maybe GH can revert a couple weird changes as a GH update 2 such as:
1: remove invincitinks. I don't know 100% what it does but alot of people don't like it, it makes shard bombs and other weapons where you can hit multiple times unable to hit after about 3 hits. logically, a monster isn't going to be like "you hit me too many times so I'm not going to take anymore damage" I know this isn't a logical game but this is dumb. if you have the skill to hit them many times than why does it stop you.
2: bring back mist energy for revives. I think reviving with sparks of life is fine, but as a free to play (because that's what this game is) daily revive option you can use mist energy, it allows you to revive a certain amount of times a day without having to buy anything. after you run out though, you can use sparks.
3: and maybe adding lockdown shield variants into pve :3
Invincitinks need to be revamped, but not removed. Instead of negating damage, have weapons that do invincitinks instead deal reduced damage over time up until a 50% damage cap.
No to mist revives. You have one free revive per floor that gives you up to 30 health. Sparks of Life are "free to play" friendly. Limiting revives per-day gives you the same problem as before. Besides, if you bring mist back, you only get 2 revives per day. If you can't be bothered to find or buy sparks of life, then 2 revives per day on top of the free revive per floor isn't going to help.
No to lockdown shieds in PvE as it stands. Adding puzzles or levels where we need to utilize them might be fun, but as standalone shields they are far too powerful.