think about it
big change: when a battle sprite triggers a skill it does not trigger cooldown for all skills.
Want.
People would be using their skills on cooldown alot more than they do now thats for sure. it would also let you experience a more diverse playstyle by not having to decide which ability to pick from, the close range or the long range, you just use every skill you have in your arsenal as soon as possible! Sounds fun.
now heres the mega pet update we truly need: if we could activate sprite commands separately without having to interrupt our own attacks, have individual cooldown timers per sprite skill AAANNNDDD 2 new sprite types to give old minerals a boost and give older players something new to grind on for a week. :3
Sure, but you may have to increase the cooldown times to rebalance it properly.
Imagine if you could turn invisible, quill an enemy and then use hexing haze.
Imagine the devastation.
IMAGINE.
I just remembered how much hexing haze makes me lag lol...
Make cradle great again.
I had in mind that balance would affect the monsters by simply making them tougher.
Once this hits:
Grindfest->Super happy boomy death
True true...if this happened monsters should either become tougher...
...or we need extended cooldowns on everything skill. Extension from anywhere between 5 and 20 seconds. That should do it.
But I vouch for tougher monsters.
I would say each skill has a 5 second universal cooldown, then has individual cooldowns from there. Either that or cooldowns equal to attack duration (i.e., no heart attack while a sera laser is active, but you could use sera laser immediately after heart attack).
I think just having cooldowns is too simple. 8 seconds between each Drakon firebolt for instance is just not very helpful. Instead it would be better to be able to fire three firebolts ever 15 seconds. Could be nice to replace the cooldown system with a regenerating MP meter. Also, there would be MP refill pickups (instantly consumed at pickup) to allow for those sweet moments where you can briefly spam a few sprite attacks.
the main point here anyways is making cooldowns faster by all costs
@fangel idea is good
you could also just make it so that sprite skills are around a bit less powerful than now more or less, but they can get more powerful than they are now through harnesses
"Do I firebolt or save up the cooldown for a flame barrier?" In the end I end up doing neither. Splitting cooldowns would make me actually use some skills.
Lots of abilities would need major nerfing for this to be viable. But yes, this would be nice.
Low tier sprites should scale better with difficulty too. Gives people an incentive to use and level them up when they don't feel useless from the get-go.
I concur.