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Prismalisk+Basilisk Mini-Boss (Updated)

13 replies [Last post]
Fri, 05/27/2016 - 21:33
Neekkoth's picture
Neekkoth

Inspired by the Battle-Pods in deconstruction zones.

Edited for further clarity.

Appearance:

  • About the size, or the size of 2 side-by-side alpha wolvers
  • Albino color-pattern like this
  • Chromalisk model depending on tier
  • Dragon Wings in T3

Fight:

  • Invulnerable while invisible
  • While invisible, moves around and spits multiple hazard-tiles at once (T1=3, T2=4, T3=5)
  • Each individual hazard-tile's effect is chosen randomly
  • The status effect inflicted gets stronger the higher the tier, stopping either at moderate or strong at T3
  • Curse is not encountered in T1, has below average chance to be generated at T2 and is generated as often as the other effects at T3
  • The tongue attack reaches 5 tiles across and drags knights towards the 'lisk when hit
  • Blocking the tongue causes moderate knockback
  • Blocking the sides of the tongue also causes knockback

Further Attributes:

  • 3/4 the health of a Battlepod.
  • The vulnerability-phase is as long as a Battle Pod's, but the invulnerability-phase's duration is halved
  • Invulnerability-phase is focused on laying out hazards
  • Vulnerability-phase is focused on dragging knights into them
  • Spawns with 3, 4 and 5 healers depending on the tier and attempts to spawn 1, 2 and 3 additional healers each time it switches phases, to a maximum of 4, 6 and 8 healers respectively
  • Healers are most likely Silkwings, but rather this.

Concept:

  • Knights are exposed to be dragged through multiple hazard-tiles and be inflicted various status-effects at once
  • The fight has two phases with the intention to give the 'lisk time to build up a dangerous terrain
  • The removal of the healers is key to victory and gives the knight a reason to navigate said terrain and making it less a waiting game
  • The pull-and-push mechanic of the tongue opens up new strategies, e.g: when to block or bite the bullet to avoid hazard tiles, or when to use the pull to bridge the distance for an attack

Note:
While revising, I noticed that either the duration of the hazard-tiles has to be expanded, or the switches between phases has to be shortened. I'll leave that up to feedback, guys!

Optional:

  • Could steal pickups like a Kleptolisk
  • Could either rotate periodically between damage-type resistances while changing to the respective color or make it dependent on the amount of damage dealt with a weapon of the respective damage-type, as suggested by Defeat
  • As suggested by Jessecho, there could be support-'lisks spawning at different points during the battle, but I feel it could be overkill by now
  • Nonetheless there are some unused Chroma-eggs that could fit in some way or another
  • At T3 it could drop prismatic dragon-wings with a low chance

The Basilisk:
More a joke suggestion at first but it could actually work?
I has the same model as the Prismalisk but chicken-wings at T3 instead and Chroma textures all the way through.
The fight is also the same but it only spits stun-hazard-tiles.
Also Basil could be riding it... or it could simply drop Basil-only receipts with a low chance.

The stun and curse hazard-tiles should be rather easy to implement i think, but the A.I., the tongue mechanics and the, for that very reason, optional damage-type-resistance rotation are probably more code-heavy.

Post your ideas, suggestions and criticism :)
Thank you for the feedback so far!

Edit: Put in a link to the new healer.

Fri, 05/27/2016 - 22:05
#1
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

It'd be a lizard that I'd actually be threatened by, and it could be less boring than a Battlepod fight.

Sat, 05/28/2016 - 08:19
#2
Jessecho's picture
Jessecho
+1

Maybe it could deal more than one status.

Sat, 05/28/2016 - 09:24
#3
Defeat's picture
Defeat
!

it could change status type to whatever it was last hit by :D

Sat, 05/28/2016 - 11:41
#4
Corporal-Shade's picture
Corporal-Shade
I'm a Wizard

What if you hit it with a sleep vial? Sleep is kinda broken against Knights so what about that?

Sat, 05/28/2016 - 16:54
#5
Neekkoth's picture
Neekkoth
Whoops

Oh, i forgot to clarify: the "random status" means each of the hazard-tiles it spits at once is chose at random. It can potentially spit fire, poison and shock at once. (too OP?)

But I like the idea of it being able to adapt to the status it is been subjected to, although as stated the sleep status is broken and it could cycle through damage type resistances instead.

As a general buff for the lisks; they all should be able to drag a knight with its tongue, make it a bit longer too. It just seems natural.

Sat, 05/28/2016 - 17:28
#6
Jessecho's picture
Jessecho
Yep.

Another problem with changing what status it gives out based on what you hit it with is Curse. If you hit it with Gran Faust or a Curse Vial, that would turn an easy monster into a nightmare just like that, because Curse is arguably even more dangerous than Sleep, and lasts way longer. That would also be easy for trolls to exploit, especially in Tier 1 since Curse almost never appears there; new knights won't really know what's happening when they get it.

Maybe sometimes it lays eggs that hatch other Chromalisks. (i.e.: regular Chromas in Tier 1, a mix of regular Chromas and status Chromas in Tier 2, and all status Chromas in Tier 3).

Sat, 05/28/2016 - 20:46
#7
Defeat's picture
Defeat
!!

It could also steal more than just drop equips, it could temporarily steal a weapon or a piece of armor. Whatever is stolen would only return once you kill the beast or die trying. Perhaps a special opportunity to recover the item mid fight as well.

Sat, 05/28/2016 - 21:10
#8
Umbra-Lunatis's picture
Umbra-Lunatis
+1

give it dragon wings and you have my approval

Wed, 06/01/2016 - 13:38
#9
Neekkoth's picture
Neekkoth
@Defeat

I think that could probably cause many "Ifs" along the way.
Does the weapon return automatically to the knights arsenal?
Could it possibly glitch out and delete the weapon?
If it does not return automatically but lays on the ground and I exit the depth without picking it up do I lose it?

I like the Idea but tampering with a knights precious weapons could go very wrong :o

And if we implement the damage-type-resistance adaptation it could probably break the fight and make it impossible to defeat; in a reasonable time at least. Not to mention if someone only carries a pure piercing arsenal for a beast themed depth and this bugger appears!

Wed, 06/01/2016 - 16:23
#10
Nizada's picture
Nizada
Responding and stuff

+1

Has to agree with Umbra. Give it dragonwings and it would be awesome! ^^

Wed, 06/01/2016 - 22:51
#11
Neekkoth's picture
Neekkoth
@Nizada

Yes, I did! It even has a low chance to drop prismatic ones!

Thu, 06/02/2016 - 09:34
#12
Defeat's picture
Defeat
ofc

you would always get ur weapon back. and simple, dont bring all one elemental type when you fight this beast :P or if you do be prepared for some rage. hey u can always throw vials at it to get it to change too, dont u want a challenge?

p.s. make it drop back lizard tail accessories, like the ones on our salamander armors ;3

Sun, 06/12/2016 - 19:29
#13
Neekkoth's picture
Neekkoth
Thinking about it

Maybe it could just "disable" your weaponry, while still being able to steal your pick-ups.
It would show an icon similar to curse but you would not be able to use that particular weapon at all for some time.

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