The current meta
2* = primarily just bad
3* = defensive against whatever, crap against everything else need more shields cover that too
4* = more defensive but also enemies deal serious status effects really need extra shields
5* = super ultra defensive. If you're fighting one thing if not well get 200 shields to win cover all bases done
5* level 10 = more defensive. Now worth crafting to. Still worse than heating weapons.
The new meta
2* = highly defensive compared to T2 enemies; stress importance of shields. Resists a wide breadth of enemies.
3* = same defensive, gain an offensive, defining perk. No more bingo card of shields per status/element.
4* = more defensive, but much less defensive compared to T3 enemies than 2/3* are compared to T2 enemies.
5* = same defenses as 4*, furthers offensive perk.
5* level 10 = increased shield regeneration, as visible perk. Only a 15% buff. Highly exciting.
Example shield: royal jelly
2* = Piercing/Normal/Elemental, resists fire/poison/stun
3* = Same as 2* but gains damage vs beasts and fiends med
4* = Same as 3* but slightly more HP and resists
5* = same as 4*, damage vs beasts and fiends high
Actual Current Meta
0* = @$&# Yeah, Proto shield
1* = Meh, nothing really here
2* = 'Okay'
3* = Endgame coz swiftstrike
4* = Meh, nothing really here
5* = Cosmetic
-----
New Meta
Please don't change shields, I feel as though they're the one thing that's done well in this game.