correct me if I'm wrong, but do catalizers only increase the blast radius per stack instead of damage right now?
from what I gathered, they used to increase damage per stack but right now it doesn't do more damage to have more.
if this is so, maybe revert them to where they dealt more damage per stack instead of only blast radius.
also there should be a variant of catalizers that deal very little damage, but for every stack they have on the target, it increases the damage of this weapons next shot, the charges do not blow up. the charged shot just adds more damage for your next shot. the bullets do not do damage by themselves, only hitting the charges do. the charges stay when hit instead of disappearing.
there should also be a sword variant of this.
it would also be cool if there was a shield with very little protection value, but whenever you deal 300 damage (just a number I pulled out of my head, I don't know how much it should actually be) it heals you a little (maybe 1 health.)
the point of this so to deal damage to stay alive instead of being super defensive (it's a hyper aggressive item.) tier 3 monsters seem to do a ton of damage anyways so you can't just heal back all the damage taken.
please don't just say "that's OP" say why it would be OP and if you think it's OP try and fix it (suggest a change to make it not OP)
Wait....huh? I don't understand.
Damage does increase. Each explosion deals its own chip of damage. AoE is around each orb, making the AoE look bigger, but AoE doesn't grow with every stack.
If I understand you right...are you asking for a system where:
Each shot deals
{base damage}
if on its ownEach shot deals
{base damage} + {number of shots} * 0.10
damage when its paired up with another shotIf so, this could be fairly strong, but I assume that the 0.10 would have to be fine tuned. Understand that you're basically saying that stacking a lot of shots has an even greater reward than it already has. And, frankly, this isn't a bad idea, but it seems like it would require careful and precise tuning.
Also, the shield idea would be hard to work. As it stands, it'd probably just help Archon users who can deal mass amounts of damage. And, with the current way the game works, it probably wouldn't stack with Catalyzers because I doubt they do enough damage to be relevant. (I don't think it would count all those explosions to be a big hit.)