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maybe GH can revert some wierd changes as a GH update 2

7 replies [Last post]
Thu, 05/19/2016 - 14:38
Shadow-Drake

maybe GH can revert a couple weird changes as a GH update 2 such as:

1: remove invincitinks. I don't know 100% what it does but alot of people don't like it, it makes shard bombs and other weapons where you can hit multiple times unable to hit after about 3 hits. logically, a monster isn't going to be like "you hit me too many times so I'm not going to take anymore damage" I know this isn't a logical game but this is dumb. if you have the skill to hit them many times than why does it stop you.

2: bring back mist energy for revives. I think reviving with sparks of life is fine, but as a free to play (because that's what this game is) daily revive option you can use mist energy, it allows you to revive a certain amount of times a day without having to buy anything. after you run out though, you can use sparks.

3: and maybe adding lockdown shield variants into pve :3

Thu, 05/19/2016 - 16:13
#1
Fangel's picture
Fangel
no

Invincitinks need to be revamped, but not removed. Instead of negating damage, have weapons that do invincitinks instead deal reduced damage over time up until a 50% damage cap.

No to mist revives. You have one free revive per floor that gives you up to 30 health. Sparks of Life are "free to play" friendly. Limiting revives per-day gives you the same problem as before. Besides, if you bring mist back, you only get 2 revives per day. If you can't be bothered to find or buy sparks of life, then 2 revives per day on top of the free revive per floor isn't going to help.

No to lockdown shieds in PvE as it stands. Adding puzzles or levels where we need to utilize them might be fun, but as standalone shields they are far too powerful.

Thu, 05/19/2016 - 23:55
#2
Shadow-Drake
why

Again, I didn't know 100% what invincitinks were so I guess what you said is fine.

I meant mist revives on top of what you have, right now I'm spending all my crowns on reaching tier four, not stockpiling sparks. as in: you have the emergency revive, and a few free revives a day, but then you have to use sparks. (I don't have 24-7 to grind so I just buy ce for sets of 3 elite orbs.)

why would they be OP? the striker shield you can't block, the recon one just gets you out of trouble but you can't block and it has the death marker so being invisible near a enemy would alert them and (maybe) reveal you to that monster. and the guardian one I think doesn't even block right away, I think it takes a second to shield, and when it does it covers teamates so it dies faster if teamates are under attack, and you can't shield instantly.
so none of them are OP they all have downsides.

Fri, 05/20/2016 - 03:58
#3
Vohtarak-Forum's picture
Vohtarak-Forum
simple solutions

Sparks: just get better, the game isn't that hard and you can reduce the difficulty, one free revive per floor is as much of a crutch as you should need in nearly all levels

Striker: nothing can hit you, bonuses give swords a massive buff, and even the health nerfed would be useless because of vitals and trinkets

Recon: deathmark does not alert enemies (see recon flairs), you would be able to spam the shield and never hold aggro, the bug also has to be fixed where enemies see you (like rock jellies in pvp, they see right through recon shields)

Guardian: free health, who needs skill when you can stand under a shield bubble between rooms and get a full heal?

Fri, 05/20/2016 - 06:59
#4
Fruitalicious's picture
Fruitalicious
@Fangel no.

I don't want to hear you talking about not completely removing invinciticks. Blitz has none, Acheron has none, Combustor has none. Get them out of my face.

Fri, 05/20/2016 - 11:31
#5
Vohtarak-Forum's picture
Vohtarak-Forum
there's an obvious reason

Those dont have the potential to get near infinite damage when trapping an enemy, not to say invincitinks are fine as they are, but there's a reason only some weapons have them

Fri, 05/20/2016 - 11:57
#6
Shadow-Drake
noooooo not the "git gud" argument

@Vohtarak-Forum
I have "gotten good" enough even in tier 5 levels on elite even though I am tier three with a tier four weapon. it's just annoying when you're caught without a spark when I do die twice. I don't have time to grind 200 ce for 10 sparks because, I'm saving for 400 ce to get 3 elite orbs of alchemy so I can advance to tier four. elite orbs of alchemy are so hard to find that it's absolutely worth it to buy them. I did find a spark but then again, that's one spark, and that won't last long.

@fruitalicious
it might be better doing what fangel said so that the new meta isn't just shard bombs.

@Vohtarak-Forum
again, I said I didn't know 100% what invincitinks were, and to an extent, what would change if they were removed. maybe if they were changed to what Fangel said. I had a barrier (like poison barrier) and I was moving around a lumbar for it to hit him, it hit him 3 times and then it stopped dealing damage, which is dumb.

Fri, 05/20/2016 - 12:38
#7
Fangel's picture
Fangel
...

To be honest, I'd rather see blitz get invincitinks as long as the damage reduction thing is applied as well. Something like if after 7 bullets hit, the next one has -10% damage on it up until -50%. This would not change standard attacks, but would make hitting a blitz charge point blank deal less overall damage while never stopping you from dealing damage.

Remove invincitinks and reasonable weapons become OP. When people say "invincitinks!", they typically are thinking shard bombs. Shard bombs don't need them, so why they have them is beyond me. But put an elemental harness on your seraphynx and remove invincitinks? Highest damage sprite on large or immobile targets, such as turrets, lumbers, etc.

The example of "this OP weapon doesn't have invincitinks, no weapon should have them!" just makes me say "well we should revamp them and put them on OP weapons" instead.

Doing reduced damage is something that prevents weapons from being too OP, but also doesn't make them terribly UP either.

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