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Casino special item reward suggestions

5 replies [Last post]
Sun, 05/29/2016 - 07:12
Holy-Nightmare's picture
Holy-Nightmare

Gold slime set: with armor, helm, shield, and a sword.
Armor and helm stats: identical to royal jelly set but with fire and stun resists.
Sword is a gold node crusher that deals fire on the charge
Shield is a gold node wall
The gold on these items would be shiny like Mercurial mail, but gold.
Each item would be won individually, auto bound.

Slime gold sprite harness... Basically a regular elite pierce harness but shinier and causes a glorp sound when the sprite wearing it deals damage.

Coins aura.... An old suggestion but never a more fitting time

Gilded righteous light... A piercing stun pulsar gun

Shimmering sheen storm... A stagger storm bomb with twinkling aura resembling a stack of slime coins

Sun, 05/29/2016 - 08:26
#1
Jessecho's picture
Jessecho
+1

The Golden Slime Armor would have to be incremented by Tier, so that in Tier 1, you get a 1* or 2* version of it, in Tier 2, you get a 3* version, and in Tier 3, you get the 5* version.

Here are some things I came up with:

Fortune Blade: A gold, sparkling Leviathan Blade. The slashing sound effects are different (making more of a shing noise) and the charge gives off a yellow color. Perhaps it could give Stun like the Celestial Saber, or just be a Leviathan reskin; I'd be down with both as long as the blade looked sick.

Gold Dapper Combo: Makes sense, because the Casino is run by Slimes.

Deadly Gold Bomb: Reskin of Deadly Splinter Bomb, except pure, shiny gold, and deals Stun (maybe the regular Deadly Splinter could be changed to do that in a future update). Not very useful as a weapon, but it makes sense, as Slimes deal Piercing; until the fabled Shard Buff, it's just a collectible.

All the ideas I have for now.

Sun, 05/29/2016 - 09:09
#2
Holy-Nightmare's picture
Holy-Nightmare
@jess

If the slime armor is tiered I'd follow the OCH model with 2,3, and 5 star increments

The fortune blade is neat but to make it unique in terms of combat remove the knock back on the charge making it powerful but also risky to use ( aka a gamble )

As for the shard bomb it sounds like the middle ground between the Splinter bomb and the Sun shards. Not the hardest hitting but less specialized than the Sun shards

Sun, 05/29/2016 - 11:56
#3
Wqkipedia's picture
Wqkipedia
+1

There should also be a normal version of the mixer that shoots out golden disks (or coins). It would be great to have that type of gun mechanic removed from behind the paywall.

These items would have to be pretty rare or else it would ruin the gear certification system. (like a defender elite gets a bunch of golden 5* weapons).

Alternatively, the casino could give out a casino prizebox that contains one of the items.

Sun, 05/29/2016 - 10:56
#4
Monsterbrine's picture
Monsterbrine
@Holy-Nightmare

OCH actually was 1* (Tier 1 is 0*/1*), 3* (Tier 2 is 2*/3*), and 5* (Tier 3 is 4*/5*)

Sun, 05/29/2016 - 13:15
#5
Jessecho's picture
Jessecho
@Monsterbrine

Not for the Dark Retribution, which levels in the way Holy-Nightmare described. IMO, the 2*-3*-5* setup is better because no one does Tier 1 LD anyway, and a 2* piece of gear is INFINITELY more valuable to a Tier 1 player than a 1*.

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