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Colosseum of Krogmo(PVE Arena), and more.

6 replies [Last post]
Fri, 05/27/2016 - 13:01
Technical-Failure's picture
Technical-Failure

TLDR: PVE arena similar to krogmo Queue/Time limited missions/Monthly rotating events(1 week each)/Change seraphynx/Small slime cubes are 2 OP pls nerf./Bacon

Hello, with GH taking over Spiral knights, and actually releasing content(Golden slime casino is a start), i have some ideas i thought for myself for some ideas i think would be a good addition to the game.(Its my opinions and preferences, feel free to criticize.)
Battle arena/Hardcore arena.

We have devilites running a business around PVP, how about Mewkats run one around PVE?
the mechanism will most likely be the same, NPC(mewkat/other), Be randomly partied with other players, like in PVP, and go on their arena of choice ( choice being made before the queue or randomly selected after the Queue)

-Rewards being delivered(For tier1/2/3 players): 1-3-5 (insert name here similar to krogmo) coin(s).
+1/+2/+3 coin(s) for every round the party stays alive (maybe a counter on the top of the screen would be nice), being able to use sparks of life to revive, but, if they want to come back to life, they need to do it while at least one of the other party members is still alive, as having all 4 party members dead simultaneously will result on the arena finishing and the rewards being distributed.
-The arenas can be cut offs from the current arenas, or newly made ones(that would be fun), aswell as mixed(beast+slime+gremlin+etc...) but following the arena's element (ex:ice). (Also, if we could get arenas similars to the last arena from ''dreams and nightmares'' that would be sweet)

The prizes:i cant really put a price tag and actual prizes withouth much thought, but since its a PVE kind of gamemode (Like krogmo), we could have PVE related rewards, For example: Being the ''Grand Solstice Ring'' the only trinket in the game with mixed resistances, and a small but nice health bonus considering it has other bonuses, i wouldnt mind farming at least 100 tokens to get these trinkets (poison + fire/Shock+Curse/...)
Any new weapons being developed could use the same crafting system as the krogmo system(coins>material>built-in machine/npc with the recipes already learned>yey new weapons)
Some costumes and accessories would be nice <3.

-Maybe a ladder for GvE that is reset weekly, having some sort of weekly reward being on the top 3/10, to give an incentive to keep this mode alive, also a separate ladder that wont reset, (in order to show whos baws) to show how much you and your guild has worked for being in the top.

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Timed missions.

We have floors that need us to get a key or unlock a door to get another key to finish an arena to get a knight to get some other key to go through those blocks to get to the otherside to go to that other place and arrive there to get there while not being on the other place and get some bacon and...

What i mean is having some other kind of challenge besides kill>ScavengerHunt(Keys for example)>Elevator, how about we do some timed missions where the time limit is something like 10 minutes, to complete one of those arenas that are common on the core levels where its a cluster of mobs and if you get through them all you open one of 5 gates, then after finishing that, get 3 keys to open 3 doors(obviously math is strong on this one) and get those keys by either doing some Grinchlin Assault parkour(not really) and/or defeating a miniboss, it doesnt even need to be as a group, more experienced players can split up and complete each objective by themselves.

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Monthly rotating Yearly events.

(katastrophy/apocrean/march of the tortodrones[ik its suppost to be on march but no one really cares about that ;(]/any possible future events) avoiding the festival specific events for the exact time(winterfest and pumkin king) For about a week after the start of each month(enouph time to farm imo)

Nuff said.

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Some fixes that wont greatly change the game but i think would be nice:

Seraphynx>Violent heart attack(Ultimate bonus: Targets destroyed While enchanted Create an explosion)
Well im not sure if it was always like this, but the targets that are enchanted, and then destroyed, do indeed create an explosion, that deals no damage to them after they die(Shocker) and no damage to the surrounding mobs, so i suggest 1 of 2 changes, make it so that the explosion actually deals damage, OR, make it so the explosion actually destroys the target, as in, leaves nothing behind, so it has an advantage against undead and gremlin, that in certain circunstances are either revived with a totem, or brought back to life with one of the medic gremlins(dont know the specific name).

In The jelly king mission ( The sovereign slime 5-2), the small cube slimes, that are pretty easy to find through out the mission, most of the time block Brandish charge attacks on colision, making the charge attack cancel after it hits them/it, and it seems pretty illogical to make these slimes to that on purpose, i presume its a glitch/bug/Technical-Failure(hehe), so if possible, pls to fix it so it doesn't bother anyone on the future.(Although its not a big deal but still...)

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And that's it, if you support my ideas pls comment so my post gets more then 2 views, and if there's anything you disagree with you can either put some constructive criticism on the comments aswell or go solo Dark fire vanaduke with proto gear.

Fri, 05/27/2016 - 13:35
#1
Ziruro
Interesting ideas.

I am particularly fond of the competitive/Coliseum PvE arena idea.

For the timed missions, perhaps more of an emphasis on a full party having to split up in order to more efficiently complete objectives necessary to meet the time limit could be fun, maybe with different levels with different branching paths that could spice up the gameplay in such a way that there isn't a single most efficient path- ergo, it doesn't become mindless. Perhaps there could be different difficulties, I dunno. On the other hand, implementing such a thing probably wouldn't be that easy.

