03/18/2016 - 14:38
#16
Veridiandynamics's picture
Veridiandynamics
Same in lower levels tho'

Yep yep clueless ppl wont complete FSC for sure, no matter how many are them :)
But.
The same is true for JK mission also. Every single player who gets there needs help with that mission too. And probably with the other bossfights also, but im singling out JK here, cuz...
Well i got a few reasons.
First off i actually think soloing JK is pretty much worse boredom than FSC. I dont know why, maybe its just me, but i feel exactly the same way, as you do in FSC. Difference is i get paid for FSC and not for JK :P Unless i get lucky and find an advanced/elite orb *_* (note: RT is my favourite mission, so im not bias about FSC)
The other thing is when i started to level up an alt account it turned out that with experience, you still struggle with JK, and you actually struggle with it more than with Vana. Reasons? You can kill Vana with 4star level10 weapons. On the other hand you can kill JK with 3 star level 10 (im being generous here, cuz 5-2 HoH mission after JK only requires 3star level1 gear) shadow weapons too, but it is actually harder than FSC :D And even after you did that, your shadow weapons will lose their weight (well after RT they are more or less useless in ranked missions).
Sooo i'd say from this perspective JK is actually a harder mission than FSC :p But ofc that sums up you know those missions inside-out.

Altho' the main point here is none of the above. The main point is you wont complete JK or FSC or any other "hard" missions without friends, or people who know what they are doing. Thats what basically this game is about. Cuz its an mmo, you play together cuz its more fun, and you teach each other what to actually do in the game. Of course as time goes by you learn how to solo these things, and you get the proper weaponry too (Grim Repeater for JK, lawl :D). Sure you will solo them a few times, but after that you will just realise, its simply more fun with at least 1 more player. :)

As for the arena's yeah i love them too. They occur from time to time. Not always, but more often than one would think.

Fri, 03/18/2016 - 14:42
#17
Petater's picture
Petater
@Paintool

The boxes are not meant for normal populace consumption. They're meant for people prone to gambling addictions who will buy them even if the odds were 0.00001% for a good item. Every MMO has a subset of the populace that will spend heavily no matter what on gambling, these are targeted at them, not you.

Fri, 03/18/2016 - 14:56
#18
Fangel's picture
Fangel
Uh

I think you posted in the wrong thread pal. This is talking about red treasure boxes, not the equinox promo.

Fri, 03/18/2016 - 15:41
#19
Fangel's picture
Fangel
I could edit but who needs edits with @'s like these

Veri you do have a good point. I think the main difference is that with the royal jelly you are new enough that you can abort your current gear and get some more practical gear. I recently made an alt and the royal jelly palace for sure was difficult. But that was because this alt is a swordie. If I had even a few guns the fight would be so much easier.

Meanwhile by the time you've gotten to vanaduke, you're really far down a path that's even more time consuming to recover from. The bigger difference in how FSC might be easier is because you have more experienced vanguards running public parties there. You might have a flourish and a pulsar, but you'll likely find a team of brandish blitz chaoses here, whereas you'll find lower starred knights in royal jelly palace (even on elite, you won't get a steady flow of high level players).

RJP isn't as big of a bore to me solo as it doesn't last as long, but farming royal jelly palace can get that same "this isn't ending" after the third run in a row. That feeling happens to me every FSC run by the second floor.

Really, just having more options for grinding is all we need. Arena-level difficult is great as it's hard, but not so hard you need end-game gear to beat it.

Fri, 03/18/2016 - 15:53
#20
Petater's picture
Petater
@Fangel

Aye, clicked the wrong thread in another tab. Just pretend I'm responding to the promo box item chance thread. ;)

That being said, paintool does highlight the frustration that's caused people to quit. The game needs to double down with reducing time to farm for crafting/forging needs (well I have too many eternals and shinings, so it'd be appropriate to say re-balance instead). They need to make people feel it's worth it to login still.

@Veridiandynamics
To get people to play with they should give login rewards to lure them back.

Sat, 03/19/2016 - 12:23
#21
Fangel's picture
Fangel
Hmm

Login rewards would make people log in, but it wouldn't make new players necessarily play more unless they were getting sparks of life or something.

Actually with that being said, what if we had a mist energy-esk revive system added? Like, every day you get a free "spark of life"... Or perhaps just 5 free sparks of life that can only be used on teammates, but if you don't use them they don't stack. That would be great and be nicer on both new and old players alike.

Grinding the game is fine, but the end-game grind gives you not enough end-game items, instead favoring pre-end game items. That's like mining a diamond in minecraft just to get 4 iron ore. It's not useless in general, but you're not looking for that at all, and you're doing everything you can to get that end-game stuff.

Sat, 03/19/2016 - 13:02
#22
Bopp's picture
Bopp
login rewards

We used to have a big login reward: mist energy. Of course, a lot of players just used it to craft and logged out.

We still have a tiny login reward, that encourages players to play for a little bit each day: prestige missions. But it's not much of an incentive, especially once you cross 45,000.

Sat, 03/19/2016 - 13:22
#23
Fangel's picture
Fangel
Yeah

Adding rewards to prestige missions really seems like a no-brainer to make that the daily reward. Add 5 fire crystals for the 2-depth prestige mission, and cycling rarity rewards for the danger mission (i.e., 3 sparks of life, 15 fire crystals, 1 orb of alchemy). Since you can only get the rewards once a day (despite playing it multiple times) it works out. Would also alleviate some of the grinding that's unfun in this game, allowing newer players the option to run a danger mission for an orb of alchemy they desperately need, or simply running a standard mission for fire crystals, and find some helpful crystals along the way as well.

Sat, 03/19/2016 - 18:01
#24
Veridiandynamics's picture
Veridiandynamics
Different

I was thinking of a different login reward.
For example : every day you log in you get a box emailed from support.
In that box some small reward is waiting for you, but the box expires within 24 hours ( when the next box arrives ) .
Examples :
- 1 spark of life
- 1 alchemy orb (random star)
- 10 fire crystal (random star)
- x petfood
- y materials
- z crowns
- small amount of energy
- even crogmo coins
- etcetc

You get that 1 box granted with 1 of the above stuff inside, all you have to do is actually login and open it.

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