Okay, a lot of people ask for custom made dungeons, etc but I think I came up with something better. What if that your GUILDMATES AND GUILD came up with cool new dungeons for the guild to do. Crazy idea huh? Well how I think this would work best is that you and your guild can create a special dungeon or dungeons with different enemies, styles and etc. There is a max of 5 which can be active at one time, they are always active for 24, 48 or 72 hours (your choice), and these sort of work like Guild Challenges/Guild Missions. How the levels work is the person making the dungeon chooses four things before starting.
~THEME~
Theme is the TYPE of enemies that appear. Gremlin, Monster, Slime, etc. This will allow for new versions of T1, T2 and T3 challenges/bosses. That litterally sums up Theme so next topic!
!TIER!
Tier dictates difficulty and also allows more experimentation with a feature I will soon talk about. Tier also dictates the lowest star gear one can use when doing this.
¿MISSION OR CHALLENGE?
Mission or challenge is simple. Is it a mission or a challenge. Mission give a random, non-key-requiring crate which gives a random piece of loot depending on the tier and theme. So, let's say I do a tier 3, Monster mission. I would have a CHANCE at gaining a 4* or 5* piece of armour, weapon, shield, helmet, bomb, gun or material. The equips would be really rare but really worth it. CHALLENGES HOWEVER, these are the ones I really like the concept of. These work like a mission, where you get a reward at the end. But there are two things that make a challenge a challenge. The difficulty rise. The enemies in the the challenge are 1 tier higher and on tier 3, the enemies are from the core. The loot is also MUCH better. You get 1 crate on tier 1, 2 on tier 2 and 4 on tier 3 and 3, 6 or 12 (depending on tier) challenge tokens which can be redeemed for more weps, armour or shields. For a 5* shield, it would cost 75 challenge tokens, 4* would cost 60, etc.
^BOSS^
So, here's a crazy idea. You can whether or not there will be a boss fight at the end of the challenge/mission, (if so the crate doubles and if tier 3, all rewards double in number) and these bosses will increase or decrease in dificulty depending on tier. So you could fight a tier 1 Lord Vanaduke or a tier 3 Snarbolax (don't know why you fight Snarby tho, he's super adorable!!!).
After dealing with these options, you may then start to take a previous level's design and adjust it, tinker it, add a few enemies here and there, etc.
"But Doctor, what's stopping people from making stupidly easy dungeons with little to no enemies and T1 enemies which get decimated by 5*s!" Simple. An enemy min and max, and a Gear requirement. So, to do certain missions, you need certain star gear, etc. The enemy min and max would work ina way that you must have X amount of enemies but not go over the limit of Y.
That's really all I could come up with, I hope you guys like it because this took 5 whole hours of thought and writing.
-DoctorPixel
5 hours for what's literally just custom levels for guilds only?