Because I liked the original Planet Fortress but it ended way too fast (and ended in the place where it shouldn't go) I decided to redo it, with a different lore and with no planetary invasions like the original creator of PF2 did. Have fun, if you even play...
You wake up on a planet. It doesn't look like Cradle, but it is full of life and mysteries. You only got an axe and some food rations. You see a forest nearby and a house in front of you, either built by someone living there or abandoned long time ago. Will you be able to harness the power of this planet and return to Cradle? Or will you stay there fighting other people?
Basically it is same as Planet Fortress 1, only with the following:
- No planetary invasions until you reach Cradle (You actually define your goal, mine is to get to Cradle)
- If someone achieves the final goal then everybody gets a 3-turn shield so nothing will devastate you in one turn. If someone begins devastating before he reaches the final goal then all of his invaders will be recalled and the planetary transport destroyed.
- If your main character dies, then your entire characters will flee to various areas of the planet and abandon the fortress. If it does, then you must to restart on a new planet, so protect yourself at all costs.
- Only YOU define what happens in your world. Nobody is gonna control you or others otherwise the "controller" will lose HP.
That's all the rules. Have fun.
After the events in previous Planet Fortress (Base devastated for purposes of creating a "Digi-Tram") I wake up on Planet 250, which doesn't resemble the Planet 303. Perhaps it was a dream? Or the vapor trail took me to this planet? Hmmm...
I go into the hut only to find out that somebody robotic was living there. It was of course my lost friend, Kevinator, which probably had a dream of our base getting destroyed, because he wasn't damaged at all. We go out and cut some trees.
I make a hoe out of wood and create a farm plot, while Kevinator seeds Protonium Tree seeds. It will be ripe in 3 days.
Day end!
Structural Integrity/Power
Matikclocker - 100% (18/10 BP)
Kevinator - 100% Mk1 (8/10 BP)
Inventory
Wooden Axe
Wooden Hoe
4 Emergency Clockonium Rations (restores max BP, can be used only by Matikclocker)
3 Protonium (restores 2 BP)
Buildings/Locations
Small Home Hut