So right now, if you use a charge of the Magnus line and attack an enemy facing up from the side, the enemy is knocked back.
Or even worse, it can be pulled towards you if you shoot its back!
If the laws of physics somewhat apply on Cradle, shouldn't they be knocked along with the bullet?
Surely that wouldn't be too difficult to program...
It's not a glitch, the magnus has a weak knockback that causes struck enemies to play a knockback animation(they fall to their back regardless of the shot angle). A simple fix for this would be to change the magnus' knockback to be similar to Iron Slug's(which actually pushes enemies away)