we already had a gunner update and I already made a suggestion thread for a bomber update a long while ago. but swords need some love too, so lets look into that.
the gunner update added a lot of guns, expanding old alchemy lines and significantly broadening the gear selection for gunners. I want to get a similar level of gear choice for swords, except for armor, which was excessive in the gunner update.
first, lets think about the sword types we have now.
for shadow, we have brandish and sealed. for piercing, flourish. elemental has brandish, sealed, FoV and rocket hammer. normal has calibur, cutter, troika and winmillion.
the first issue is that piercing swords are extremely limited. you only have flourish-type swords that only deal pure piercing. most swords deal split normal-special, which allows them to be used on other enemies in a pinch without being as ineffective as bludgeoning someone with a soap bubble.
as flourishes are fast, lets get something slower. how about a mace? 2* is jelly mace, 3* is brute jelly mace, then at 4* it splits into rock jelly basher, quicksilver smasher, ice cube crusher. 5* versions are royal jelly scepter, mercurial rod and permafrost shatterer.
they have FoV speed, have a small chance to deal their respective status on hit (stun, shock, freeze respectively) and the charge attack launches spike from the ground in a circle around you. the spikes behave like the tortodrone charge shots, dealing damage to anything touching it.
how about something even slower? lances have already been mentioned several times, so I wont go into detail about them. lets make their line start from a 2* troika, so they get a non-normal branch.
then, winmillion. so many people want a 5* winmillion, so lets give it to them. both shadow and elemental could use some fast swords, so lets make it branch into both at 5*.
shadow weapons... where do I begin. well, first of all, acheron needs to lose some damage. nerf its main attack to obsidian edge levels, the charge can stay. for GF, we need to do a bit more. main attack is fine, but the charge needs so much work. heavy weapons are more for CC, so the charge should reflect that. brandish charges are good at that, but we can do better with the DA charge (which fits better too). so lets give it a DA-style charge with three blades, faster charge than now and still curse.
elemental weapons are fine for the most part, but here I can mention the awful DA charge bug that is absolutely terrible and ruins everything. for the love of god, stop charges getting stuck on walls behind you. seriously, this is terrible.
anything further? hm, well, how about a sealed upgrade that deals normal damage? 4* has the rune circle expanded to 6 runes at the same distance between them, while 5* has 8 (which would double the effective radius). random statuses seem run.
how about more FoV-style weapons? the charge backfire thing is a fun idea, so we could build on that. maybe a freeze-themed FoV.
after all that, there is still one more thing I would like to see, which is sword CTR. how about a seerus suit with similar stats as the mask, but for swords. it would also be nice as an outfit piece to make yourself look like seerus.
ice cube crusher shadow lair weapon confirmed? if we can make weapons for shadow lairs i would love grey havens forever