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a new/old catalizer

6 replies [Last post]
Sun, 05/22/2016 - 13:46
Shadow-Drake

correct me if I'm wrong, but do catalizers only increase the blast radius per stack instead of damage right now?
from what I gathered, they used to increase damage per stack but right now it doesn't do more damage to have more.
if this is so, maybe revert them to where they dealt more damage per stack instead of only blast radius.

also there should be a variant of catalizers that deal very little damage, but for every stack they have on the target, it increases the damage of this weapons next shot, the charges do not blow up. the charged shot just adds more damage for your next shot. the bullets do not do damage by themselves, only hitting the charges do. the charges stay when hit instead of disappearing.
there should also be a sword variant of this.

it would also be cool if there was a shield with very little protection value, but whenever you deal 300 damage (just a number I pulled out of my head, I don't know how much it should actually be) it heals you a little (maybe 1 health.)
the point of this so to deal damage to stay alive instead of being super defensive (it's a hyper aggressive item.) tier 3 monsters seem to do a ton of damage anyways so you can't just heal back all the damage taken.

please don't just say "that's OP" say why it would be OP and if you think it's OP try and fix it (suggest a change to make it not OP)

Sun, 05/22/2016 - 15:08
#1
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Wait....huh? I don't understand.

Damage does increase. Each explosion deals its own chip of damage. AoE is around each orb, making the AoE look bigger, but AoE doesn't grow with every stack.

If I understand you right...are you asking for a system where:

Each shot deals {base damage} if on its own
Each shot deals {base damage} + {number of shots} * 0.10 damage when its paired up with another shot

If so, this could be fairly strong, but I assume that the 0.10 would have to be fine tuned. Understand that you're basically saying that stacking a lot of shots has an even greater reward than it already has. And, frankly, this isn't a bad idea, but it seems like it would require careful and precise tuning.

Also, the shield idea would be hard to work. As it stands, it'd probably just help Archon users who can deal mass amounts of damage. And, with the current way the game works, it probably wouldn't stack with Catalyzers because I doubt they do enough damage to be relevant. (I don't think it would count all those explosions to be a big hit.)

Sun, 05/22/2016 - 16:57
#2
Shadow-Drake
sorry I meant...

I meant with the shield that you hurt someone for 150 damage in one swing, then your next swing also deals 150 damage, thereby meeting the 300 damage threshold and healing you. I meant even if you deal the damage overtime it heals you. it would probably need an invincitinks like thing so you don't do a million damage with the autogun line and heal a ton.

also, why is the acheron OP? isn't it just a shadow sword? maybe make the blasts not count.

I read the wiki on the catalizers and I thought it said the charge attack dealt 300 damage as if it were static, and the description ONLY said that the stacks increased blast radius.

it would be nice though if the charge attack pierced enemies (dealing no damage) so it's easier to hit the charges since it has to charge to shoot again if you miss or if it hits an unintended target.

also should I get the biohazard or neutralizer catalizer?

Sun, 05/22/2016 - 20:18
#3
Shadow-Drake
also, keep in mind that the

also, keep in mind that the other catalyser that I talked about still has the 20 seconds before the connected shots disappear.

Mon, 05/23/2016 - 02:06
#4
Fangel's picture
Fangel
umm

You hit enemies with the standard shots, dealing 1 damage, and create an "orbital" bullet that orbits around the target. When you fire a charged bullet, if it hits an enemy or comes within range of an orbital, the orbitals will detonate, dealing a fair amount of damage. The charge bullet itself also deals heavy damage (does more damage than an acheron swing!)

As it stands, the catalyzer is an alright weapon, just it doesn't do anything better than other weapons. Its first pass from the gunner update preview that made all damage activate orbitals was amazing, and I'd gladly trade the 1 damage from the gun to break blocks for all damage detonations.

Mon, 05/23/2016 - 04:48
#5
Sir-Pandabear's picture
Sir-Pandabear

What Fangel said. I'd even take old catalyzer mechanics over the current one.

Mon, 05/23/2016 - 12:21
#6
Shadow-Drake
that's what I forgot

I forgot to mention that they used to not deal damage on impact, only when they exploded they would deal damage. now they dea; 1 damage on impact and on explosion. this causes the freeze status to break.

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