Hello every fan and player of Spiral knights. It's been a while since i both played the game, and said anything in forums.
But i'd like to discuss something with fellow fans of Spiral knights, and maybe even for new ideas towards the future or past of the game.
Spiral Knight's i hear is now owned by "Gray Havens", and it sound's like their name was inspired from Spiral knights itself.
So here's what i'd like to say about myself so you understand my point of view on this game.
ABOUT MYSELF:
My real name is Michael, and i am studying Game Design at the Adelaide campus AIE "Academy of Interactive Entertainment".
I am only a first year student, and 6 months in i am writing some code. At this point in time i am doing an assignment which i am to just make a basic level, and present two working scripts of code *C#*.
I came up with the idea and the inspiration for making a level based around Spiral Knight's, because the reason been, was we had been learning to code, using a "Nav mesh agent" and making a player move where we want, and creating AI that would wander around randomly.
A few of the teachers "Not trying to advertise or anything" have done work on a few games, and the recent one we got to learn from was a game that's possibly still not out yet called "Boom Bot".
Our job, was to break the game from a players perspective, and report on our findings. Their were plenty of bugs, but in the end it was a fun, and new experience. I personally got bored, it was not my cuppa tea.
Back to the Nav mesh thing, shortly after doing work on the nav mesh level we were told to code with, we got told "Make a level, with a beginning and end". Because of the Nav mesh we worked with, i had the instant idea of Spiral knights. And not because of any reason, the level was presented in the same perspective as Spiral Knight's and i felt inspired, like it was meant to be.
So personally i set out to make this happen, and i started designing a few level, making some bits and pieces, and building a prototype with new idea's that are very much improved!
And that's where i started to the point i made something.
Now we are using Unity5 engine to build our levels, but we are coding by altering other scripts of code. However, my code for my Player control is unique to the way i designed it, as i built it from the bare bone. I solved issues with walking around, and tried really hard to make the mouse and player sync with rotation. Trying to find pieces to make the bare bones work. I had to research more, and problem solved today!
But i think the main part of what you want to know if you read this far is "What is it about?".
THE STORY:
Well, let me tell you.
The setting of this world is in the past, when the world was been built. You start off playing as a Mysterious Knight in the past who is currently named 'Pre Knight'. He's with a bunch of technicians near the core, routing power, and checking flow rates. While this is happening, something explodes near the core, and he is informed "We have an intruder". He sets off to fight off any intruders, and goes to defend the core. But once at the core, he finds a Mysterious Gremlin appear, who look's and seems like the intruder, but because of this battle taking place, on a world been build by the Gremlin's, others believe that 'Pre Knight' is the Intruder, and go to help the Mysterious Gremlin.
Once 'Pre Knight' finally beat's the Gremlin down, he believed it was finally over, but suddenly, the Gremlin comes back to life by a form and enemy known as the 'Void'. The void seems to be controlled in some way by this Gremlin, and it brings him back, and generates a blast wave that sends 'Pre Knight' Flying, and into... The core.
Pre Knight is on Cradle 40 years before Knight's arrive on the planet, but the future will be messed up, if something is not done.
So what's so special about the past you may ask, well. In the past the core is much more powerful then in the present.
This mean's any weapons and Equipment could be much more powerful then the present weapons on Cradle, and may Explain some of the Ability's of the Gremlin Race.
The enemy's of Cradle would be presented, and the special reason why the Jelly King exists! "What's for lunch?" ???
I'd like to hold back any idea's for improvement, since their is only so much that i should say.
The mechanic's would be more advanced, and your current Knight would be brought to a point in time, where Cradle is been build.
This may also hold the key for the Spiral Order leaving Cradle once and for all!
THE LAST WORDS:
Let me know what you potentially think of what i am working on.
*This project is for a school assignment only, and not for public distribution. Spiral Knight's is owned by their respective Developer's and creator's*.
Should i get a proto-type working the way i'd like to have it working, then i'd present such to the owner's if they wish to know a bit more about such, and see new mechanic's that could be used in the game for more improvement.
Spiral knight's is one of my most favorite games ahead of Terraria.
Thank you Gray Havens for keeping the SK Community alive. :)
I can tell you're a GD major from the fact you felt like you had to write 5 or so lengthy paragraphs on who you are and why we should care because you've likely got some kind of issues with either yourself of your ideas if you feel like we need to know every faucet of why you're suggesting this, despite the fact you could've just posted this concept in the suggestions forum because, let's face it, it's just a glorified suggestion (not an exceptional one however, just some generic trope-ridden plot and the good ol' "give us bigger weapons for bigger weapons' sake!".
I'd also suggest maybe running your posts through Microsoft Word or something because there were quite a few grammatical errors in that post.
Good luck on your project though, hope you can get something out of it!