Just some random thoughts while doing assignments...
Also rip English in this post.
As we know, when you aim at the front and lay down some awesome combos, you go forward or wherever you aim at.
For example, if I am using a brandish and swing it 3 times facing north, I will move north 2 steps after the combo.
Or if I swing 2 times facing north, then the 3rd swing facing east, I will move north 1 step, then 1 step to east.
What if my movement keys (WASD?) can change my movement direction, while not affecting the attack direction?
If I use a Troika, holding S key (backward/south movement) while facing north and swinging the Troika, I will still be attacking the front, while the 2nd swing takes a step back.
What I mean is, you will still be attacking where you aim and your movement keys can change your direction of movement, not just stepping toward where you aim.
This should not affect the current combat system as movement keys do nothing when attacking with swords...I think.
However it should override the action when movement key is pressed. Which means if this is implemented, you can still play it like how you have been killing gremlins, while also able to use movement keys to further control your knight.
Thinking of it, Striker series will probably gain a great amount of popularity. Imagine attacking in 1 direction (not the band) while moving in a square pattern. Or rocket hammer, thrusting sideways or backward...
This might be a pain for the devs to implement considering the animations and stuff.
Gonna keep doing assignments now. Let this post die if you hate it. I might reply if you have questions commented or you like it.
I don't think so.
First the knockback of your sword would probably render that useless from you moving sideways to hit your enemy.
Second, that wouldn't make a lot of sense. In the third Slash of the Calibur/Brandish combo, you do that final mini-dash step to put some more force into your attack. So moving any direction other than forward would make your attack suck. This obviously wouldn't work with Flourish and Rocket Hammer but for the Striker Series it might be a little okay.
Strafing was meant for guns anyway.
If you don't want to get hit in close combat then practice Shield Cancelling.