First off, I'm not sure how many players there are who are like me and frequently use their shield bash. As I'm sure you all know, charging into a monster with your SB will stun it and use about half of your shield's health.
But today I had an idea: what if your shield bash could inflict status effects other than stun?
Now, personally I'm not entirely sure how this would work. If the status effect inflicted upon a monster by a shield was that of which the shield was resistant to, then that would be a somewhat redundant feature (considering that monsters who inflict a status are immune to said status). For example, using the Dragon Scale Shield to inflict fire and poison on a Toxoil would achieve nothing as Toxoils themselves inflict fire and poison. You could argue that, if this feature was included in the game, you have the choice to either a) have a shield with the best possible defense against the present status and/or damage type, or b) have a shield that is not appropriate for strongest defense, but the status resist can be inflicted upon monsters.
So perhaps there would be some other status, one or more, that would be inflicted upon monsters when hit by a shield bash. This would mean a column for the shield's damage resistance, status resistance, AND 'inflictable' statuses. But would this just be too complicated??
I'd love to know your thoughts on this idea and how it could be improved!
Unique Variant: Fire/Freeze/Poison/Shock Bash
Or a trinket, or armor buff that does this (probably for the best since a UV like this would be pretty ridiculous)