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User Created Content

5 replies [Last post]
Sun, 04/17/2016 - 15:49
Gaidal's picture
Gaidal

I know there's been some discussion on this already, but I wanted to put out some examples of how this is being done in other games.

Fight The Dragon (a game on Steam) has an Adventure Creation Kit (ACK) that is very user friendly but also allows for some very detailed complex level creations. I'd like to see something like that implemented in SK. They have systems in place to prevent farming and make sure there's an appropriate amount of monsters to treasure to health/potions ratio. Anyone else here played Fight The Dragon and used the ACK? Man, that tool on this game would be awesome!

Also, Star Trek Online is a great example IMO of both regularly released official content plus user created content via their Foundry. Their Foundry isn't nearly as user friendly as the above mentioned ACK, but I think STO has a great system in place for allowing user created content to coexist with official developer created content.

Thoughts?

Sun, 04/17/2016 - 15:59
#1
Bonjourhippo's picture
Bonjourhippo
Super Mario Maker is another

Super Mario Maker is another proof of what you're saying. Only concern with user created content is levels designed to profit players handsomely, there would need to be some sort of control around that.

Sun, 04/17/2016 - 18:35
#2
Gaidal's picture
Gaidal
I know what you're saying

I know what you're saying about Super Mario Maker. I thought it would be one of the best games ever but I actually don't like it because of all of the "automatic" levels and "troll" levels that are so ridiculously hard only the creator would know how to beat it. Seriously though, check out Fight The Dragon if you haven't. They have a very good system in place to prevent "levels designed to profit players handsomely." There are some very good creative story driven adventures created by users in that game.

Wed, 05/18/2016 - 12:21
#3
Zeedenn
GaiaOnline Does This as well

They have artist who design user made items and release it in minimum quantity giving the user who made it 25 copies. mind you to buy the ticket to make it cost a arm and a leg of real life money to buy from the shop. but they also had ways to win it with chance items. which on here we call them boxes. but there could very well be a way to make the company of spiral knights a lot of money if they sold user made item tickets that would allow user's to design items for the game. i recommend a type of ticket for each type of item armor, sword, gun, bomb, shield, accessory, and custom. and if spiral knights did this i recommend the price of it really expensive or really rare to get.

Wed, 05/18/2016 - 13:31
#4
Nizada's picture
Nizada
Responding and stuff

The Level creator Idea is really good. A feature to it may be the ability to make a series of levels, with talking npc's, so people could create their own stories. It would be hard to make functional bossfights though. ^^

About the player made items.... How would you plan to make this work? What system should balance them? How much should this cost if you were to get 25(!!!) Copies? How much should the artists that make the weapon design, and program it into the game be payed? People who could afford this could likely hire their own programmers to make a new game entirely...

Wed, 05/18/2016 - 13:39
#5
Sciger's picture
Sciger

Same concern, Hippo. Personally, I feel if there's to be a level creator, it'd have to be approved by the staff to avoid really boring, uneventful or purely farming levels.

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