Sat, 05/28/2016 - 08:42
#2
Technical-Failure's picture
Technical-Failure
Yea timed missions is

Yea timed missions is something i thought was interesting, but i see what you meant by that, its an entire new game mechanic and may prove difficult~
although it seems like a fun way of playing xP

Sat, 05/28/2016 - 12:31
#3
Neueragon's picture
Neueragon
PvE arena? yes please!

I want the arena to be at least as difficult as the DaN arena.
I thought about how it could best be done, so let me add some ideas for it.
first of all, a couple players (probably leave it at four) gather like for normal PvP. they then go into a lobby, again just like in normal PvP.
then, a sort of slot machine appears with four rotating things (what are they called again?). two to three will set on monster families, while the other one to two settle on statuses. these will then be used in the arena. this is done to not make normal damage weapons overpowered due to completely random enemies.
then, they get dumped into the arena starting area. the knights have about a minute to select their gear. they also get to pick up a vitapod (to make heart pendants not mandatory) and heal on a pad. after that, they exit onto the main arena area. this is a large square, bigger than the vanaduke throne room. in the middle is a party button. once you step on the button, the fight begins.
the arena then spawns blocks, monsters and other things in set patterns. the knights then have to kill all non-respawning enemies to finish the wave. each arena configuration has two to four waves. once the fight is done, the knights have a short time (10-20s) to get back on the party button. if they dont, all but the button gets covered in a deadly mist. once everyone is back on, the arena reconfigures, removing old blocks and such and replacing them with a new configuration. because this can lag players, they get a five second grace period in which they are invincible. this goes on for a couple times, depending on how hard things are supposed to be.
once the last wave of the last arena is done and they step back on the party button, knights get to collect their reward, the changing room reopens and... they can keep going right away. the wheels spin, a new theme is chosen and they have another minute to go on. each time they choose to continue, things get harder. at higher levels, crazy things can happen.
what crazy things? several respawning trojans? no, we already had those in the previous arenas, now we get bosses. yes, bosses. imagine lord vanaduke himself. but no, it doesnt stop there. how about having him be on a respawn pad? to keep things fair, he dies at the end of the first phase. you can also encounter the royal jelly and the snarbolax (who spawns with at least one beast bell, dont worry) and all of their SL variants if you get unlucky.
the arenas can also use some of the newer features, like healing totems, to make the fight more interesting. or how about a respawning gremlin mender surrounded by indestructible blocks?
unlike DaN, monsters hearts and consumables. hearts are there to make seraphynxes not mandatory.
the reward at the end should consist of a good amount of crowns, some krogmo coins (or whatever you want to call it) and possibly some further rewards.

Sat, 05/28/2016 - 13:44
#4
Technical-Failure's picture
Technical-Failure
+1

I think the name is really slot machines xP, and thanks for agreeing with me.
also +1 to the slot machine idea, didnt think of that, also think it would be great for it, give some sort of suspence atmosphere( not too much though)
although i think the blocks and traps should be placed before the fight beggins, only the monsters to be spawned afterwards, for the players to have an idea of where to run and how to play it out, use tactics saying the least.
i like the deadly mist idea, but they are there to fight, and during that 10-20s period, i dont see any other reason for them not be going onto the button withouth it being someone dc or being afk, although that can be changed with the deadly mist as you said.
''once the last wave of the last arena is done and they step back on the party button, knights get to collect their reward...''
Although i know where you are getting at, my idea is not a normal arena matchup that finishes with 2-3 arenas of a high difficulty, what i want to see is something that can take the player to new highs, an endless arena that keeps raising in difficulty into a cluster*beep* of mobs up to get you, for example, using that slot machine, we can make it so the % of trojans and... Tortodrones(pls yes) goes higher, or an army of high level devilites or a multicolored gang of elemental zombies with a speed boost from the roulette aswell, crazy stuff like that, and the more you survive, the bigger the rewards, i am 100% sure that this would become a Trully fun, competitive, and challenging experience, for both newbies, and vanguards with nothing else to do but idle in haven as they can solo pretty much everyone(#solodarkfirevanadukehappened).

Sat, 05/28/2016 - 14:43
#5
Neueragon's picture
Neueragon

the pre-mist time is there for knights to quickly gather consumables and return to the button. the mist is in case something got messed up and someone is stuck somewhere somehow, to make them die and end up on the party button one way or another.
the varied arena setup is for a variety in the arena while you play. you say you want endless arenas, that is exactly what I described. after each set of waves is done, knights have a short breather, get new sets of enemies and can change their gear. but after that, things continue with another set of waves, just like you want.
or do you mean something different?

Sun, 05/29/2016 - 00:31
#6
Technical-Failure's picture
Technical-Failure
No i meant the same thing,

No i meant the same thing, but in a bit different method, but i agree with you.

also, like you said, let them die and appear on the death button, i want to add something, if they dont come back to life in 2 rounds, they wont get any rewards from the rounds their teammates fight through while dead. otherwise it would influence possible pikers(people who idle while the others work and still get profit).

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