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What new puzzle pieces could be added to the clockworks to create new or interesting puzzles?

3 replies [Last post]
Sat, 04/16/2016 - 13:42
Fangel's picture
Fangel

So imagine that, some time in the future, players are given a level editor of some sort. We are given the ability to create either a level pallet (ie, clockwork tunnels, devilish drudgery, concrete jungle), or create rooms (ie the connections and parts of the levels encountered).

However, no matter how many things we have access to, we will eventually run into a wall of "this has been done already". There's only so much you can do with switches, pressure plates, doors, ghost blocks, etc.

So what sort of interesting mechanic would you add into a PvE environment to spruce up puzzles? Can be fast paced, slow paced, anything really.

Sat, 04/16/2016 - 13:50
#1
Bonjourhippo's picture
Bonjourhippo
Add spawning boss(es) in

Add spawning boss(es) in scenario rooms and have them triggered by a party button. Action guaranteed as well as renewed fun.

Sat, 04/16/2016 - 13:53
#2
Fangel's picture
Fangel
My own response!

Mainly made this thread to share ideas that aren't exactly suggestions, plus I want to get more community input and ideas than just my own.

Modification Lockers
These would be like the PvP class shield selection area. Players would equip whatever item is in the locker. This would allow striker boosts in PvE for fast paced battles.

Reset Lockers
Same as modification lockers except they restore knight's equipment to what they were wearing prior to interacting with a modification locker.

Split Party Buttons
Party buttons that require players to stand on different buttons to progress. Requires all party members to be on a button to continue, however instead of it being one big button it's a series of several smaller buttons.

Recharge Stations
A station that recharges your emergency revive in exchange for 3 energy. Best used in long levels with brutal amounts of difficulty.

Sat, 04/16/2016 - 14:39
#3
Fehzor's picture
Fehzor

What new subforums could be added to clean up general discussion?

Oh that's right we don't have to add any new forums, we have the suggestions forum where you know this belongs now move it there and don't leave a shadow copy.

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As for the actual topic, I like the idea of curios and branching paths.

Curios would be interact-able objects that require something specific to progress past or otherwise glean a reward from; as an example, a defunct generator that must be powered up with shock, either from a weapon, vial, barrier, whatever. When powered/solved the generator would open a new area of the map up, or spawn boxes that would have a chance of unique loot, be it materials or something else. Other variants could involve hitting multiple switches at the same time, doing high damage to a punching bag over the course of a single weapon charge, doing a specific type of damage (pure piercing, as an example), or getting an enemy to step onto a certain area.

Branching paths, while not strictly puzzle pieces, would be alternative levels that would provide players with a choice as to what next level they'd prefer. These splits would be uncommon and usually locked behind curios.

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