Different mission, (somewhat) unchanged arsenal. All Sprites, (most) boss rewards, Apocrea weapons, and Crimson Hammer gear are available for use. Naturally, the following restrictions (still) apply:
- No "glass cannon" items
- No Tortodrone gear
- No Trinkets
- No weapon slot expansions
- No "status penalty"/"weakness to ___" gear
- No UVs
- No PVP reward items
- No "gunner update" items
As with last time, any assistance would be much appreciated.
you should consider grabbing some slots for this mission. but if you dont want to, fine. you might want to buy a vitapod at the beginning though.
for armor, go either ancient plate if you dont need speed and get hit often or mercurial if the slime spin attack wrecks you and you just want to quickly farm for radiants. for the pet, grab a sera (heart attack will make your team love you) with health boost (if you dont have slots, you need this here).
shield is an easy choice, you want something very resistant to normal. so grab the omega shell (finally a use for it).
for weapons, things get a little trickier. first you need to understand swarm composition. you have gremlin thwackers (resistant to ele, weak to shadow), lumbers (resistant to pierce, weak to ele), toxigels (resitant to piercing, weak to shadow), wolvers (weak to piercing, resistant to ele) and zombies (resistant to shadow, weak to ele).
the first thing you might notice is that only one of these is resistant to shadow. if you pick guns, you should use something that deals either elemental (lumbers, zombies) or shadow (thwackers, toxigels), both of which can be covered with antiguas. for swords, a piercing one might be good, to deal with wolvers and zombies if you pick a shadow gun. if you take bombs, DBB and DR are great choices, as they both lack knockback, which could quickly make things more chaotic than necessary.