How to fix Spiral Knights

3 replies [Last post]
Leetleboy

I've been here since 2011 and I saw how the game changed and evolved.

When devs nerfed slags, their jump attack got bugged - now slags attack twice: 1)when they are in mid air; 2) when they land on you.
When devs add visual effects to BTB, they broke somehow Final Flourish's charge attack - now in misses at point blank.
You can sill get stuck in a shadow fire in Vana fight.
Some other minor bugs wasn't fixed.

At some point they start adding enemies who invulnerable most of the time. Wisps & Shankle, Battlepods. Fighting those is boring. Nobody likes to wait.
Then there were insta-spawn monsters, Compound levels.
Later they start to create missions where monsters drop no loot. All the loot you get in the final area. Grinchlin assault, Dreams and Nightmares etc. When you kill something it should drop some loot. No loot = no satisfaction.
Boring Kat events when you must grind the same mission knowing that you'll never find a book.

Promo weapons from the boxes - no commentary.

End game content = grinding King of Ashes. Gets boring pretty quick.

What this game really need
1. 3 more end game missions with difficulty & loot equal to FSC/KoA and 3 bosses equal to Vanaduke. This way players will never get bored because they can always farm/grind something else.
2. No more "no loot" missions. Monsters must always drop some loot.
3. No more invulnerable enemies. Rework Battlepods.
4. Fix the bugs.
5. Increase drop rate of 2* and 3* orbs because otherwise new players get bored pretty quickly and quit the game. (4* orbs are OK, Build to destroy mission provides a lot of them.)
6. Rework Tortodrone event. Nobody wants to pay for glyphs, they just offer you 2500 and say that "you got those glyphs for free". It's unfair. You spend your time farming glyphs and then you have to spend 25 glyphs + 2500 when other 3 people only spend 2500 each. It's either that or nobody will join you. Make everybody farm their own glyphs.
7. Rework the Kat event.
8. Add new danger mission every 3 months or so.
9. What do YOU think?

...and LD kids screaming "AA NOOB" at everyone...

Dats-Mah-Boi
Buddy.....you can't fix a

Buddy.....you can't fix a rotten deer carcass that's been nuked. Just quit, and don't look back.

Veridiandynamics's picture
Veridiandynamics
@Leetleboy

1. Yeah more worth-to-grind missions would be fun. New bosses or any more storyline content would be great of course.
2. No loot missions are meant to be harder. I dont see any problem with that.
3. Same for invulnerability. It just adds some difficulty, it is something else. I think its fine.
4. Bugfixes would be really great, but only if the problem is really a bug, and not just a hardening material. I can agree there are some bugs in the game, and even a few annoying ones. But i think we can also agree that there are no video games without bugs. Or at least i dont know any ^^
5. Drop rate of orbs... hmm thats an interesting one. Yeah, probably should increase it a bit... but not too much tho'.
6. If you know your game you can farm a lot of glyphs in a short amount of time. Just loop D19 elite arcade fiend levels, ignore monsters if you can, try to find glyph rooms. Its actually pretty easy. I'd say the optimal way to pay the ID is to just get some friends who want to farm the event regularly, and trade invites with them. If that doesnt work, you just have to live with the 2500 invite fee. I really dont think that glyph materials are that hard to farm.
7. Same as Torto basically. If you know how to farm the event (this or actually any other events) really efficiently, you will eventually find what you are looking for. It is however hard to endure, and just continue no matter what. But thats the secret. You dont give up. I can agree its hard to find a book , but it is possible with good tactics and stubborn continuance.
So i'd say both events are actually fine.
8. New daily prestige missions would be awesome. Like really awesome. The more the merrier ^^

Fangel's picture
Fangel
Welp.

Responses:

1) Maybe. We have several different grind types right now: crowns, materials, heat, rarities. If we could get 1 end-game mission that was good for each of those (reduce heat or crowns in vanaduke), then that would be the best way to go about the end-game.

2) "no loot" missions are important because they emphasize mastering the mission and not giving up. Grinchlin Assault and Dreams and Nightmares are both amazing mission with punishing setups for lesser skilled knights. Difficulty levels exist to bridge that gap, but having difficult end-game content with massive rewards upon completion are the best combination an end-game player could ask for.

3) Invulnerable enemies are okay as boss mechanics. However, I would like to see them more as puzzle enemies rather than "wait them out". Alternatively, make attacking the shield of certain invulnerable enemies reduce the time before the shield breaks.

4) Bugfixing is not a simple task. A patch applied in one place could break things in several other places, and then fixing those issues could make the original issue resurface. That isn't to say it wouldn't be great if we saw bugfixes, however at this point in this game's life, I doubt we'll be seeing core game bugs being ironed out under the mess of code we have on top of it.

5) 2* and 3* orbs are fine. 2* orbs especially since they are super cheap to purchase - even a new player can afford 50 energy if they don't blow their money at every opportunity. 3* orbs, eh... Rarities in general should be closer to each other on all difficulties with the elite difficulty as a base.

6) Tortodrone event is fine. Go into clockworks, get glyphs, create card, fight tortodrones. You either pool together resources, or have someone generous provide entrance. Glyphs are easy to acquire as long as you go through several fiend levels during the event.

7) Kat event definitely needs some work, but that's just because the event no longer centers around the black kats and instead centers around finding a book of dark rituals. Shifting focu
s back to the black kats themselves (i.e., ancient pages could buy you a boss fight + whiskers) would be a fix for the event to make it fun again.
8) New danger missions frequently would be nice, but again, that stuff doesn't just up and make itself from nowhere. Level design, art creation, storywriting, testing, bugfixing, tweaking, etc can take some time, and while 3 months is plenty of time to do that, the team has taken some hits to its driving force over the year, and has likely had team members moved over to different places and projects if they haven't outright left.

9) Please see the suggestion forum for pretty much all constructive, silly, and oddly (mis)fitting ideas.